Leather Armor skill: Difference between revisions
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==General Information== |
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Leather armor is by far the most popular and widely used armor. Known for its annoyingly high base hindrance, its absurdly high cost for a decent set, and just plain bad protection, why does anyone use it? 4 reasons. [[Paladin]]s, [[Thief|Thieves]], [[Ranger]]s and [[Barbarian]]s can all train leather to 0% hindrance. Thats it. If you aren't one of them, then your wasting your time except to use leather accessories for TDPs. Tanned masks are especially good to supplementing chain helmets that lack eye protection. |
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Leather armor is the popular choice of armor for Rangers, Thieves and Barbarians due to the generally low hinderence and tiny penalty to stealth. A full set of leather armor which covers your body can range anywhere from very light with little hinderence to insanely heavy (600+ stones) and very hindering. |
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Prior to tanned leather armor popular leather armor included Aged Combat Leathers and Ironbark Leathers which were known to be very heavy while providing fairly good protection at the time. Since the advent of tanned leather armor both the Aged Combats and Ironbark Leathers have all but become obsolete. |
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Due to the rather poor absorption ratings compared to forged chain and plate, leather is not often used among other guilds. |
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==Capped Azure-Scale Leather Armor== |
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The leathers look like they offer protection for the following areas: |
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right arm |
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left arm |
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right leg |
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left leg |
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chest |
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abdomen |
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back |
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You feel certain that some scorched berserker leathers appear to impose high maneuvering hindrance and offers: |
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high protection and moderate damage absorption for puncture attacks. |
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high protection and moderate damage absorption for slice attacks. |
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high protection and moderate damage absorption for impact attacks. |
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low protection and moderate damage absorption for fire attacks. |
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fair protection and moderate damage absorption for cold attacks. |
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moderate protection and moderate damage absorption for electrical attacks. |
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[[Category:Armor Skillset]] |
[[Category:Armor Skillset]] |
Revision as of 11:23, 27 February 2008
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General Information
Leather armor is the popular choice of armor for Rangers, Thieves and Barbarians due to the generally low hinderence and tiny penalty to stealth. A full set of leather armor which covers your body can range anywhere from very light with little hinderence to insanely heavy (600+ stones) and very hindering.
Prior to tanned leather armor popular leather armor included Aged Combat Leathers and Ironbark Leathers which were known to be very heavy while providing fairly good protection at the time. Since the advent of tanned leather armor both the Aged Combats and Ironbark Leathers have all but become obsolete.
Due to the rather poor absorption ratings compared to forged chain and plate, leather is not often used among other guilds.
Capped Azure-Scale Leather Armor
The leathers look like they offer protection for the following areas:
right arm left arm right leg left leg chest abdomen back
You feel certain that some scorched berserker leathers appear to impose high maneuvering hindrance and offers:
high protection and moderate damage absorption for puncture attacks. high protection and moderate damage absorption for slice attacks. high protection and moderate damage absorption for impact attacks. low protection and moderate damage absorption for fire attacks. fair protection and moderate damage absorption for cold attacks. moderate protection and moderate damage absorption for electrical attacks.