Training (script): Difference between revisions
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FORAGING: |
FORAGING: |
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FORAGINGDECLAREVARIABLES: |
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FORAGINGSUPSPELLS: |
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setvariable FORAGINGCONTAINER bag in haversack |
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setvariable TEMPCOUNTER |
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setvariable ITEM |
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counter set 0 |
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FORAGINGCOUNTERINCREASE: |
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⚫ | |||
counter add 1 |
counter add 1 |
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FORAGE1: |
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setvariable ITEM old button |
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goto FORAGINGHUM |
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FORAGE2: |
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setvariable ITEM riolur leaf |
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goto FORAGINGHUM |
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FORAGE3: |
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setvariable ITEM georin grass |
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goto FORAGINGHUM |
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FORAGE4: |
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setvariable ITEM fir stick |
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goto FORAGINGHUM |
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FORAGE5: |
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setvariable ITEM red flower |
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goto FORAGINGHUM |
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FORAGE6: |
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setvariable ITEM blue flower |
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goto FORAGINGHUM |
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FORAGE7: |
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setvariable ITEM oak stick |
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goto FORAGINGHUM |
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FORAGE8: |
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setvariable ITEM spruce stick |
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goto FORAGINGHUM |
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FORAGE9: |
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setvariable ITEM berries |
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goto FORAGINGHUM |
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FORAGINGHUM: |
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⚫ | |||
⚫ | |||
⚫ | |||
Match FORAGINGSTART ...wait |
Match FORAGINGSTART ...wait |
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Match |
Match FORAGINGCOUNTERADD %ITEM% |
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Match |
Match FORAGINGENDCLUTTER The room is too cluttered |
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Match FORAGINGCOUNTERINCREASE Roundtime |
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put forage % |
put forage %ITEM% |
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Matchwait |
Matchwait |
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FORAGINGCOUNTERADD: |
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⚫ | |||
counter add 1 |
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goto FORAGINGSTORE |
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if_2 Match EXPFORAGING%c% You put your |
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if_2 Match EXPFORAGING%c% You drop |
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if_2 put put %FORAGEFORITEM% in %2% |
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if_2 Matchwait |
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Match FORAGINGSTORE ...wait |
Match FORAGINGSTORE ...wait |
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Match FORAGINGENDSTORAGE too heavy to go |
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Match EXPFORAGING%c% You put your |
Match EXPFORAGING%c% You put your |
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Match EXPFORAGING%c% You drop |
Match EXPFORAGING%c% You drop |
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put put % |
put put %ITEM% in %FORAGINGCONTAINER% |
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Matchwait |
Matchwait |
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Line 2,230: | Line 2,284: | ||
EXPFORAGING5: |
EXPFORAGING5: |
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EXPFORAGING6: |
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EXPFORAGING7: |
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EXPFORAGING8: |
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EXPFORAGING9: |
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EXPFORAGING10: |
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EXPFORAGING11: |
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counter set 0 |
counter set 0 |
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⚫ | |||
Match FORAGINGEND mind lock |
Match FORAGINGEND mind lock |
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Match |
