Hypnotize (2.0): Difference between revisions

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{{spell
{{spell
|abbrev=CALM
|abbrev=CALM or HYP
|prereqs=?
|prereqs=
|minprep=3
|minprep=3
|castcap=75?
|castcap=75
|validtarget=Enemies, Players
|validtarget=Enemies, Players
|desc=The Hypnotize spell forces its 'victim' to relax for a moment. Too bad it doesn't work on Kssarh. While under Hypnotize's effects, a creature will not be able to attack, and a good cast will make a creature susceptible to commands from the caster. A potent cast may even keep it from moving at all.
|desc=

|notes=

|notes=*very useful for crowd control and defusing a volatile situation.

}}
}}



Revision as of 08:50, 25 March 2007




Hypnotize (2.0)
Abbreviation: CALM OR HYP
Prerequisites: Unknown
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 3 / 75
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Enemies, Players
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Hypnotize spell forces its 'victim' to relax for a moment. Too bad it doesn't work on Kssarh. While under Hypnotize's effects, a creature will not be able to attack, and a good cast will make a creature susceptible to commands from the caster. A potent cast may even keep it from moving at all.
Effect: Unknown
Example Messaging: Unknown
Devices/Tattoos: No devices or tattoos documented.