Anther's Call (2.0): Difference between revisions
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Mage gestures at a baby forest gryphon.<br> |
Mage gestures at a baby forest gryphon.<br> |
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The water ripples slightly, but nothing else happens.<br> |
The water ripples slightly, but nothing else happens.<br> |
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A low, pure note chimes from the Ankle deep below.<br> |
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The ground around a baby forest gryphon begins to churn violently as dozens of large hands fashioned from living Ankle deep surge into view! The hands swarm around aimlessly before dissolving into dust. |
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|spelltype=Versus Agility |
|spelltype=Versus Agility |
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|tier=third |
|tier=third |
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==Notes== |
==Notes== |
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* Environmental restrictions may reduce the spell's effectiveness or cause it to fail completely. Mountain and rocky areas best, mud and sand not so much, fails in |
* Environmental restrictions may reduce the spell's effectiveness or cause it to fail completely. Mountain and rocky areas best, mud and sand not so much, fails in water, some buildings, and on bridges. |
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* Lasts from 10 to 30 seconds max. |
* Lasts from 10 to 30 seconds max. |
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* Chime comes from room name and is visible by target and caster. (Used to determine land type.) |
* Chime comes from room name and is visible by target and caster. (Used to determine land type.) |
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* Hand types are: Floor, Mud, Earth, Ankle Deep(water bug?) |
Revision as of 21:51, 2 May 2009
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Abbreviation: | ANC | |
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Prerequisites: | Tremor, Fist of Stone, 10th circle | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | 10 / Unknown | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Others, Critters | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The spell titled Anther's Call was created by Imperial mages during the time of the Seven-Star Empire. They named the spell in honor of the famed Earth mage Anther to bridge the ideological rift between members of the Imperial College of Magic and those clan-structured Warrior Mages who remained loyal to the Grovekeepers. This spell calls forth a number of grasping hands fashioned from the earth or stone beneath the victim's feet which attempt to hold the target fast and immobile. It was widely used by Imperial mages to capture dissidents without inflicting physical harm. | |
Effect: | Unknown | |
Example Messaging: | Mage gestures at a baby forest gryphon. A low, pure note chimes from the earth below.
The hands release their grip on you and fall to the ground, reverting to inert lumps of viscous mud.
Mage gestures at you.
(fail) | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Environmental restrictions may reduce the spell's effectiveness or cause it to fail completely. Mountain and rocky areas best, mud and sand not so much, fails in water, some buildings, and on bridges.
- Lasts from 10 to 30 seconds max.
- Chime comes from room name and is visible by target and caster. (Used to determine land type.)