Match FORAGINGHUM EXP HELP for more information |
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put exp skill foraging |
put exp skill foraging |
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Line 2,242: | Line 2,300: | ||
Matchwait |
Matchwait |
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FORAGINGENDCLUTTER: |
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⚫ | |||
echo ======================================== |
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if_2 shift |
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echo =The room is too cluttered to continue.= |
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echo ======================================== |
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exit |
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FORAGINGENDSTORAGE: |
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echo ================================= |
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echo =Your storage container is full.= |
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echo ================================= |
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exit |
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⚫ | |||
goto NEXTFUNCTION |
goto NEXTFUNCTION |
Revision as of 11:06, 9 November 2009
#Mind States are as follows #clear 0/34 #dabbling 1/34 #perusing 2/34 #learning 3/34 #thoughtful 4/34 #thinking 5/34 #considering 6/34 #pondering 7/34 #ruminating 8/34 #concentrating 9/34 #attentive 10/34 #deliberative 11/34 #interested 12/34 #examining 13/34 #understanding 14/34 #absorbing 15/34 #intrigued 16/34 #scrutinizing 17/34 #analyzing 18/34 #studious 19/34 #focused 20/34 #very focused 21/34 #engaged 22/34 #very engaged 23/34 #cogitating 24/34 #fascinated 25/34 #captivated 26/34 #engrossed 27/34 #riveted 28/34 #very riveted 29/34 #rapt 30/34 #very rapt 31/34 #enthralled 32/34 #nearly locked 33/34 #mind lock 34/34 ###################################################################################### #############################GLOBAL VARIABLES######################################### setvariable LARGESTORAGECONTAINER HAVERSACK setvariable SECONDSTORAGECONTAINER BALDRIC setvariable AMMUNITIONCONTAINER thigh quiver setvariable SPELLPREPMESSAGE dirt in your palm to prepare setvariable LOCKPICKSTORAGECONTAINER ADAN SKULL setvariable HUMTHISTUNE HUM BOLERO QUIET setvariable CAMBRINTHDEVICE NESTLED ARMBAND setvariable GLOBALSPELLTARGET setvariable TIMETOFULLPREP 20 setvariable GLOBALMOON setvariable FORAGEFORITEM REDWOOD LIMB #############################GLOBAL VARIABLES######################################### ###################################################################################### if_1 save NEXTFUNCTION if_1 goto %1% ================================================================================== ================================================================================== #begin START function START: echo =============================================================================================================================== put SORT AUTO HEAD waitfor > echo =============================================================================================================================== put RESYNC waitfor > put INVFIX waitfor > put AWAKE waitfor > echo =============================================================================================================================== put INV CHECK waitfor > echo =============================================================================================================================== put EXP ALL waitfor > echo =============================================================================================================================== put HEAL waitfor > echo =============================================================================================================================== put STAT FULL waitfor > echo =============================================================================================================================== put INFO waitfor > echo =============================================================================================================================== put RPA PIRP waitfor > echo =============================================================================================================================== put LOOK waitfor > echo =============================================================================================================================== put TIME waitfor > put OBS WEATHER waitfor > echo =============================================================================================================================== put EXP FIXWALL put HIDE goto NEXTFUNCTION #end START function ================================================================================== ================================================================================== #begin GLOBAL PIERCING GAZE v2 function (THIS FUNCTION HAS BEEN FIXED2) GPIERCINGGAZE: GPG: setvariable RETURNPOINTER GPGPREPSPELL GPGPREPSPELL: counter set 1 put prep PIERCING GAZE 25 Match GPGPREPSPELL ...wait Match KILLHUMMING You should stop playing Match KILLSPELLPREP You are already preparing Match KILLSPELLPREP You have to strain Match GPGFULLPREP %SPELLPREPMESSAGE% Matchwait GPGFULLPREP: waitfor You feel fully prepared setvariable