Major Physical Protection: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Spell |name=Major Physical Protection |minprep=5 |castcap=100 |abbrev=mapp |validtarget=self |guild=Cleric |spellbook=Holy Defense |prereqs=Minor Physical Protection |sl...") |
No edit summary |
||
Line 7: | Line 7: | ||
|guild=Cleric |
|guild=Cleric |
||
|spellbook=Holy Defense |
|spellbook=Holy Defense |
||
|prereqs=[[Minor Physical Protection]] |
|prereqs=[[Minor Physical Protection 3.0|Minor Physical Protection]] |
||
|slot=2 |
|slot=2 |
||
|desc=The Major Physical Protection spell will impart the caster with a temporarily enhanced ability to avoid attacks. Scholars of the Holy arts have surmised that the spell also instills a calm that may be a boon in any defensive battle. |
|desc=The Major Physical Protection spell will impart the caster with a temporarily enhanced ability to avoid attacks. Scholars of the Holy arts have surmised that the spell also instills a calm that may be a boon in any defensive battle. |
||
|messaging=''Start/Refresh:'' A bright silver nimbus roars up around you as streaks of steel-blue light descend in a convex field.<br />A sense of calm focus takes hold as the luminous pattern washes over you. You feel slightly more able to avoid attacks with your energized joints.<br /> |
|messaging=''Start/Refresh:'' A bright silver nimbus roars up around you as streaks of steel-blue light descend in a convex field.<br />A sense of calm focus takes hold as the luminous pattern washes over you. You feel slightly more able to avoid attacks with your energized joints.<br /> |
||
''End:'' |
''End:'' |
||
|diff=advanced |
|diff=advanced |
||
|source=standard |
|source=standard |
Revision as of 22:15, 28 December 2012
Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Infobox entry on justice, Infobox entry on corrupt
- Please see Category:Incomplete articles for more articles that are incomplete.
|
Abbreviation: | MAPP | |
---|---|---|
Prerequisites: | Minor Physical Protection | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | standard / augmentation | |
Difficulty: | advanced | |
Prep (min/max): | 5 / 100 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | self | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Major Physical Protection spell will impart the caster with a temporarily enhanced ability to avoid attacks. Scholars of the Holy arts have surmised that the spell also instills a calm that may be a boon in any defensive battle. | |
Effect: | Unknown | |
Example Messaging: | Start/Refresh: A bright silver nimbus roars up around you as streaks of steel-blue light descend in a convex field. A sense of calm focus takes hold as the luminous pattern washes over you. You feel slightly more able to avoid attacks with your energized joints. End: | |
Devices/Tattoos: | Silver inkpot |