Ring of Spears (2.0): Difference between revisions

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|prereqs=[[Tremor]], [[Fist of Stone]], 20th circle
|prereqs=[[Tremor]], [[Fist of Stone]], 20th circle
|desc=Ring of Spears is primarily a defensive spell, but with enough magical acumen and careful timing it can also be cast to devastating effect. When you so evoke the power of Earth, a ring of sharp spikes, resembling spears wrought of rock, rises from the ground around you, fending off surrounding foes and injuring those not lithe enough to escape. A skillful mage can also employ this spell to aid his or her allies.
|desc=Ring of Spears is primarily a defensive spell, but with enough magical acumen and careful timing it can also be cast to devastating effect. When you so evoke the power of Earth, a ring of sharp spikes, resembling spears wrought of rock, rises from the ground around you, fending off surrounding foes and injuring those not lithe enough to escape. A skillful mage can also employ this spell to aid his or her allies.
|messaging=
|messaging=A grey-green starburst spreads across the entire area, its pointed spokes pausing to probe various points along the ground.<br />
'''Cast:'''
The earth rumbles and groans as sharpened rock spears spring violently from beneath its surface around you!<br />
You gesture. <br />
One of the rock spears lands a strong hit to a [[Giant Black Leucro|giant black leucro]]'s head, leaving a painful, swollen bruise from the jaw to the temple!<br />
A grey-green starburst spreads across the entire area, its pointed spokes pausing to probe various points along the ground.<br />
The black leucro is dealt a vicious stun!<br />
The earth rumbles and groans as sharpened rock spears spring violently from beneath its surface at melee range around you!<br />
One of the rock spears lands an extremely heavy hit to a giant black leucro's back, devastating the muscles of the lower lumbar on an unstoppable path to flay the skin free of the spine!<br />
Despite his attempts to remain where he is, the emerging stone spears push a ''<target>'' away from you!<br />
A giant black leucro collapses to the ground, yelping like a lost puppy calling for its mother until finally it ceases all movement.<br />
One of the rock spears lands a strong hit to a giant black leucro's back, making a grating TUT-TUT-TUT as it shudders along the vertebrae and opens bleeding wounds!<br />
One of the rock spears lands a light hit to a ''<target>'''s left arm, barely qualifying as a damaging strike!<br />
One of the rock spears lands a light hit to a ''<target>'''s right hand and slams the wrist to leave several funny looking welts around the palm!<br />
The black leucro is lightly stunned!<br />
Roundtime: 2 sec.<br />
One of the rock spears lands a powerful strike to a giant black leucro's back that simply snaps the spine with a sickening CRUNCH!<br />
A giant black leucro collapses to the ground, yelping like a lost puppy calling for its mother until finally it ceases all movement.<br />
One of the rock spears lands a strong hit to a giant black leucro's left leg, jamming dead center onto the knee before being turned away by the now scarred bone!<br />
One of the rock spears lands a very heavy hit to a giant black leucro's back and frees several minor muscles from just beneath the shoulder blades in a bloody spray!<br />
The black leucro is stunned!<br />
A giant black leucro is forced back from you due to the rocky spears!<br />
Roundtime: 2 seconds. <br />


'''Blocking:'''<br />
*Fail Messaging-
Despite his attempts, a ''<target>'' is unable to advance through the forest of stone spears surrounding you.<br />
One of the rock spears lands a solid hit to a ''<target>'''s right arm as it knocks the limb backward painfully, spraining joints and drawing blood!<br />
One of the rock spears lands an extremely heavy hit to a ''<target>'''s chest that snaps the sternum with a loud *POP* and twists the collarbones as the chest is reshaped!<br />


'''Ending:'''<br />
You sense that calling spears from the earth again will only add to the lingering interference that is building up, and may have unfortunate results.
The jagged stone spears surrounding you at melee range tremble slightly, then crumble into a grey dust that is quickly reclaimed by the earth.<br />

You sense that calling spears from the earth again so soon might have unfortunate results.