RETURNPOINTER %s% GPGHARNESS1: GPGHARNESS2: put harness 15 Match GPGHARNESS%c% ...wait Match GPGUPDATECOUNTER You tap into the mana from Match KILLSPELLPREP You strain, but cannot harness Matchwait GPGUPDATECOUNTER: counter add 1 goto GPGHARNESS%c% GPGHARNESS3: GPGHARNESS4: GPGHARNESS5: GPGHARNESS6: GPGHARNESS7: GPGHARNESS8: GPGHARNESS9: GPGHARNESS10: GPGSPELLCAST: counter set 0 put cast %GLOBALSPELLTARGET% Match GPGSPELLCAST ...wait Match %s% You gesture Matchwait GPIERCINGGAZEAT: GPGAT: if_2 setvariable GLOBALSPELLTARGET %2% goto GPIERCINGGAZE #end GLOBAL PIERCING GAZE v2 function (THIS FUNCTION HAS BEEN FIXED2) ================================================================================== ================================================================================== #begin GLOBAL CLEAR VISION v2 function (THIS FUNCTION HAS BEEN FIXED2) GCLEARVISION: GCV: setvariable RETURNPOINTER GCVPREPSPELL GCVPREPSPELL: counter set 1 put prep CLEAR VISION 30 Match GCVPREPSPELL ...wait Match KILLHUMMING You should stop playing Match KILLSPELLPREP You are already preparing Match KILLSPELLPREP You have to strain Match GCVFULLPREP %SPELLPREPMESSAGE% Matchwait GCVFULLPREP: waitfor You feel fully prepared setvariable RETURNPOINTER %s% GCVHARNESS1: GCVHARNESS2: put harness 20 Match GCVHARNESS%c% ...wait Match GCVUPDATECOUNTER You tap into the mana from Match KILLSPELLPREP You strain, but cannot harness Matchwait GCVUPDATECOUNTER: counter add 1 goto GCVHARNESS%c% GCVHARNESS3: GCVHARNESS4: GCVHARNESS5: GCVHARNESS6: GCVHARNESS7: GCVHARNESS8: GCVHARNESS9: GCVHARNESS10: GCVSPELLCAST: counter set 0 put cast %GLOBALSPELLTARGET% Match GCVSPELLCAST ...wait Match %s% You gesture Matchwait GCLEARVISIONAT: GCVAT: if_2 setvariable GLOBALSPELLTARGET %2% goto GCLEARVISION #end GLOBAL CLEAR VISION v2 function (THIS FUNCTION HAS BEEN FIXED2) ================================================================================== ================================================================================== #begin GLOBAL AURA SIGHT v2 function (THIS FUNCTION HAS BEEN FIXED2) GAURASIGHT: GAUS: setvariable RETURNPOINTER GAUSPREPSPELL GAUSPREPSPELL: counter set 1 put prep AURA SIGHT 30 Match GAUSPREPSPELL ...wait Match KILLHUMMING You should stop playing Match KILLSPELLPREP You are already preparing Match KILLSPELLPREP You have to strain Match GAUSFULLPREP %SPELLPREPMESSAGE% Matchwait GAUSFULLPREP: waitfor You feel fully prepared setvariable RETURNPOINTER %s% GAUSHARNESS1: GAUSHARNESS2: put harness 15 Match GAUSHARNESS%c% ...wait Match GAUSUPDATECOUNTER You tap into the mana from Match KILLSPELLPREP You strain, but cannot harness Matchwait GAUSUPDATECOUNTER: counter add 1 goto GAUSHARNESS%c% GAUSHARNESS3: GAUSHARNESS4: GAUSHARNESS5: GAUSHARNESS6: GAUSHARNESS7: GAUSHARNESS8: GAUSHARNESS9: GAUSHARNESS10: GAUSSPELLCAST: counter set 0 put cast Match GAUSSPELLCAST ...wait Match %s% You gesture Matchwait #end GLOBAL AURA SIGHT v2 function (THIS FUNCTION HAS BEEN FIXED2) ================================================================================== ================================================================================== #begin GLOBAL SHADOWS v2 function (THIS FUNCTION HAS BEEN FIXED2) GSHADOWSSPELL: GSHADOWS: setvariable RETURNPOINTER GSHADOWSPREPSPELL GSHADOWSPREPSPELL: counter set 1 put prep SHADOWS 30 Match GSHADOWSPREPSPELL ...wait Match KILLHUMMING You should stop playing Match KILLSPELLPREP You are already preparing Match KILLSPELLPREP You have to strain Match GSHADOWSFULLPREP %SPELLPREPMESSAGE% Matchwait GSHADOWSFULLPREP: waitfor You feel fully prepared setvariable RETURNPOINTER %s% GSHADOWSHARNESS1: GSHADOWSHARNESS2: put harness 15 Match GSHADOWSHARNESS%c% ...wait Match GSHADOWSUPDATECOUNTER You tap into the mana from Match KILLSPELLPREP You strain, but cannot harness Matchwait GSHADOWSUPDATECOUNTER: counter add 1 goto GSHADOWSHARNESS%c% GSHADOWSHARNESS3: GSHADOWSHARNESS4: GSHADOWSHARNESS5: GSHADOWSHARNESS6: GSHADOWSHARNESS7: GSHADOWSHARNESS8: GSHADOWSHARNESS9: GSHADOWSHARNESS10: GSHADOWSSPELLCAST: counter set 0 put cast %GLOBALSPELLTARGET% Match GSHADOWSSPELLCAST ...wait Match %s% You gesture Matchwait GSHADOWSSPELLAT: GSHADOWSAT: if_2 setvariable GLOBALSPELLTARGET %2% goto GSHADOWSSPELL #end GLOBAL SHADOWS v2 function (THIS FUNCTION HAS BEEN FIXED2) ================================================================================== ================================================================================== #begin GLOBAL SEER'S SENSE v2 function (THIS FUNCTION HAS BEEN FIXED2) GSEERSSENSE: GSEERS: GSEER: setvariable RETURNPOINTER GSEERPREPSPELL GSEERPREPSPELL: counter set 1 put prep SEER SENSE 26 Match GSEERPREPSPELL ...wait Match KILLHUMMING You should stop playing Match KILLSPELLPREP You are already preparing Match KILLSPELLPREP You have to strain Match GSEERFULLPREP %SPELLPREPMESSAGE% Matchwait GSEERFULLPREP: waitfor You feel fully prepared setvariable RETURNPOINTER %s% GSEERHARNESS1: GSEERHARNESS2: put harness 15 Match GSEERHARNESS%c% ...wait Match GSEERUPDATECOUNTER You tap into the mana from Match KILLSPELLPREP You strain, but cannot harness Matchwait GSEERUPDATECOUNTER: counter add 1 goto GSEERHARNESS%c% GSEERHARNESS3: GSEERHARNESS4: GSEERHARNESS5: GSEERHARNESS6: GSEERHARNESS7: GSEERHARNESS8: GSEERHARNESS9: GSEERHARNESS10: GSEERSPELLCAST: counter set 0 put cast %GLOBALSPELLTARGET% Match GSEERSPELLCAST ...wait