Tenebrous Sense (2.0): Difference between revisions
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==Notes== |
==Notes== |
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* Lets the target see in the dark. |
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* Reduces the penalty for foraging at night, eliminating it entirely if the spell is capped. |
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==See Also== |
==See Also== |
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{{PostLink}} |
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Revision as of 14:31, 7 July 2010
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| Abbreviation: | TS | |
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| Prerequisites: | Clear Vision | |
| Signature: | No | |
| Spell Slots: | Unknown | |
| Mana Type: | Unknown | |
| Spell Type: | Unknown / Unknown | |
| Difficulty: | Unknown | |
| Prep (min/max): | 3 / 69 | |
| Skill Range (min/max): | Unknown / Unknown | |
| Valid Spell Target: | Self, Others | |
| Duration (min/max): | Unknown minutes / | |
| Justice: | Unknown | |
| Corruption: | Unknown | |
| Description: | It rarely befits an aspiring master of the moonlit nights to stumble around with a torch. Tenebrous Sense is a simple spell that translates the subtle shifting of shadow and mass into a sense. This allows the caster to function perfectly in the dark, even compensating for any trouble he may have foraging for objects in the dark. | |
| Effect: | Unknown | |
| Example Messaging: | Your tactile sense stretches out and intertwines with the shadows around you. You feel mass and movement brush against the shadows like a tingling against your skin. | |
| Devices/Tattoos: | No devices or tattoos documented. | |
Notes
- Lets the target see in the dark.
- Reduces the penalty for foraging at night, eliminating it entirely if the spell is capped.
Also removes the nighttime penalty to perception.This penalty no longer exists in the stealth system.