Weapon combos: Difference between revisions
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'''Weapon in Hand''': dodge, circle, elbow, jab, kick, punch |
'''Weapon in Hand''': dodge, circle, elbow, jab, kick, punch |
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{{cat|Combat}} |
Revision as of 22:54, 24 December 2014
Some maneuvers, such as sweep and lunge, carry defensive penalties. You can mitigate these penalties by feinting these moves.
Edged Weapons
Light Edged (slicing): parry, feint, draw, slice, chop, sweep
Light Edged (thrusting): parry, feint, lunge, thrust, jab
Medium Edged (slicing): parry, feint, draw, sweep, slice, chop
Medium Edged (thrusting): parry, feint, draw, sweep, thrust
Medium Edged (iltesh): feint, draw, sweep, slice, chop, lunge, thrust, jab
Heavy Edged: parry, feint, draw, sweep, slice, chop
Twohanded Edged: parry, feint, draw, sweep, slice, chop
Blunt Weapons
Light Blunt: dodge, feint, bash, sweep, draw, jab, swing
Medium Blunt: dodge, feint, bash, sweep, draw, swing
Heavy Blunt: dodge, feint, bash, sweep, draw, swing
Twohanded Blunt: dodge, feint, bash, sweep, draw, swing
Staff Weapons
Short Staff: parry, thrust, sweep, chop, jab
Quarter Staff: parry, thrust, sweep, bash, draw, slice
Pikes: dodge, jab, sweep, thrust, lunge
Halberds: dodge, feint, thrust, sweep, chop, jab
Brawling
Empty-handed: dodge, gouge, claw, elbow, punch, slam
Weapon in Hand: dodge, circle, elbow, jab, kick, punch