YASSE Hitbasic (script): Difference between revisions

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(Created page with 'This is part of the YASSE Combat Package. --~~~~ <pre> #Add more messaging #Search for the above language to find points in the script were more language is needed. #Globa…')
 
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setvariable spell pd
setvariable spell pd
setvariable mana 15
setvariable mana 15
setvariable targettime 5


#Action calls
#Action calls
Line 44: Line 45:
match target You trace
match target You trace
match target You are already
match target You are already
put prep %spell %mana
put prep $spell$ $mana$
matchwait
matchwait


Line 50: Line 51:
match face You are not engaged
match face You are not engaged
match cast You begin to weave
match cast You begin to weave
match pausing
put target
put target
matchwait
matchwait


cast:
cast:
pause 2
pause $targettime$
match prep You gesture at
match prep You gesture at
match release The secondary spell pattern
match release The secondary spell pattern
Line 63: Line 63:
face:
face:
pause
pause
match pausing There is nothing else to face!
match prep You turn to face
match prep You turn to face
put face next
put face next
matchwait
matchwait


pausing:
put release
waitfor closes to pole
goto prep


release:
release:

Revision as of 21:52, 10 November 2010

This is part of the YASSE Combat Package. --Hithrael 03:48, 11 November 2010 (UTC)

#Add more messaging
#Search for the above language to find points in the script were more language is needed.


#Global settings 
set predefined on
setglobalvariable yetarrange [no]
setglobalvariable knife [skinning knife]
setglobalvariable arrangenumber [0]
setglobalvariable skinningknifemessage [wrist sheath]
setglobalvariable skinmax [3]


#Local settings
setvariable spell pd
setvariable mana 15
setvariable targettime 5

#Action calls
action [You turn to face] gosub loot
action [specify a target] gosub loot
action [There is nothing else to face!] gosub foewait
action [At what are you trying to] gosub foewait
action [You aren't close enough to attack] gosub foewait
action [But you are already dodging!] put parry
action [You are already in a position to parry.] put dodge
action [To whom are you speaking?] goto end

setup:
pause
boxmessage Enter weapon type now. \nClasses include: \n Blunt, Edged, lightedged, thrustedged, Pike, Halberd, Quarterstaff, Shortstaff, Thrown, and TM

getline
setglobalvariable huntingweapon [%righthanditem]
goto %l

MAGIC
tm:
put prep $spell$ $mana$

prep:
match target You trace
match target You are already
put prep $spell$ $mana$
matchwait

target:
match face You are not engaged
match cast You begin to weave
put target
matchwait

cast:
pause $targettime$
match prep You gesture at
match release The secondary spell pattern
put cast
matchwait

face:
pause
match prep You turn to face
put face next
matchwait


release:
put release
goto face

BLUNT WEAPONS
blunt:
pause
put feint
waitfor roundtime
pause
put bash
waitfor roundtime
pause
put sweep
waitfor roundtime
pause
put draw
waitfor roundtime
pause
put swing
waitfor roundtime
pause
put dodge
waitfor roundtime
pause
goto blunt


EDGED WEAPONS
lightedged:
pause
put feint
waitfor roundtime
pause
put draw
waitfor roundtime
pause
put slice
waitfor roundtime
pause
put chop
waitfor roundtime
pause
put dodge
waitfor roundtime
pause
goto lightedged

edged:
pause
put feint
waitfor roundtime
pause
put draw
waitfor roundtime
pause
put sweep
waitfor roundtime
pause
put slice
waitfor roundtime
pause
put chop
waitfor roundtime
pause
put parry
waitfor roundtime
pause
goto edged

thrustedged:
pause
put feint
waitfor roundtime
pause
put lunge
waitfor roundtime
pause
put thrust
waitfor roundtime
pause
put jab
waitfor roundtime
pause
put slam
waitfor roundtime
pause
put parry
waitfor roundtime
pause
goto thrustedged


POLE WEAPONS

halberd:
pause
put feint
waitfor roundtime
pause
put draw
waitfor roundtime
pause
put slice
waitfor roundtime
pause
put thrust
waitfor roundtime
pause
put sweep
waitfor roundtime
pause
put chop
waitfor roundtime
pause
goto halberd

pike:
pause
put dodge
waitfor roundtime
pause
put jab
waitfor roundtime
pause
put sweep
waitfor roundtime
pause
put thrust
waitfor roundtime
pause
put lunge
waitfor roundtime
pause
goto pike


STAFF WEAPONS
quarterstaff:
pause
put feint
waitfor roundtime
pause
put draw
waitfor roundtime
pause
put swing
waitfor roundtime
pause
put thrust
waitfor roundtime
pause
put sweep
waitfor roundtime
pause
put chop
waitfor roundtime
pause
goto quarterstaff

shortstaff:
pause
put feint
waitfor roundtime
pause
put draw
waitfor roundtime
pause
put slice
waitfor roundtime
pause
put parry
waitfor roundtime
pause
put thrust
waitfor roundtime
pause
put chop
waitfor roundtime
pause
goto shortstaff


THROWN WEAPONS
throw:
pause
put throw %1
waitfor roundtime
pause

throwcheck:
match throw You <insert verbage> 
match throwend <insert verbage if lodged>
put get %1
matchwait

throwend:
echo ** Weapon Lodged **


#Action Call Scripts
loot:
setglobalvariable huntingweapon [%righthanditem]
pause
put look
nextroom

skin:
if %youalsosee contains dead 
	begin
		call skin
		pause
	end

lootstuff:
pause
call loot
pause
if %righthanditem contains empty	
	begin
		put wield $huntingweapon$
		pause
	end
pause
return

foewait:
pause
goto loot
pause
if %righthanditem contains empty	
	begin
		put wield $huntingweapon$
		pause
	end
pause
pausetext 30 melee range
pause
return

end:
exit