Match %s% You gesture Matchwait GSEERSSENSEAT: GSEERSAT: GSEERAT: if_2 setvariable GLOBALSPELLTARGET %2% goto GSEERSSENSE #end GLOBAL SEER'S SENSE v2 function (THIS FUNCTION HAS BEEN FIXED2) ================================================================================== ================================================================================== #begin GLOBAL SHADOWLING v2 function (THIS FUNCTION HAS BEEN FIXED2) GSHADOWLINGSPELL: GSHADOWLING: setvariable RETURNPOINTER GSHADOWLINGPREPSPELL GSHADOWLINGPREPSPELL: counter set 1 put prep SHADOWLING 30 Match GSHADOWLINGPREPSPELL ...wait Match KILLHUMMING You should stop playing Match KILLSPELLPREP You are already preparing Match KILLSPELLPREP You have to strain Match GSHADOWLINGFULLPREP %SPELLPREPMESSAGE% Matchwait GSHADOWLINGFULLPREP: waitfor You feel fully prepared setvariable RETURNPOINTER %s% GSHADOWLINGHARNESS1: GSHADOWLINGHARNESS2: put harness 15 Match GSHADOWLINGHARNESS%c% ...wait Match GSHADOWLINGUPDATECOUNTER You tap into the mana from Match KILLSPELLPREP You strain, but cannot harness Matchwait GSHADOWLINGUPDATECOUNTER: counter add 1 goto GSHADOWLINGHARNESS%c% GSHADOWLINGHARNESS3: GSHADOWLINGHARNESS4: GSHADOWLINGHARNESS5: GSHADOWLINGHARNESS6: GSHADOWLINGHARNESS7: GSHADOWLINGHARNESS8: GSHADOWLINGHARNESS9: GSHADOWLINGHARNESS10: GSHADOWLINGSPELLCAST: counter set 0 put cast Match GSHADOWLINGSPELLCAST ...wait Match %s% You gesture Matchwait #end GLOBAL SHADOWLING v2 function (THIS FUNCTION HAS BEEN FIXED2) ================================================================================== ================================================================================== #begin GLOBAL SHADOW SERVANT v2 function (THIS FUNCTION HAS BEEN FIXED2) GSHADOWSERVANTSPELL: GSHADOWSERVANT: setvariable RETURNPOINTER GSHADOWSERVANTPREPSPELL GSHADOWSERVANTPREPSPELL: counter set 1 put prep SHADOW SERVANT 44 Match GSHADOWSERVANTPREPSPELL ...wait Match KILLHUMMING You should stop playing Match KILLSPELLPREP You are already preparing Match KILLSPELLPREP You have to strain Match GSHADOWSERVANTFULLPREP %SPELLPREPMESSAGE% Matchwait GSHADOWSERVANTFULLPREP: waitfor You feel fully prepared setvariable RETURNPOINTER %s% GSHADOWSERVANTHARNESS1: put harness 10 Match GSHADOWSERVANTHARNESS%c% ...wait Match GSHADOWSERVANTUPDATECOUNTER You tap into the mana from Match KILLSPELLPREP You strain, but cannot harness Matchwait GSHADOWSERVANTUPDATECOUNTER: counter add 1 goto GSHADOWSERVANTHARNESS%c% GSHADOWSERVANTHARNESS2: GSHADOWSERVANTHARNESS3: GSHADOWSERVANTHARNESS4: GSHADOWSERVANTHARNESS5: GSHADOWSERVANTHARNESS6: GSHADOWSERVANTHARNESS7: GSHADOWSERVANTHARNESS8: GSHADOWSERVANTHARNESS9: GSHADOWSERVANTHARNESS10: GSHADOWSERVANTSPELLCAST: counter set 0 put cast Match GSHADOWSERVANTSPELLCAST ...wait Match %s% You gesture Matchwait GSHADOWSERVANTPYRAMIDS: save GSHADOWSERVANTGETPYRAMIDS goto GSHADOWSERVANT GSHADOWSERVANTGETPYRAMIDS: save NEXTFUNCTION Match GSHADOWSERVANTGETPYRAMIDS ...wait Match %s% stares at you in confusion Match %s% To whom are you speaking Match GSHADOWSERVANTDROPPYRAMIDS pyramid and hands it to you put ask servant for pyramid Matchwait GSHADOWSERVANTDROPPYRAMIDS: match GSHADOWSERVANTDROPPYRAMIDS ...wait match GSHADOWSERVANTGETPYRAMIDS You drop put drop pyramid Matchwait #end GLOBAL SHADOW SERVANT v2 function (THIS FUNCTION HAS BEEN FIXED2) ================================================================================== ================================================================================== #begin GLOBAL STARLIGHT SPHERE v2 function (THIS FUNCTION HAS BEEN FIXED2) GSTARLIGHTSPHERE: GSLS: setvariable RETURNPOINTER GSLSPREPSPELL GSLSTESTTIME: put time Match GSLSPREPSPELL night Match GSLSPREPSPELL sunset Match GSLSPREPSPELL evening Match GSLSSPELLFAIL sunrise Match GSLSSPELLFAIL dawn Match GSLSSPELLFAIL midday Match GSLSSPELLFAIL morning Matchwait GSLSPREPSPELL: counter set 1 put prep STARLIGHT SPHERE 20 Match GSLSPREPSPELL ...wait Match KILLHUMMING You should stop playing Match KILLSPELLPREP You are already preparing Match KILLSPELLPREP You have to strain Match GSLSFULLPREP %SPELLPREPMESSAGE% Matchwait GSLSFULLPREP: waitfor You feel fully prepared setvariable RETURNPOINTER %s% GSLSHARNESS1: put harness 10 Match GSLSHARNESS%c% ...wait Match GSLSUPDATECOUNTER You tap into the mana from Match KILLSPELLPREP You strain, but cannot harness Matchwait GSLSUPDATECOUNTER: counter add 1 goto GSLSHARNESS%c% GSLSHARNESS2: GSLSHARNESS3: GSLSHARNESS4: GSLSHARNESS5: GSLSHARNESS6: GSLSHARNESS7: GSLSHARNESS8: GSLSHARNESS9: GSLSHARNESS10: GSLSSPELLCAST: counter set 0 put cast RAVEN Match GSLSSPELLCAST ...wait Match %s% You gesture Matchwait GSLSSPELLFAIL: echo ============================================ echo = = echo = The spell Starlight Sphere cannot be = echo = cast during the day. Try again at night. = echo = = echo ============================================ goto %s% #end GLOBAL STARLIGHT SPHERE v2 function (THIS FUNCTION HAS BEEN FIXED2) ================================================================================== ================================================================================== #begin GLOBAL PSYCHIC SHIELD v2 function (THIS FUNCTION HAS BEEN FIXED2) GPSYCHICSHIELD: GPSY: setvariable RETURNPOINTER GPSYPREPSPELL GPSYPREPSPELL: counter set 1 put prep PSYCHIC SHIELD 26 Match GPSYPREPSPELL ...wait Match KILLHUMMING You should stop playing Match KILLSPELLPREP