User:Evran/Sandbox: Difference between revisions

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==Zone Map==
==Zone Map==
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| style="height:40px" bgcolor="WhiteSmoke" | 10
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| bgcolor="lightsteelblue" | A
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| bgcolor="gainsboro" | B
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| style="height:40px" bgcolor="WhiteSmoke" | 9
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| bgcolor="gainsboro" | C
| bgcolor="lightsteelblue" | D
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| style="height:40px" bgcolor="WhiteSmoke" | 8
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| bgcolor="gainsboro" | E
| bgcolor="gainsboro" | F
| bgcolor="gainsboro" | G
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| style="height:40px" bgcolor="WhiteSmoke" | 7
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| bgcolor="gainsboro" | H
| bgcolor="lightsteelblue" | I
| bgcolor="gainsboro" | J
| bgcolor="lightsteelblue" | K
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| bgcolor="lightsteelblue" | L
|-
| style="height:40px" bgcolor="WhiteSmoke" | 6
| bgcolor="gainsboro" | M
| bgcolor="gainsboro" | N
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| bgcolor="gainsboro" | O
| bgcolor="gainsboro" | P
| bgcolor="gainsboro" | Q
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| bgcolor="gainsboro" | R
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| style="height:40px" bgcolor="WhiteSmoke" | 5
| bgcolor="gainsboro" | S
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| bgcolor="gainsboro" | T
| bgcolor="lightsteelblue" | U
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| bgcolor="lightsteelblue" | V
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| style="height:40px" bgcolor="WhiteSmoke" | 4
| bgcolor="gainsboro" | W
| bgcolor="gainsboro" | X
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| bgcolor="gainsboro" | Y
| bgcolor="gainsboro" | Z
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| bgcolor="lightsteelblue" | AA
| bgcolor="gainsboro" | BB
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| style="height:40px" bgcolor="WhiteSmoke" | 3
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| bgcolor="gainsboro" | CC
| bgcolor="lightsteelblue" | DD
| bgcolor="gainsboro" | EE
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| bgcolor="lightsteelblue" | FF
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| style="height:40px" bgcolor="WhiteSmoke" | 2
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| bgcolor="lightsteelblue" | GG
| bgcolor="gainsboro" | HH
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| bgcolor="gainsboro" | II
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| bgcolor="gainsboro" | JJ
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| style="height:40px" bgcolor="WhiteSmoke" | 1
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| bgcolor="lightsteelblue" | KK
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| style="height:40px" bgcolor="WhiteSmoke" | 0
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| bgcolor="gainsboro" | LL
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A. Muspar'i (Tabelrem), Velaka Desert<br/>
B. Hvaral, Fornsted, Seordmaors, Muspar'i Dock<br/>
C. Marauders<br/>
D. Therenborough (Dinegavren), Rossman's Landing, El Bain's Stop<br/>
E. Langenfirth<br/>
F. Kweld Andu, Mistwood Forest, Woodlands<br/>
G. Deer Trail, Kuniyo's Altar<br/>
H. Gwenalion Fens<br/>
I. Riverhaven (Taniendar), Tiv's Guild (Emalerje), Throne City Dock<br/>
J. Zaulfung, North of Caravansary<br/>
K. Throne City (Mintais)<br/>
L. Aesry Surlaenis'a (Auilusi)<br/>
M. Hunter's Glade<br/>
N. Cleric Guild, Vela'tohr Wood, Hag's Crag<br/>
O. Knife Clan<br/>
P. Dirge, Leucros<br/>
Q. Promado Village<br/>
R. Ratha<br/>
S. Boar Clan, North Hawkstaal<br/>
T. Wolf Clan<br/>
U. Crossing (Rolagi), Arthe Dale, Kaerna, Stone Clan<br/>
V. Taisgath (Erekinzil)<br/>
W. Middle Hawkstaal<br/>
X. Archer's Ford, South Hawkstaal<br/>
Y. Leth Deriel<br/>
Z. Acenamacra<br/>
AA. Mer'Kresh (Besoge), M'riss<br/>
BB. Hara'jaal<br/>
CC. Hibarnhvidar, Himineldar Shel<br/>
DD. Trabe Plateau (Dor'na'torna)<br/>
EE. Ain Ghazal, Ilaya Taipa Dock, Himineldar Dock<br/>
FF. Manor Grounds (Asharshpar'i), Tamsine's Rest, Ilaya Taipa, STR<br/>
GG. Raven's Point (Tamigen), Black Spire <br/>
HH. Horse Clan, Gryphons<br/>
II. Gondola, Undergondola, Fayrin's Rest, Darkmist Moor<br/>
JJ. Chyolvea Tayeu'a<br/>
KK. Shard (Marendin), Steel Claw Clan, Adan'f<br/>
LL. Corik's Wall, Darkling Wood<br/>


