Cleric 3.0: Difference between revisions
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Tamsine's Commune now has a TM bonus vs. undead. |
Tamsine's Commune now has a TM bonus vs. undead. |
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Meraud's Commune now consecrates a room, a number of rituals can then be performed there such as playing music, reciting, dancing, exploding beads, and last rites (new ritual). The mana boost is no longer a static setting. It now adds mana dependent on Theurgy skill, so it will boost good mana rooms much better, but very low mana rooms may not end up as good as before. The mana boost now extends to all the other mana types, except 'Arcane' mana which will take a penalty. The mana boost will be lessened depending on how far removed from the spectrum that particular type is from holy, and Sorcery skill if you have fairly low ranks of it. So, Holy boost > Life boost > Elemental boost > Lunar boost > Arcane penalty. The RT, fatigue hit, and falling to knees effects are also skill based. This commune no longer has the safe room feature, and is no longer restricted from use in random places. It can be used anywhere and is intended to be used to allow better Theurgy training while hunting (Going to altars will still be the best thing to do). |
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Meraud's Commune now consecrates mana (penalizes Arcane mana, but bonuses all others), allows rituals to be performed, and has had the safe room function removed. It can now be used anywhere. |
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==Alignment== |
==Alignment== |
Revision as of 18:10, 23 November 2012
This page will hold Cleric Guild changes in DragonRealms 3.0.
Theurgy
Theurgy will be the Cleric guild specific skill. It will power god-related abilities and will replace the current teaching requirement.
Rituals
A new incense ritual will be added that can appeal to either light or dark deities.
The music playing ritual has been improved to allow use of any song, and to target a specific deity and have a light, neutral, or dark aspect.
Communes
Tamsine's Commune now has a TM bonus vs. undead.
Meraud's Commune now consecrates a room, a number of rituals can then be performed there such as playing music, reciting, dancing, exploding beads, and last rites (new ritual). The mana boost is no longer a static setting. It now adds mana dependent on Theurgy skill, so it will boost good mana rooms much better, but very low mana rooms may not end up as good as before. The mana boost now extends to all the other mana types, except 'Arcane' mana which will take a penalty. The mana boost will be lessened depending on how far removed from the spectrum that particular type is from holy, and Sorcery skill if you have fairly low ranks of it. So, Holy boost > Life boost > Elemental boost > Lunar boost > Arcane penalty. The RT, fatigue hit, and falling to knees effects are also skill based. This commune no longer has the safe room feature, and is no longer restricted from use in random places. It can be used anywhere and is intended to be used to allow better Theurgy training while hunting (Going to altars will still be the best thing to do).
Alignment
Clerics can align themselves to a specific deity, which will provide a set of bonuses and penalties to Magic skillset skills.
Infuse
Infuse will allow spells to have enhanced resistance to dispellation, in addition to other effects based on spell.
Clerics who possess the Rejuvination spell may now use Infuse to allow it's self-use when dead.
Spells
See Cleric Spells 3.0.