Crafting/Feedback: Difference between revisions
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===Engineering=== |
===Engineering=== |
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*No storebought bone material is available. |
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*No stonecarving items are available past Tier 10 difficulty (Difficult). Training caps out very early with stone. Bonecarving is not that much better with no items past Tier 11 difficulty (Very Difficult). |
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===Forging=== |
===Forging=== |
Revision as of 20:53, 6 May 2013
Per Kodius's request, this is a page for collecting bugs, annoyances and suggestions concerning the new crafting system.
Bugs
General
Alchemy
Enchanting
Engineering
Some items don't assemble with cords sold in the crafting halls: bone pendant, bone locket, and stone locket.
However, stone pendant and stone bola have no troubles with cords.
Forging
- Full body armor uses more metal than the sum of its parts. Covering torso, arms and legs with mail, for example, requires 90 volumes if you use a hauberk, and 75 volumes if you use any other combination of pieces. The same holds with all the hauberks and all the full plates.
Outfitting
- Combining two pieces of armor results in both armor pieces being turned into cloth.
>get hood
You get an insulated fine silk hood with fitted seams from inside your money bag.
>get mask
You get an insulated fine silk mask with fitted seams from inside your money bag.
>combine
You combine the bolts of cloth together.
>count cloth
You count out 11 yards of material there.
- Zenganne cloth loses it's material properties when appraised careful once it is made into armor.
Annoyances
General
- If I get a workorder, and I already have all the ingredients made, I can turn in that workorder immediately, but then I can't get another workorder until the timer has run down. It'd be nice if turning in a workorder cleared the timer for asking for a new one.
Alchemy
Enchanting
Engineering
- No storebought bone material is available.
- No stonecarving items are available past Tier 10 difficulty (Difficult). Training caps out very early with stone. Bonecarving is not that much better with no items past Tier 11 difficulty (Very Difficult).
Forging
- Blacksmithing has no techniques for reducing RT like Weapons/Armor.
- Requiring 2 useless pre-req technique slots just to craft Maker's Marks is overkill.
- Crossing forge annoyances: 1) No grindstone by anvils. Cannot perform full weapon creation (or armor lightening) without leaving anvil and risking losing your spot. 2) Only 3 arches despite being by far the most demanded crafting location. 3) Fourth anvil is dangerous due to frequent Elpazi invasions
- Lava forge annoyances: 1) No grindstones by anvils. Cannot perform full weapon creation (or armor lightening) without leaving anvil and risking losing your spot. 2) No NPC for turning in work orders. 3) No store that sells components (hilts, hafts, oil, brushes, etc).
- Haven forge annoyances: 1) No ingot cutter by crucibles. Must leave room frequently during smelting ingots.
Outfitting
- No items available past Tier 10 difficulty (Difficult). Training caps out at fairly low ranks.
- No leather decorative wear items past Tier 6 difficulty (Somewhat Challenging). Cannot train very far using leather before needing extremely high volumes.
- Storebought leather is only available at one workability value.
Suggestions
General
Instead of saying material, Have COUNT tell you what you're counting: You count out 8 pieces of goblin bone there.
Alchemy
Enchanting
Engineering
Forging
Outfitting
- Add craftable "short cord" components much like small/large padding and long cords are craftable.