{| class="wikitable"
!width="15"|
!width="50"|0
!width="50"|1
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| style="height:50px" bgcolor="WhiteSmoke" | 10
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| bgcolor="lightsteelblue" | Muspar'i
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| bgcolor="gainsboro" | Hvaral<br/>Fornsted
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| style="height:50px" bgcolor="WhiteSmoke" | 9
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| bgcolor="gainsboro" | Marauders
| bgcolor="lightsteelblue" | Therenborough<br/>Rossman's<br/>
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| style="height:50px" bgcolor="WhiteSmoke" | 8
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| bgcolor="gainsboro" | Langenfirth
| bgcolor="gainsboro" | Mistwood Forest
| bgcolor="gainsboro" | Deer Trail
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| style="height:50px" bgcolor="WhiteSmoke" | 7
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| bgcolor="gainsboro" | Fens
| bgcolor="lightsteelblue" | Riverhaven<br/>Tiv's Guild<br/>
| bgcolor="gainsboro" | Zaulfung
| bgcolor="lightsteelblue" | Throne City
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| bgcolor="lightsteelblue" | Aesry
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| style="height:50px" bgcolor="WhiteSmoke" | 6
| bgcolor="gainsboro" | Hunter's Glade
| bgcolor="gainsboro" | Cleric Guild
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| bgcolor="gainsboro" | Knife Clan
| bgcolor="gainsboro" | Dirge
| bgcolor="gainsboro" | Promado
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| bgcolor="gainsboro" | Ratha
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| style="height:50px" bgcolor="WhiteSmoke" | 5
| bgcolor="gainsboro" | Boar Clan<br/>N. Hawkstaal
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| bgcolor="gainsboro" | Wolf Clan<br/>Tiger Clan
| bgcolor="lightsteelblue" | Crossing to Stone Clan
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| bgcolor="lightsteelblue" | Taisgath
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| style="height:50px" bgcolor="WhiteSmoke" | 4
| bgcolor="gainsboro" | Mid. Hawkstaal
| bgcolor="gainsboro" | Archer's Ford<br/>S. Hawkstaal
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| bgcolor="gainsboro" | Leth Deriel
| bgcolor="gainsboro" | Acenamacra
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| bgcolor="lightsteelblue" | Mer'Kresh<br/>M'riss
| bgcolor="gainsboro" | Hara'jaal
|-
| style="height:50px" bgcolor="WhiteSmoke" | 3
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| bgcolor="gainsboro" | Hibarnhvidar
| bgcolor="lightsteelblue" | Trabe Plateau
| bgcolor="gainsboro" | Ain Ghazal
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| bgcolor="lightsteelblue" | Ilaya Taipa<br/>STR
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| style="height:50px" bgcolor="WhiteSmoke" | 2
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| bgcolor="lightsteelblue" | Raven's Point
| bgcolor="gainsboro" | Horse Clan<br/>Gryphons
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| bgcolor="gainsboro" | Gondola<br/>Fayrin's Rest
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| bgcolor="gainsboro" | Chyolvea Tayeu'a
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| style="height:50px" bgcolor="WhiteSmoke" | 1
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| bgcolor="lightsteelblue" | Shard<br/>Steel Claw
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| style="height:50px" bgcolor="WhiteSmoke" | 0
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| bgcolor="gainsboro" | Corik's Wall
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{| class="wikitable"
{| class="wikitable"
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!width="15"|

