Hypnotize (2.0): Difference between revisions
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{{spell |
{{spell |
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|abbrev=CALM |
|abbrev=CALM or HYP |
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|prereqs= |
|prereqs= |
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|minprep=3 |
|minprep=3 |
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|castcap=75 |
|castcap=75 |
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|validtarget=Enemies, Players |
|validtarget=Enemies, Players |
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|desc=The Hypnotize spell forces its 'victim' to relax for a moment. Too bad it doesn't work on Kssarh. While under Hypnotize's effects, a creature will not be able to attack, and a good cast will make a creature susceptible to commands from the caster. A potent cast may even keep it from moving at all. |
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|desc= |
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|notes= |
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|notes=*very useful for crowd control and defusing a volatile situation. |
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}} |
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Revision as of 08:50, 25 March 2007
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Abbreviation: | CALM OR HYP | |
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Prerequisites: | Unknown | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | 3 / 75 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Enemies, Players | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Hypnotize spell forces its 'victim' to relax for a moment. Too bad it doesn't work on Kssarh. While under Hypnotize's effects, a creature will not be able to attack, and a good cast will make a creature susceptible to commands from the caster. A potent cast may even keep it from moving at all. | |
Effect: | Unknown | |
Example Messaging: | Unknown | |
Devices/Tattoos: | No devices or tattoos documented. |