Harness Ability skill: Difference between revisions
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==Training== |
==Training== |
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In general, Harness skill is learned |
:In general, the Harness skill is best learned by casting spells with large amounts of mana and a full preparation. |
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:Repeated spell casting with small amounts harnessed will provide a moderate effect. |
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:Raw harnessing and charging [[cambrinth]] provides a modest experience. |
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==Harnessed Mana Levels== |
==Harnessed Mana Levels== |
Revision as of 05:36, 19 December 2009
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Streams of raw mana flow all over Elanthia in various forms, and this mana can be tapped into by a mage and used to fuel his spells. In fact, most magic must be fueled by mana, or it simply won't work.
Your Harness skill represents your ability at manipulating this raw mana, which can often involve some tricky maneuvering by the harnessing mage. Harnessing is just that; the mage taps into these flowing lines of mana and attempts to use their power for his own means. Obviously, you can not actually remove the mana from the streams, or surely Elanthia would be barren of mana by now -- all you can really do is try to keep a regular flow of it channeling through your system for as long as your skill allows.
As such, your HARNESS (or MANA) represents your current connection to these mana streams. Harnessing mana is a demanding and strenuous process, and requires that the mage attune himself to the mana he has been trained to use. Casting too many spells or harnessing too much mana weakens this attunement, making it harder and harder for the mage to channel more mana without pausing to let his attunement restore itself.
It may be easier to think of this as your 'current mana sensitivity,' though that is not an entirely accurate way of looking at this process. It would be more accurate to think of Harness as your current ability to plug yourself into those flowing streams of mana.
Wait -- If mana can't be held, then what's going on in group harnessing?
When others in the caster's group harness mana, it does help the caster but does not actually contribute that mana to the spell. The group's mana helps by reducing the natural resistance mana has to being harnessed -- a single mage harnessing mana will have a more difficult time than if his comrades are 'softening' the surrounding streams with their own efforts.
Upon casting, that helpful group energy dissipates, making the caster's own use of mana as efficient as if he'd harnessed more than he really did. However, since mana types are not truly compatible, this is also why like-mana is more efficient than mismatched mana in group harnessing efforts.
It is assumed that HARNESS SHARE OFF/ON simulates 'proximity' to the casting mage -- someone standing away from him would not be contributing to the effort of reducing natural mana resistance nor helping efficiency.
Harness Ability is the primary sphere of influence for Clerical magic.
Training
- In general, the Harness skill is best learned by casting spells with large amounts of mana and a full preparation.
- Repeated spell casting with small amounts harnessed will provide a moderate effect.
- Raw harnessing and charging cambrinth provides a modest experience.
Harnessed Mana Levels
Messaging | Num. of Streams |
---|---|
tiny amount of mana | 1 |
little amount of mana | 2 |
small amount of mana | 3 |
meager amount of mana | 4 |
minor amount of mana | 5 |
modest amount of mana | 6 |
average amount of mana | 7- 8 |
moderate amount of mana | 9-10 |
good amount of mana | 11-12 |
substantial amount of mana | 13-14 |
significant amount of mana | 15-16 |
generous amount of mana | 17-20 |
appreciable amount of mana | 21-25 |
large amount of mana | 26-31 |
huge amount of mana | 32-35 |
great amount of mana | 36-40 |
massive amount of mana | 41-50 |
vast amount of mana | 46-55 |
impressive amount of mana | 56-65 |
extreme amount of mana | 66-75 |
immense amount of mana | 76-90 |
tremendous amount of mana | 91-120 |
unbelievable amount of mana | 121-200 |
insane amount of mana | 201-285 |
godlike amount of mana | 286-??? |
Attunement
Is your total mana pool. Like magical fatigue. Someone clean this up when they work on this article.
Attunement = 100 + Harness Ability/10