Revision as of 13:50, 19 September 2010

Zone Map

0 1 2 3 4 5 6 7 8 9 10
10 A B
9 C D
8 E F G
7 H I J K L
6 M N O P Q R
5 S T U V
4 W X Y Z AA BB
3 CC DD EE FF
2 GG HH II JJ
1 KK
0 LL

A. Muspar'i (Tabelrem), Velaka Desert
B. Hvaral, Fornsted, Seordmaors, Muspar'i Dock
C. Marauders
D. Therenborough (Dinegavren), Rossman's Landing, El Bain's Stop
E. Langenfirth
F. Kweld Andu, Mistwood Forest, Woodlands
G. Deer Trail, Kuniyo's Altar
H. Gwenalion Fens
I. Riverhaven (Taniendar), Tiv's Guild (Emalerje), Throne City Dock
J. Zaulfung, North of Caravansary
K. Throne City (Mintais)
L. Aesry Surlaenis'a (Auilusi)
M. Hunter's Glade
N. Cleric Guild, Vela'tohr Wood, Hag's Crag
O. Knife Clan
P. Dirge, Leucros
Q. Promado Village
R. Ratha
S. Boar Clan, North Hawkstaal
T. Wolf Clan
U. Crossing (Rolagi), Arthe Dale, Kaerna, Stone Clan
V. Taisgath (Erekinzil)
W. Middle Hawkstaal
X. Archer's Ford, South Hawkstaal
Y. Leth Deriel
Z. Acenamacra
AA. Mer'Kresh (Besoge), M'riss
BB. Hara'jaal
CC. Hibarnhvidar, Himineldar Shel
DD. Trabe Plateau (Dor'na'torna)
EE. Ain Ghazal, Ilaya Taipa Dock, Himineldar Dock
FF. Manor Grounds (Asharshpar'i), Tamsine's Rest, Ilaya Taipa, STR
GG. Raven's Point (Tamigen), Black Spire
HH. Horse Clan, Gryphons
II. Gondola, Undergondola, Fayrin's Rest, Darkmist Moor
JJ. Chyolvea Tayeu'a
KK. Shard (Marendin), Steel Claw Clan, Adan'f
LL. Corik's Wall, Darkling Wood


0 1 2 3 4 5 6 7 8 9 10
10 Muspar'i Hvaral
Fornsted
9 Marauders Therenborough
Rossman's
8 Langenfirth Mistwood Forest Deer Trail
7 Fens Riverhaven
Tiv's Guild
Zaulfung Throne City Aesry
6 Hunter's Glade Cleric Guild Knife Clan Dirge Promado Ratha
5 Boar Clan
N. Hawkstaal
Wolf Clan
Tiger Clan
Crossing to Stone Clan Taisgath
4 Mid. Hawkstaal Archer's Ford
S. Hawkstaal
Leth Deriel Acenamacra Mer'Kresh
M'riss
Hara'jaal
3 Hibarnhvidar Trabe Plateau Ain Ghazal Ilaya Taipa
STR
2 Raven's Point Horse Clan
Gryphons
Gondola
Fayrin's Rest
Chyolvea Tayeu'a
1 Shard
Steel Claw
0 Corik's Wall
0 1 2 3 4 5 6 7 8 9 10
10 Muspar'i
(Tabelrem)
Velaka Desert
Hvaral
Fornsted
Seordmaors
Muspar'i Dock
9 Marauders Therenborough
(Dinegavren)
Rossman's Landing
El Bain's Stop
8 Langenfirth Kweld Andu
Mistwood Forest
Woodlands
Deer Trail
Kuniyo's Altar
7 Gwenalion Fens Riverhaven
(Taniendar)
Tiv's Guild
(Emalerje)
Throne Dock
Zaulfung
North of Caravansary
Throne City
(Mintais)
Aesry Surlaenis'a
(Auilusi)
6 Hunter's Glade Cleric Guild
Vela'tohr Wood
Hag's Crag
Knife Clan Dirge
Leucros
Promado Village Ratha
5 Boar Clan
North Hawkstaal
Wolf Clan Crossing
(Rolagi)
Arthe Dale
Kaerna
Stone Clan
Taisgath
(Erekinzil)
4 Middle Hawkstaal Archer's Ford
South Hawkstaal
Leth Deriel Acenamacra Mer'Kresh
(Besoge)
M'riss
Hara'jaal
3 Hibarnhvidar
Himineldar Shel
Trabe Plateau
(Dor'na'torna)
Ain Ghazal
Ilaya Dock
Himineldar Dock
Manor Grounds
(Asharshpar'i)
Tamsine's Rest
Ilaya Taipa
STR
2 Raven's Point
(Tamigen)
Black Spire
Horse Clan
Gryphons
Gondola
Undergondola
Fayrin's Rest
Darkmist Moor
Chyolvea Tayeu'a
1 Shard
(Marendin)
Steel Claw Clan
Adan'f
0 Corik's Wall
Darkling Wood

