Whole Displacement (2.0): Difference between revisions

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(Redirected page to Whole Displacement 3.0)
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#REDIRECT [[Whole Displacement 3.0]]
{{spell
|name=Whole Displacement
|abbrev=WD
|prereqs=[[Teleport]]
|minprep=12
|castcap=55
|validtarget=Self, Others, Critters
|desc=Whole Displacement uses teleportational energy to move a target a short distance, perhaps out of combat or to a nearby area. Not only is it handy to displace friends and enemies, but it should also prove useful to the caster in escaping from difficult foes.
|messaging=You sense displacement magics begin to gather around you.

A blinding flash of light engulfs you as a gut wrenching sensation wracks your body, moving you further away!
|guild=Moon Mage
|spellbook=Transduction
|magictype=Lunar
|spelltype=Defensive
|tier=fourth
}}

==Notes==
===General===
* Requires at least one moon above horizon.

===Self-Cast===
* Triggers when engaged in any way or at any range, even if you can't see them/it.
* When triggered, will cause a slight stun, which can trigger a Contingency.
* Non-replaceable, but will completely fail when entering a teleportation blocked room.
* Will last 18 roisaen at max mana.

===Target-Cast===
* SvS contest when casting at a target.

[[Category:Versus Stamina Spells]]

Revision as of 12:49, 19 January 2013