Multi Opponent skill: Difference between revisions

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Your '''Multiple Opponent skill''' is what dictates how much of a penalty is applied to your character when engaged in combat against multiple creatures. The more Multiple Opponent skill you have the lower the penalty.
Your '''Multiple Opponent skill''' is what dictates how much of a penalty is applied to your character when engaged in combat against multiple creatures. The more Multiple Opponent skill you have the lower the penalty.


The multi penalty is assigned based on the number of creatures you are engaged with and their '''distance''' from you, but ''''not''' their position around you (facing, flanking, etc). Effectively only creatures at melee teach multi well.
The multi penalty is assigned based on the number of creatures you are engaged with and their '''distance''' from you, as well as their position around you (facing, flanking, etc). Effectively only creatures at melee teach well.


Training Multiple Opponent can be tricky and dangerous for many characters. The trick is to find the maximum number of creatures you can hunt safely without taking any direct hits. In a high multi situation, parry is penalized the least followed by shield and then evasion. The penalty to evasion in multi-situations can be up to 4x greater than the penalty to other defenses. Evasion is very effective, but if you're in a situation where you're going to get hit or find yourself in a negative position [prone, stunned, etc] that's when parry and shield shine.
Training Multiple Opponent can be tricky and dangerous for many characters. The trick is to find the maximum number of creatures you can hunt safely without taking any direct hits. In a high multi situation, parry is penalized the least followed by shield and then evasion. The penalty to evasion in multi-situations can be up to 4x greater than the penalty to other defenses. Evasion is very effective, but if you're in a situation where you're going to get hit or find yourself in a negative position [prone, stunned, etc] that's when parry and shield shine.
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==Also See==
==Also See==
* {{PostLink}}
{{PostLink}}
{{cat|Weapon Skillset}}{{cat|Skills}}
{{cat|Weapon Skillset,Skills}}
[[page type is::skill| ]]
[[page type is::skill| ]]

Revision as of 23:10, 18 May 2009

Your Multiple Opponent skill is what dictates how much of a penalty is applied to your character when engaged in combat against multiple creatures. The more Multiple Opponent skill you have the lower the penalty.

The multi penalty is assigned based on the number of creatures you are engaged with and their distance from you, as well as their position around you (facing, flanking, etc). Effectively only creatures at melee teach well.

Training Multiple Opponent can be tricky and dangerous for many characters. The trick is to find the maximum number of creatures you can hunt safely without taking any direct hits. In a high multi situation, parry is penalized the least followed by shield and then evasion. The penalty to evasion in multi-situations can be up to 4x greater than the penalty to other defenses. Evasion is very effective, but if you're in a situation where you're going to get hit or find yourself in a negative position [prone, stunned, etc] that's when parry and shield shine.

Also referred to as multi or multi ops.

Also See

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