Basics

Basic Concepts

  • Each room in the game is designated as part of a "zone"
  • This zone designation is what is used to calculate distance and direction between any two rooms in the game.
  • This is used for such things as gweth ranges, moon gate calculations, shifting, and familiars, among other things.
  • Everything on this page is based on player observation about how the system works. As such it is only an approximation, albeit a good one, of how distance and direction between two rooms is determined.
  • The zones were determined primarily by triangulation using two characters and the BEFRIEND list. Confirmation of distance in many cases was done by using Locate based shifts and Moon Gating.
Note: Ocean squares are not included in the above map since the normal methods of finding direction and distance do not work while on ships.

Direction

Visual Representation of Distance Calculation
10 10 10 10 10
9 9 9 9 9 10 10
8 8 8 8 8 9 10 10
7 7 7 7 8 8 9 9 10
6 6 6 6 7 7 8 9 10 10
5 5 5 5 6 7 7 8 9 10
4 4 4 5 5 6 7 8 8 9 10
3 3 3 4 5 5 6 7 8 9 10
2 2 2 3 4 5 6 7 8 9 10
1 1 2 3 4 5 6 7 8 9 10
0 1 2 3 4 5 6 7 8 9 10
  • Primarily used by the BEFRIEND and severe weather systems.
  • Any zones in the same row or column as a given zone are said to be due north, east, south, or west of that zone.
  • Any zones not in the same row or column as a given zone are said to be either northwest, northeast, southwest, or southeast of that zone.

Distance

  • Distance between any two given zones is calculated by using the Pythagorean Theorum.
  • Since the game deals in integers, the result is rounded down.
d = floor [ sqrt ( x ^ 2 + y ^ 2 ) ] , where x is the horizontal displacement and y is the vertical displacement between the zones.
  • For those who don't wish to do the math, the table on the right shows the distances in a visual format.

Specific Uses

Gwethdesuans, Albredine Rings & Thoughtcast

  • Telepathic items and abilities all have a maximum range given in numbers of zones:
Ability Max Range
Jadeite Gweth 0
Kyanite Gweth 1
Albredine Crystal Ring

Colorless Albredine Ring

3
Thoughtcast Unlimited based on Skill and Mana

Shifting via Locate

  • This feat is limited to a distance of 1 zone.
  • Distance is calculated between your location and that of your Locate target. Your moonbeam's location does not factor in at all.
  • It requires a hard minimum of 100 Lunar Magic skill, but does not improve with either mana or skill.