You are already preparing Match KILLSPELLPREP You have to strain Match GPSYFULLPREP %SPELLPREPMESSAGE% Matchwait GPSYFULLPREP: waitfor You feel fully prepared setvariable RETURNPOINTER %s% GPSYHARNESS1: GPSYHARNESS2: put harness 20 Match GPSYHARNESS%c% ...wait Match GPSYUPDATECOUNTER You tap into the mana from Match KILLSPELLPREP You strain, but cannot harness Matchwait GPSYUPDATECOUNTER: counter add 1 goto GPSYHARNESS%c% GPSYHARNESS3: GPSYHARNESS4: GPSYHARNESS5: GPSYHARNESS6: GPSYHARNESS7: GPSYHARNESS8: GPSYHARNESS9: GPSYHARNESS10: GPSYSPELLCAST: counter set 0 put cast %GLOBALSPELLTARGET% Match GPSYSPELLCAST ...wait Match %s% You gesture Matchwait GPSYCHICSHIELDAT: GPSYAT: if_2 setvariable GLOBALSPELLTARGET %2% goto GPSYCHICSHIELD #end GLOBAL PSYCHIC SHIELD v2 function (THIS FUNCTION HAS BEEN FIXED2) ================================================================================== ================================================================================== #begin GLOBAL FOCUS MOONBEAM v2 function (THIS FUNCTION HAS BEEN FIXED2) GFOCUSMOONBEAM: GFM: setvariable RETURNPOINTER GFMPREPSPELL GFMPREPSPELL: counter set 1 put prep FOCUS MOONBEAM 20 Match GFMPREPSPELL ...wait Match KILLHUMMING You should stop playing Match KILLSPELLPREP You are already preparing Match KILLSPELLPREP You have to strain Match GFMFULLPREP %SPELLPREPMESSAGE% Matchwait GFMFULLPREP: pause 10 setvariable RETURNPOINTER %s% GFMHARNESS1: GFMHARNESS2: GFMHARNESS3: GFMHARNESS4: GFMHARNESS5: put harness 20 Match GFMHARNESS%c% ...wait Match GFMUPDATECOUNTER You tap into the mana from Match KILLSPELLPREP You strain, but cannot harness Matchwait GFMUPDATECOUNTER: counter add 1 goto GFMHARNESS%c% GFMHARNESS6: GFMHARNESS7: GFMHARNESS8: GFMHARNESS9: GFMHARNESS10: GFMSPELLCAST: counter set 0 put cast %GLOBALMOON% Match GFMSPELLCAST ...wait Match %s% You gesture Matchwait GFOCUSMOONBEAMAT: GFMAT: if_2 setvariable GLOBALMOON %2% goto GFOCUSMOONBEAM #end GLOBAL FOCUS MOONBEAM v2 function (THIS FUNCTION HAS BEEN FIXED2) ================================================================================== ================================================================================== #begin GLOBAL SEAL OF DEFLECTION v2 function (THIS FUNCTION HAS BEEN FIXED2) GSEALOFDEFLECTION: GSOD: setvariable RETURNPOINTER GSODPREPSPELL GSODPREPSPELL: counter set 1 put prep SEAL OF DEFLECTION 20 Match GSODPREPSPELL ...wait Match KILLHUMMING You should stop playing Match KILLSPELLPREP You are already preparing Match KILLSPELLPREP You have to strain Match GSODFULLPREP %SPELLPREPMESSAGE% Matchwait GSODFULLPREP: waitfor You feel fully prepared setvariable RETURNPOINTER %s% GSODHARNESS1: GSODHARNESS2: put harness 15 Match GSODHARNESS%c% ...wait Match GSODUPDATECOUNTER You tap into the mana from Match KILLSPELLPREP You strain, but cannot harness Matchwait GSODUPDATECOUNTER: counter add 1 goto GSODHARNESS%c% GSODHARNESS3: GSODHARNESS4: GSODHARNESS5: GSODHARNESS6: GSODHARNESS7: GSODHARNESS8: GSODHARNESS9: GSODHARNESS10: GSODSPELLCAST: counter set 0 put cast %GLOBALSPELLTARGET% Match GSODSPELLCAST ...wait Match %s% You gesture Matchwait GSEALOFDEFLECTIONAT: GSODAT: if_2 setvariable GLOBALSPELLTARGET %2% goto GSEALOFDEFLECTION #end GLOBAL SEAL OF DEFLECTION v2 function (THIS FUNCTION HAS BEEN FIXED2) ================================================================================== ================================================================================== #begin GLOBAL SEVER THREAD v2 function (THIS FUNCTION HAS BEEN FIXED2) GSEVERTHREAD: GSET: setvariable RETURNPOINTER GSETPREPSPELL GSETPREPSPELL: counter set 1 put prep SEVER THREAD 22 Match GSETPREPSPELL ...wait Match KILLHUMMING You should stop playing Match KILLSPELLPREP You are already preparing Match KILLSPELLPREP You have to strain Match GSETFULLPREP %SPELLPREPMESSAGE% Matchwait GSETFULLPREP: waitfor You feel fully prepared setvariable RETURNPOINTER %s% GSETHARNESS1: GSETHARNESS2: put harness 20 Match GSETHARNESS%c% ...wait Match GSETUPDATECOUNTER You tap into the mana from Match KILLSPELLPREP You strain, but cannot harness Matchwait GSETUPDATECOUNTER: counter add 1 goto GSETHARNESS%c% GSETHARNESS3: GSETHARNESS4: GSETHARNESS5: GSETHARNESS6: GSETHARNESS7: GSETHARNESS8: GSETHARNESS9: GSETHARNESS10: GSETSPELLCAST: counter set 0 put cast %GLOBALSPELLTARGET% Match GSETSPELLCAST ...wait Match GSETPREDICTSEVERTARGET You gesture Matchwait GSETPREDICTSEVERTARGET: put predict sever %GLOBALSPELLTARGET% Match GSETPREDICTSEVERTARGET ...wait Match %s% Roundtime Matchwait GSEVERTHREADAT: GSETAT: if_2 setvariable GLOBALSPELLTARGET %2% goto GSEVERTHREAD #end GLOBAL SEVER THREAD v2 function (THIS FUNCTION HAS BEEN FIXED2) ================================================================================== ================================================================================== #begin GLOBAL LOCATE v2 function (THIS FUNCTION HAS BEEN FIXED2) GLOCATESPELL: GLOCATE: setvariable RETURNPOINTER GLOCATEPREPSPELL GLOCATEPREPSPELL: counter set 1 put prep LOCATE 20 Match GLOCATEPREPSPELL ...wait Match KILLHUMMING You should stop playing Match KILLSPELLPREP You are already preparing Match KILLSPELLPREP You have to strain Match GLOCATEFULLPREP %SPELLPREPMESSAGE% Matchwait GLOCATEFULLPREP: waitfor You feel fully prepared setvariable RETURNPOINTER %s% GLOCATEHARNESS1: GLOCATEHARNESS2: put harness 15 Match GLOCATEHARNESS%c% ...wait