Bank Balance Tracker (script): Difference between revisions

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(Added tracking of currency totals for all bank accounts)
(Undo revision 149720 by Evran (Talk)Removed update pending bug fix)
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#trigger {(\d+) platinum} {#var platinum $1}
#trigger {(\d+) platinum} {#var platinum $1}
#trigger {(\d+) silver} {#var silver $1}
#trigger {(\d+) silver} {#var silver $1}
#trigger {Dokoras\.\"$} {#var map.$zoneid.bank $platinum$gold$silver$bronze$copper Dokoras;#var dokora.bank $platinum$gold$silver$bronze$copper Dokoras;#var platinum 0;#var gold 0;#var silver 0;#var bronze 0;#var copper 0;#var save}
#trigger {Dokoras\.\"$} {#var map.$zoneid.bank $platinum$gold$silver$bronze$copper Dokoras;#var platinum 0;#var gold 0;#var silver 0;#var bronze 0;#var copper 0;#var save}
#trigger {Kronars\.\"$} {#var map.$zoneid.bank $platinum$gold$silver$bronze$copper Kronars;#var kronar.bank $platinum$gold$silver$bronze$copper Kronars;#var platinum 0;#var gold 0;#var silver 0;#var bronze 0;#var copper 0;#var save}
#trigger {Kronars\.\"$} {#var map.$zoneid.bank $platinum$gold$silver$bronze$copper Kronars;#var platinum 0;#var gold 0;#var silver 0;#var bronze 0;#var copper 0;#var save}
#trigger {Lirums\.\"$} {#var map.$zoneid.bank $platinum$gold$silver$bronze$copper Lirums;#var lirum.bank $platinum$gold$silver$bronze$copper Lirums;#var platinum 0;#var gold 0;#var silver 0;#var bronze 0;#var copper 0;#var save}
#trigger {Lirums\.\"$} {#var map.$zoneid.bank $platinum$gold$silver$bronze$copper Lirums;#var platinum 0;#var gold 0;#var silver 0;#var bronze 0;#var copper 0;#var save}
#trigger {^The clerk counts out .+ and hands them over, making a notation|^The clerk slides a small metal box across the counter|^You don't have any .+ to deposit} {#send balance}
#trigger {^The clerk counts out .+ and hands them over, making a notation|^The clerk slides a small metal box across the counter|^You don't have any .+ to deposit} {#send balance}
#trigger {^You .+ worth .+ dokoras} {#var currency Dokoras}
#trigger {^You .+ worth .+ dokoras} {#var currency Dokoras}
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==Script==
==Script==


<pre>
<pre>echo
echo
if $map.1.bank > 0 then echo The Crossing: $map.1.bank
if $map.1.bank > 0 then echo The Crossing: $map.1.bank
if $map.13.bank > 0 then echo Dirge: $map.13.bank
if $map.13.bank > 0 then echo Dirge: $map.13.bank
Line 57: Line 56:
if $map.107.bank > 0 then echo Mer'Kresh: $map.107.bank
if $map.107.bank > 0 then echo Mer'Kresh: $map.107.bank
if $map.106.bank > 0 then echo Hara'jaal: $map.106.bank
if $map.106.bank > 0 then echo Hara'jaal: $map.106.bank

echo
echo Total wealth:
if $kronar.bank > 0 then echo $kronar.bank
if $lirum.bank > 0 then echo $lirum.bank
if $dokora.bank > 0 then echo $dokora.bank


echo
echo

Revision as of 15:26, 7 June 2011

Bank Balance Tracker (script)
Category information
Front-end Genie
Author Isharon and Celeres


This script displays your bank balances, which are tracked by trigger. This is useful for people who don't have Premium accounts (and therefore don't have access to bank books).

When you run the script, it will display the (non-zero) balance of every bank that you have used since you installed the triggers.

The triggers update your bank balance every time you deposit, withdraw, or check your balance. It will create separate bank balance variables for each character that you use.

Required Genie Settings

Triggers

You must install the following triggers:

#trigger {(\d+) bronze} {#var bronze $1}
#trigger {(\d+) copper} {#var copper $1}
#trigger {(\d+) gold} {#var gold $1}
#trigger {(\d+) platinum} {#var platinum $1}
#trigger {(\d+) silver} {#var silver $1}
#trigger {Dokoras\.\"$} {#var map.$zoneid.bank $platinum$gold$silver$bronze$copper Dokoras;#var platinum 0;#var gold 0;#var silver 0;#var bronze 0;#var copper 0;#var save}
#trigger {Kronars\.\"$} {#var map.$zoneid.bank $platinum$gold$silver$bronze$copper Kronars;#var platinum 0;#var gold 0;#var silver 0;#var bronze 0;#var copper 0;#var save}
#trigger {Lirums\.\"$} {#var map.$zoneid.bank $platinum$gold$silver$bronze$copper Lirums;#var platinum 0;#var gold 0;#var silver 0;#var bronze 0;#var copper 0;#var save}
#trigger {^The clerk counts out .+ and hands them over, making a notation|^The clerk slides a small metal box across the counter|^You don't have any .+ to deposit} {#send balance}
#trigger {^You .+ worth .+ dokoras} {#var currency Dokoras}
#trigger {^You .+ worth .+ kronars} {#var currency Kronars}
#trigger {^You .+ worth .+ lirums} {#var currency Lirums}

Maps

You must be using the official Genie map bundle. (This is how the triggers know which bank balance to update.)

Script

echo
if $map.1.bank > 0 then echo The Crossing: $map.1.bank
if $map.13.bank > 0 then echo Dirge: $map.13.bank
if $map.61.bank > 0 then echo Leth Deriel: $map.61.bank
if $map.112.bank > 0 then echo Ilaya Taipa: $map.112.bank
if $map.30.bank > 0 then echo Riverhaven: $map.30.bank
if $map.35.bank > 0 then echo Throne City: $map.35.bank
if $map.34a.bank > 0 then echo Rossman's Landing: $map.34a.bank
if $map.42.bank > 0 then echo Therenborough: $map.42.bank
if $map.47.bank > 0 then echo Muspar'i: $map.47.bank
if $map.67.bank > 0 then echo Shard: $map.67.bank
if $map.66.bank > 0 then echo Chyolvea Tayeu'a: $map.66.bank
if $map.123.bank > 0 then echo Raven's Point: $map.123.bank
if $map.116.bank > 0 then echo Hibarnhvidar: $map.116.bank
if $map.114.bank > 0 then echo Ain Ghazal: $map.114.bank
if $map.127.bank > 0 then echo Boar Clan: $map.127.bank
if $map.90.bank > 0 then echo Ratha: $map.90.bank
if $map.99.bank > 0 then echo Aesry Surlaenis'a: $map.99.bank
if $map.107.bank > 0 then echo Mer'Kresh: $map.107.bank
if $map.106.bank > 0 then echo Hara'jaal: $map.106.bank

echo
send wealth