Barbarian Meditations: Difference between revisions
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Meditations are a new type of ability that perform better while wearing or holding Chakrel. To access them, you should use the MEDITATE verb. Chakrel isn't required, but it causes the Meditation to activate faster. In general, one must be sitting, not Berserking, and out of combat in order for a Meditation to be used, and any disruption can cause the meditation to not work. Once completed, the Meditation's effects do not require any effort to sustain. |
Meditations are a new type of ability that perform better while wearing or holding Chakrel. To access them, you should use the MEDITATE verb. Chakrel isn't required, but it causes the Meditation to activate faster. In general, one must be sitting, not Berserking, and out of combat in order for a Meditation to be used, and any disruption can cause the meditation to not work. Once completed, the Meditation's effects do not require any effort to sustain. |
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Usage: MEDITATE <ability> - Perform a Barbarian Meditation. |
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Usage: MEDITATE <object> |CRUSH|BASH|SMASH| - Destroys a held magical item. |
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Usage: MEDITATE STOP - Stop all meditations. |
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Usage: MEDITATE LIST - Show all known Barbarian Meditations. |
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Revision as of 18:44, 20 June 2013
Meditations are a new type of ability that perform better while wearing or holding Chakrel. To access them, you should use the MEDITATE verb. Chakrel isn't required, but it causes the Meditation to activate faster. In general, one must be sitting, not Berserking, and out of combat in order for a Meditation to be used, and any disruption can cause the meditation to not work. Once completed, the Meditation's effects do not require any effort to sustain.
Usage: MEDITATE <ability> - Perform a Barbarian Meditation.
Usage: MEDITATE <object> |CRUSH|BASH|SMASH| - Destroys a held magical item.
Usage: MEDITATE STOP - Stop all meditations.
Usage: MEDITATE LIST - Show all known Barbarian Meditations.
Ability | Type | Skill | Difficulty | Path | Cost | Prereqs | Effect |
---|---|---|---|---|---|---|---|
Flame | Meditation | - | Intro | Flame | 0 | 0 | Shows Inner Fire Level |
Power | Meditation | Inner Fire | Basic | Flame | 1 | 1 | Shows Durations of abilities remaining |
Unyielding | Meditation | Augmentation | Basic | Horde | 1 | 2 | Athletics Skill Bonus |
Contemplation | Meditation | Augmentation | Basic | Flame | 1 | 2 | Defensive Bonus |
Bastion | Meditation | Warding | Basic | Predator | 2 | 4 | Strong barrier versus agility contested attacks |
Seek | Meditation | Augmentation | Basic | Predator | 1 | 0 | Outdoorsman-ship Skill boost |
Staunch | Meditation | Augmentation | Advanced | Predator | 2 | 5 | Stop all bleeding for a time |
Tenacity | Meditation | Warding | Advanced | Horde | 1 | 2 | Physical Damage resistance |
Dispel | Meditation | Augmentation | Advanced | Flame | 2 | 3 | Removes all magic on barbarian |
Focus | Meditation | Augmentation | Expert | Horde | 1 | 1 | Lock/Trap Bonus |
Serenity | Meditation | Warding | Expert | Flame | 2 | 6 | Very strong magic potency barrier. Blocks other abilities from being in effect. |
Prediction | Meditation | Augmentation | Expert | Predator | 3 | 5 | If you get disabled (stun/immobilize/web/knockdown), you dive-roll out of the area and away from harm. |