Match GLOCATEUPDATECOUNTER You tap into the mana from Match KILLSPELLPREP You strain, but cannot harness Matchwait GLOCATEUPDATECOUNTER: counter add 1 goto GLOCATEHARNESS%c% GLOCATEHARNESS3: GLOCATEHARNESS4: GLOCATEHARNESS5: GLOCATEHARNESS6: GLOCATEHARNESS7: GLOCATEHARNESS8: GLOCATEHARNESS9: GLOCATEHARNESS10: GLOCATESPELLCAST: counter set 0 put cast %GLOBALSPELLTARGET% Match GLOCATESPELLCAST ...wait Match %s% You gesture Matchwait GLOCATESPELLAT: GLOCATEAT: if_2 setvariable GLOBALSPELLTARGET %2% goto GLOCATESPELL #end GLOBAL LOCATE v2 function (THIS FUNCTION HAS BEEN FIXED2) ================================================================================== ================================================================================== #begin GLOBAL MENTAL BLAST v2 function (THIS FUNCTION HAS BEEN FIXED2) GMENTALBLAST: GMB: setvariable RETURNPOINTER GMBPREPSPELL GMBPREPSPELL: counter set 1 put prep MENTAL BLAST 25 Match GMBPREPSPELL ...wait Match KILLHUMMING You should stop playing Match KILLSPELLPREP You are already preparing Match KILLSPELLPREP You have to strain Match GMBFULLPREP %SPELLPREPMESSAGE% Matchwait GMBFULLPREP: pause 16 setvariable RETURNPOINTER %s% GMBHARNESS1: GMBHARNESS2: put harness 20 Match GMBHARNESS%c% ...wait Match GMBUPDATECOUNTER You tap into the mana from Match KILLSPELLPREP You strain, but cannot harness Matchwait GMBUPDATECOUNTER: counter add 1 goto GMBHARNESS%c% GMBHARNESS3: GMBHARNESS4: GMBHARNESS5: GMBHARNESS6: GMBHARNESS7: GMBHARNESS8: GMBHARNESS9: GMBHARNESS10: GMBSPELLCAST: counter set 0 put cast %GLOBALSPELLTARGET% Match GMBSPELLCAST ...wait Match %s% You gesture Matchwait GMENTALBLASTAT: GMBAT: if_2 setvariable GLOBALSPELLTARGET %2% goto GMENTALBLAST #end GLOBAL MENTAL BLAST v2 function (THIS FUNCTION HAS BEEN FIXED2) ================================================================================== ================================================================================== #begin GLOBAL TEZIRAH'S VEIL v2 function (THIS FUNCTION HAS BEEN FIXED2) GTEZIRAHSVEIL: GTV: setvariable RETURNPOINTER GTVPREPSPELL GTVPREPSPELL: counter set 1 put prep TEZIRA VEIL 28 Match GTVPREPSPELL ...wait Match KILLHUMMING You should stop playing Match KILLSPELLPREP You are already preparing Match KILLSPELLPREP You have to strain Match GTVFULLPREP %SPELLPREPMESSAGE% Matchwait GTVFULLPREP: pause 16 setvariable RETURNPOINTER %s% GTVHARNESS1: GTVHARNESS2: put harness 15 Match GTVHARNESS%c% ...wait Match GTVUPDATECOUNTER You tap into the mana from Match KILLSPELLPREP You strain, but cannot harness Matchwait GTVUPDATECOUNTER: counter add 1 goto GTVHARNESS%c% GTVHARNESS3: GTVHARNESS4: GTVHARNESS5: GTVHARNESS6: GTVHARNESS7: GTVHARNESS8: GTVHARNESS9: GTVHARNESS10: GTVSPELLCAST: counter set 0 put cast %GLOBALSPELLTARGET% Match GTVSPELLCAST ...wait Match %s% You gesture Matchwait GTEZIRAHSVEILAT: GTVAT: if_2 setvariable GLOBALSPELLTARGET %2% goto GTEZIRAHSVEIL #end GLOBAL TEZIRAH'S VEIL v2 function (THIS FUNCTION HAS BEEN FIXED2) ================================================================================== ================================================================================== #begin GLOBAL RIPPLE v2 function (THIS FUNCTION HAS BEEN FIXED2) GRIPPLESPELL: GRIPPLE: setvariable RETURNPOINTER GRIPPLEPREPSPELL GRIPPLEPREPSPELL: counter set 1 put prep RIPPLE 20 Match GRIPPLEPREPSPELL ...wait Match KILLHUMMING You should stop playing Match KILLSPELLPREP You are already preparing Match KILLSPELLPREP You have to strain Match GRIPPLEFULLPREP %SPELLPREPMESSAGE% Matchwait GRIPPLEFULLPREP: waitfor You feel fully prepared setvariable RETURNPOINTER %s% GRIPPLEHARNESS1: put harness 20 Match GRIPPLEHARNESS%c% ...wait Match GRIPPLEUPDATECOUNTER You tap into the mana from Match KILLSPELLPREP You strain, but cannot harness Matchwait GRIPPLEUPDATECOUNTER: counter add 1 goto GRIPPLEHARNESS%c% GRIPPLEHARNESS2: GRIPPLEHARNESS3: GRIPPLEHARNESS4: GRIPPLEHARNESS5: GRIPPLEHARNESS6: GRIPPLEHARNESS7: GRIPPLEHARNESS8: GRIPPLEHARNESS9: GRIPPLEHARNESS10: GRIPPLESPELLCAST: counter set 0 put cast Match GRIPPLESPELLCAST ...wait Match %s% You gesture Matchwait #end GLOBAL RIPPLE v2 function (THIS FUNCTION HAS BEEN FIXED2) ================================================================================== ================================================================================== #begin GLOBAL CONTINGENCY v2 function (THIS FUNCTION HAS BEEN FIXED2) GCONTINGENCYSPELL: GCONTINGENCY: setvariable RETURNPOINTER GCONTINGENCYPREPSPELL GCONTINGENCYPREPSPELL: counter set 1 put prep CONTINGENCY 25 Match GCONTINGENCYPREPSPELL ...wait Match KILLHUMMING You should stop playing Match KILLSPELLPREP You are already preparing Match KILLSPELLPREP You have to strain Match GCONTINGENCYFULLPREP %SPELLPREPMESSAGE% Matchwait GCONTINGENCYFULLPREP: waitfor You feel fully prepared setvariable RETURNPOINTER %s% GCONTINGENCYHARNESS1: put harness 20 Match GCONTINGENCYHARNESS%c% ...wait Match GCONTINGENCYUPDATECOUNTER You tap into the mana from Match KILLSPELLPREP You strain, but cannot harness Matchwait GCONTINGENCYUPDATECOUNTER: counter add 1 goto GCONTINGENCYHARNESS%c% GCONTINGENCYHARNESS2: GCONTINGENCYHARNESS3: GCONTINGENCYHARNESS4: GCONTINGENCYHARNESS5: GCONTINGENCYHARNESS6: GCONTINGENCYHARNESS7: GCONTINGENCYHARNESS8: GCONTINGENCYHARNESS9: GCONTINGENCYHARNESS10: GCONTINGENCYSPELLCAST: counter set 0 put cast %GLOBALMOON% Match GCONTINGENCYSPELLCAST ...wait Match %s% You gesture Matchwait GCONTINGENCYSPELLAT: GCONTINGENCYAT: if_2 setvariable GLOBALMOON %2% goto GCONTINGENCY #end GLOBAL CONTINGENCY v2 function (THIS FUNCTION HAS BEEN FIXED2) ================================================================================== ================================================================================== #begin GLOBAL CAGE OF LIGHT v2 function (THIS FUNCTION HAS BEEN FIXED2) GCAGEOFLIGHT: GCOL: setvariable RETURNPOINTER GCOLPREPSPELL GCOLPREPSPELL: counter set 1 put prep CAGE OF LIGHT 23 Match GCOLPREPSPELL ...wait Match KILLHUMMING You should stop playing Match KILLSPELLPREP You are already preparing Match KILLSPELLPREP You have to strain Match GCOLFULLPREP %SPELLPREPMESSAGE% Matchwait GCOLFULLPREP: waitfor You feel fully prepared setvariable RETURNPOINTER %s% GCOLHARNESS1: put harness 20 Match GCOLHARNESS%c% ...wait Match GCOLUPDATECOUNTER You tap into the mana from Match KILLSPELLPREP You strain, but cannot harness Matchwait GCOLUPDATECOUNTER: counter add 1 goto GCOLHARNESS%c% GCOLHARNESS2: GCOLHARNESS3: GCOLHARNESS4: GCOLHARNESS5: GCOLHARNESS6: GCOLHARNESS7: GCOLHARNESS8: GCOLHARNESS9: GCOLHARNESS10: GCOLSPELLCAST: counter set 0 put cast %GLOBALMOON% Match GCOLSPELLCAST ...wait Match %s% You gesture Matchwait GCAGEOFLIGHTAT: GCOLAT: if_2 setvariable GLOBALMOON %2% goto GCAGEOFLIGHT #end GLOBAL CAGE OF LIGHT v2 function (THIS FUNCTION HAS BEEN FIXED2) ================================================================================== ================================================================================== #begin GLOBAL DAZZLE function (THIS FUNCTION HAS BEEN FIXED) GDAZZLESPELL: GDAZZLE: setvariable RETURNPOINTER GDAZZLEPREPSPELL GDAZZLEPREPSPELL: counter set 1 put prep DAZZLE 20 Match GDAZZLEPREPSPELL ...wait Match KILLHUMMING You should stop playing Match KILLSPELLPREP You are already preparing Match KILLSPELLPREP You have to strain Match GDAZZLEFULLPREP %SPELLPREPMESSAGE% Matchwait GDAZZLEFULLPREP: waitfor You feel fully prepared setvariable RETURNPOINTER %s% GDAZZLEHARNESS1: GDAZZLEHARNESS2: put harness 15 Match GDAZZLEHARNESS%c% ...wait Match GDAZZLEUPDATECOUNTER You tap into the mana from Match KILLSPELLPREP You strain, but cannot harness Matchwait GDAZZLEUPDATECOUNTER: counter add 1 goto GDAZZLEHARNESS%c% GDAZZLEHARNESS3: GDAZZLEHARNESS4: GDAZZLEHARNESS5: GDAZZLEHARNESS6: GDAZZLEHARNESS7: GDAZZLEHARNESS8: GDAZZLEHARNESS9: GDAZZLEHARNESS10: GDAZZLESPELLCAST: counter set 0 put cast %GLOBALSPELLTARGET% Match GDAZZLESPELLCAST ...wait Match %s% You gesture Matchwait GDAZZLESPELLAT: GDAZZLEAT: if_2 setvariable GLOBALSPELLTARGET %2% goto GDAZZLESPELL #end GLOBAL DAZZLE function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin GLOBAL EASE BURDEN function (THIS FUNCTION HAS BEEN FIXED) GEASEBURDEN: GEASE: setvariable RETURNPOINTER GEASEPREPSPELL GEASEPREPSPELL: counter set 1 put prep EASE 30 Match GEASEPREPSPELL ...wait Match KILLHUMMING You should stop playing Match KILLSPELLPREP You are already preparing Match KILLSPELLPREP You have to strain Match GEASEFULLPREP %SPELLPREPMESSAGE% Matchwait GEASEFULLPREP: waitfor You feel fully prepared setvariable RETURNPOINTER %s% GEASEHARNESS1: GEASEHARNESS2: put harness 20 Match GEASEHARNESS%c% ...wait Match GEASEUPDATECOUNTER You tap into the mana from Match KILLSPELLPREP You strain, but cannot harness Matchwait GEASEUPDATECOUNTER: counter add 1 goto GEASEHARNESS%c% GEASEHARNESS3: GEASEHARNESS4: GEASEHARNESS5: GEASEHARNESS6: GEASEHARNESS7: GEASEHARNESS8: GEASEHARNESS9: GEASEHARNESS10: GEASESPELLCAST: counter set 0 put cast %GLOBALSPELLTARGET% put encumb Match GEASESPELLCAST ...wait Match %s% You gesture Matchwait GEASEBURDENAT: GEASEAT: if_2 setvariable GLOBALSPELLTARGET %2% goto GEASEBURDEN #end GLOBAL EASE BURDEN function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin GLOBAL DISTANT GAZE function (THIS FUNCTION HAS BEEN FIXED2) GDISTANTGAZE: #################################################################################################### # # Prepares distant gaze at 20 and harnesses twice 20 for a total of 60. It will cast it on the # GLOBALMOON variable which must be determined prior so both functions must be called for it to # function properly # #################################################################################################### GDG: setvariable RETURNPOINTER GDGPREPSPELL GDGPREPSPELL: counter set 1 put prep DISTANT GAZE 20 Match GDGPREPSPELL ...wait Match KILLHUMMING You should stop playing Match KILLSPELLPREP You are already preparing Match KILLSPELLPREP You have to strain Match GDGFULLPREP %SPELLPREPMESSAGE% Matchwait GDGFULLPREP: waitfor You feel fully prepared setvariable RETURNPOINTER %s% GDGHARNESS1: GDGHARNESS2: put harness 20 Match GDGHARNESS%c% ...wait Match GDGUPDATECOUNTER You tap into the mana from Match KILLSPELLPREP You strain, but cannot harness Matchwait GDGUPDATECOUNTER: counter add 1 goto GDGHARNESS%c% GDGHARNESS3: GDGHARNESS4: GDGHARNESS5: GDGHARNESS6: GDGHARNESS7: GDGHARNESS8: GDGHARNESS9: GDGHARNESS10: GDGSPELLCAST: counter set 0 put cast %GLOBALMOON% Match GDGSPELLCAST ...wait Match %s% You gesture Matchwait GDISTANTGAZEAT: GDGAT: if_2 setvariable GLOBALMOON %2% goto GDISTANTGAZE #end GLOBAL DISTANT GAZE function (THIS FUNCTION HAS BEEN FIXED2) ================================================================================== ================================================================================== #begin