A grey-green starburst spreads across the entire area, its pointed spokes pausing to probe various points along the ground.<br />
As you attempt to bend the earth to your needs, some sort of lingering interference from previous casts causes something to go horribly wrong!<br />
The ground beneath your feet explodes with thrusting spears of rock!<br />
One of the rock spears lands a glancing strike to your right arm, barely qualifying as a damaging strike!
|spelltype=Defensive
|spelltype=Defensive
|spelltype2=Versus Agility
|spelltype2=Versus Agility
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}}
}}
==Notes==
==Notes==
*Creates a barrier that attempts to push foes out of range, and then lingers to prevent them from re-engaging. Every time foes try to get through the spears they'll have to a) win a spell contest to make it through, and b) dodge a TM attack to avoid damage. Enemies standing on the spears must make checks to avoid being pushed back and damaged, as will foes that linger among the spears for too long (the spears themselves shift and flex, making it difficult to stay in one place).
*The spell is still somewhat buggy. A failed casting generally keeps the spell still prepared if no RT is given. Casting on others works, unless they're enagaged in combat then it fail casts.
*Defaults to melee range. If self-cast, can use {{com|CAST}} {{tt|POLE}} to create the spears at pole. Spears at pole range will attempt to block foes advancing from missile and retreating from melee.

*Can be formed around others and creatures, though not as easily or effective.
*Can be cast upon others, but only to create spears at melee.
*The duration of the spell is reduced with each activation.

*Attempting to retreat, advance, or leaving the room while the spell is active will cause the spell to end prematurely.
*Multiple casts, can cause lingering interference that may cause the spears to attack the target instead of protecting it if cast too often. Leaving the room does not remove the effect, only with time or when it goes wrong does the interference leave.
*No longer causes interference that results in damage to the caster.
*Some engagement-skipping abilities (e.g. firecat pouncing) will skip the spears. Issues with non-flying targets making it through the spears can be {{com|BUG}}ged.

Revision as of 16:34, 25 October 2011


Wm thumb.jpgWarrior Mage Guild


Ring of Spears
Abbreviation: ROS
Prerequisites: Tremor, Fist of Stone, 20th circle
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 12 / 57
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: Ring of Spears is primarily a defensive spell, but with enough magical acumen and careful timing it can also be cast to devastating effect. When you so evoke the power of Earth, a ring of sharp spikes, resembling spears wrought of rock, rises from the ground around you, fending off surrounding foes and injuring those not lithe enough to escape. A skillful mage can also employ this spell to aid his or her allies.
Effect: Unknown
Example Messaging: Cast:

You gesture.
A grey-green starburst spreads across the entire area, its pointed spokes pausing to probe various points along the ground.
The earth rumbles and groans as sharpened rock spears spring violently from beneath its surface at melee range around you!
Despite his attempts to remain where he is, the emerging stone spears push a <target> away from you!
One of the rock spears lands a light hit to a <target>'s left arm, barely qualifying as a damaging strike!
One of the rock spears lands a light hit to a <target>'s right hand and slams the wrist to leave several funny looking welts around the palm!
Roundtime: 2 sec.

Blocking:
Despite his attempts, a <target> is unable to advance through the forest of stone spears surrounding you.
One of the rock spears lands a solid hit to a <target>'s right arm as it knocks the limb backward painfully, spraining joints and drawing blood!
One of the rock spears lands an extremely heavy hit to a <target>'s chest that snaps the sternum with a loud *POP* and twists the collarbones as the chest is reshaped!

Ending:
The jagged stone spears surrounding you at melee range tremble slightly, then crumble into a grey dust that is quickly reclaimed by the earth.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Creates a barrier that attempts to push foes out of range, and then lingers to prevent them from re-engaging. Every time foes try to get through the spears they'll have to a) win a spell contest to make it through, and b) dodge a TM attack to avoid damage. Enemies standing on the spears must make checks to avoid being pushed back and damaged, as will foes that linger among the spears for too long (the spears themselves shift and flex, making it difficult to stay in one place).
  • Defaults to melee range. If self-cast, can use CAST POLE to create the spears at pole. Spears at pole range will attempt to block foes advancing from missile and retreating from melee.
  • Can be cast upon others, but only to create spears at melee.
  • The duration of the spell is reduced with each activation.
  • Attempting to retreat, advance, or leaving the room while the spell is active will cause the spell to end prematurely.
  • No longer causes interference that results in damage to the caster.
  • Some engagement-skipping abilities (e.g. firecat pouncing) will skip the spears. Issues with non-flying targets making it through the spears can be BUGged.