Shifting Oddities

  • Shortcut: Ilaya Taipa <---> Hibarnhvidar <---> Ain Ghazal
  • Both the dock in Ilaya Taipa and the dock in the Himineldar just east of Hibarnvidar are in the same zone as Ain Ghazal, allowing a locate shift of effectively 2 to 4 zones.
  • Shortcut: Throne City <---> Riverhaven, Knife Clan
  • The dock just outside Throne City is in the same zone as Riverhaven making it possible to reach these two areas via a Locate shift without needing to use the turtle and running down to Langenfirth.
  • Shortcut: Muspar'i <---> Hvaral, Fornsted, Therenborough, Rossman's Landing, El'Bains Stop, Marauders
  • The docks on the Muspar'i side are in the same zone as Hvaral and Fornsted making it possible to Locate shift to and from all the listed zones.
  • Shortcut: Dirge <---> Throne City
  • Easy shifting access from Throne City proper to the Crossing area.
  • Shortcut: Ratha <---> Mer'kresh, M'riss, Hara'jaal
  • The permanent Moongate in Phelim's Temple on Ratha takes you directly to Taisgath putting you within Locate shift range of the above islands. Handy way to avoid a long boat trip.
  • Shortcut: Knife Clan <---> Gwenalion Fens
  • Easy shifting access between Langenfirth/Therenborough and the Crossing area.
  • An alternate option is to travel to the south side of the Riverhaven Ferry.
  • Barrier: Road between Shard Ranger Guild and Gryphons
  • There is a 2 zone break along this road just before arriving in gryphons that makes it impossible to Locate shift across it.
  • This barrier is there even if you and your target are right at the breakpoint and can peer at eachother in the next room over.

Moongating

Maximum Ranges for Given Skill and Mana
Minimum Skill

(80mana)

Mastery Skill

(10mana)

Mainland Islands Only Mainland to Islands
241 381 2 n/a n/a
341 481 3 2 n/a
441 581 4 3 n/a
541 681 5 all n/a
641 781 6 all 2
741 881 7 all 3
841 981 8 all 4
941 1081 9 all 5
1041 1181 all all 6
1141 1281 all all 7
1241 1381 all all 8
1341 1481 all all 9
1441 1581 all all all
  • Moongating requires holding an amount of mana ('m') based on Lunar Magic skill ('S') and the effective distance ('d') travelled.
  • It always requires at least 10 mana regardless of skill and distance.
  • Moongate caps at 80 mana effectively limiting the maximum range based on skill.
  • Distance for these calculations is modified by an amount ('i') based on travel within, into or out of P4.
  • i = 0 if both endpoints are on the mainland
  • i = 1 if both endpoints are on the islands
  • i = 4 if one endpoint is on the mainland and the other is on the islands.
  • Mana:
m = ceiling [ (100(d + i) + 201 - S) / 2 ], d >= 2
  • if m <= 10 then m = 10 (i.e. it always requires a minimum of 10 held mana regardless of skill.)
  • if m > 80 then you cannot gate that distance with the given skill.
  • Skill:
S = 100(d + i) + 201 - 2m, 10 <= m <= 80, d >= 2
  • Distance:
d = floor [ (S + 2m - 201) /100 ] - i, 10 <= m <= 80
  • For values of d < 2, the required held mana is 10 and the required skill is 100.
  • For those who don't wish to do the math, the table at the right lists common breakpoints.

Shifting via Directions

  • Shifting by using GESTURE <direction/portal> can be done at any range.
  • The distance is calculated between your location and your moonbeam's location.
  • The distance is also modified by the same island factor that modifies Moongating.
  • Need formulae for mana, distance, skill.

Astral Plane

  • Grazhir shards are marked on the Zone Map by dark borders around the zone.
  • The name of each Grazhir shard is surrounded by parenthesis for easy identification.
  • The background color of each zone indicates which Grazhir shard you will end up at when using the 100th Circle Moon Mage ability. {not implemented yet}
  • Exceptions:
  • e.g. Haven vs. Tiv's Guild

Familiars

  • The distance a familiar will be able to travel is based on both its type and the Warrior Mage's circle.
Circle Small Large Dark Fir

Zone Details

Zone 1

  • Major Landmarks
  • Notable Features (e.g. shifting oddities or shortcuts)
  • Links to maps contained in the Zone.