GLOBAL SPHERE OF PROTECTION function (THIS FUNCTION HAS BEEN FIXED) GSPHEREOFPROTECTION: #################################################################################################### # # This is a global function which will prep the spell SPHERE OF PROTECTION at minimum mana and then # cast it repeatedly until at maximum strength. If it cannot be cast due to a "strain to # harness" message, the script will release the spell and return to the function listed in its %s% # memory bank. NOTE! Make sure when calling this function you SAVE the function next on the list # after the GLOBAL function finishes. (ie, ASTROLOGY calls GCLEARVISION, save ASTROLOGYOBSWEATHER # as the function for which the GLOBAL function to return to after finishing.) # #################################################################################################### GSOP: GLOBALSOP: put prep SPHERE OF PROTECTION Match GLOBALSOP ...wait Match GLOBALSOPREL You have to strain Match GLOBALSOPCAST Sphere of Protection spell Matchwait GLOBALSOPCAST: pause 2 put cast Match GLOBALSOPCAST ...wait Match GLOBALSOPREL doesn't do much good. Match GLOBALSOPREL You are unable to harness goto GLOBALSOP Matchwait GLOBALSOPREL: put rel goto %s% #end GLOBAL SPHERE OF PROTECTION function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin PERCEPTION function (THIS FUNCTION HAS BEEN FIXED) PERCEPTION: setvariable PERCEPTIONMATERIAL SILVER ZOMBIES PERCEPTIONSUPSPELLS: save PERCEPTIONGETTOOLS goto GCLEARVISION PERCEPTIONGETTOOLS: pause put get %PERCEPTIONMATERIAL% Match PERCEPTIONGETTOOLS ...wait Match PERCEPTIONWORK You get Match PERCEPTIONWORK already holding that Match NEXTFUNCTION could not find what Matchwait PERCEPTIONWORK: pause put %HUMTHISTUNE% put juggle my %PERCEPTIONMATERIAL% Match PERCEPTIONWORK ...wait Match EXPPERCEPTION Roundtime Matchwait EXPPERCEPTION: put exp skill perception Match PERCEPTIONSTOWTOOLS dazed Match PERCEPTIONSTOWTOOLS mind lock Match PERCEPTIONWORK EXP HELP for more information Matchwait PERCEPTIONSTOWTOOLS: put put %PERCEPTIONMATERIAL% in my %LARGESTORAGECONTAINER% put %HUMTHISTUNE% waitfor finish humming goto NEXTFUNCTION #end PERCEPTION function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin POWERPERCEIVE function (THIS FUNCTION HAS BEEN FIXED) POWERPERCEIVE: POWERPERCEIVESUPSPELLS: save POWERPERCEIVEPREPSHADOWLING goto GAURASIGHT POWERPERCEIVEPREPSHADOWLING: pause put prep SHADOWLING Match POWERPERCEIVEPREPSHADOWLING ...wait Match EXPPOWERPERCEIVE you aren't sure you can get enough Match POWERPERCEIVEPERCSHADOWLING %SPELLPREPMESSAGE% Matchwait POWERPERCEIVEPERCSHADOWLING: put perc SHADOWLING Match POWERPERCEIVEPERCSHADOWLING ...wait Match POWERPERCEIVEFPREPSHADOWLING could not find Match POWERPERCEIVEFPREPSHADOWLING shadowling Matchwait POWERPERCEIVEFPREPSHADOWLING: waitfor You feel fully prepared to cast POWERPERCEIVERELSHADOWLING: put release SHADOWLING Match POWERPERCEIVERELSHADOWLING ...wait Match POWERPERCEIVECASTSHADOWLING shadowling Matchwait POWERPERCEIVECASTSHADOWLING: put cast Match POWERPERCEIVECASTSHADOWLING ...wait Match EXPPOWERPERCEIVE unable to harness Match POWERPERCEIVEPREPSHADOWLING diminutive phantasmal form Matchwait EXPPOWERPERCEIVE: pause put perc SERVANT put exp skill pp Match NEXTFUNCTION mind lock Match POWERPERCEIVECHECKMANA EXP HELP for more information Matchwait POWERPERCEIVECHECKMANA: put mana Match POWERPERCEIVEPREPSHADOWLING >100%] Match POWERPERCEIVEPREPSHADOWLING |_100%] Match POWERPERCEIVEPREPSHADOWLING + Match POWERPERCEIVEPREPSHADOWLING complete attunement Match NEXTFUNCTION for more. Matchwait #end POWERPERCEIVE function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin POWERPERCEIVE4 function (This function used to be part of the main POWERPERCEIVE function and would be called provided the main one ran out of mana. It has been separated so it can be accessed by itself using the POWERPERCEIVE4 LABEL.) POWERPERCEIVE4: POWERPERCEIVECONCENTRATE: pause put conc all waitfor Roundtime POWERPERCEIVEKATAMBA: pause put perc katamba waitfor Roundtime POWERPERCEIVEXIBAR: pause put perc xibar waitfor Roundtime POWERPERCEIVEYAVASH: pause put perc yavash waitfor Roundtime POWERPERCEIVEMOON: pause put perc moon waitfor Roundtime POWERPERCEIVEMOONMANIP: pause 2 put perc moonlight manip waitfor Roundtime POWERPERCEIVETRANSDUCTION: pause put perc transduction waitfor Roundtime POWERPERCEIVEPERCEPTIONBOOK: pause put perc perception waitfor Roundtime POWERPERCEIVEPSYCHPROJ: pause put perc psych project waitfor Roundtime POWERPERCEIVESTELLAR: pause put perc stellar waitfor Roundtime POWERPERCEIVEPLANET: pause put perc planet waitfor Roundtime POWERPERCEIVEWATCHERS: pause put perc watchers waitfor Roundtime POWERPERCEIVESELF: pause put perc self waitfor Roundtime POWERPERCEIVEAREA: pause put perc area waitfor Roundtime goto POWERPERCEIVE4CHECKEXP POWERPERCEIVE4CHECKEXP: Match POWERPERCEIVE4ENDFUNCTION mind lock Match POWERPERCEIVE4 EXP HELP put exp skill power perc Matchwait #end POWERPERCEIVE4 function ================================================================================== ================================================================================== #begin POWERPERCEIVE3 function (THIS FUNCTION HAS BEEN FIXED) POWERPERCEIVE3: put release POWERPERCEIVE3INITIALSHADOWLING: setvariable RETURNPOINTER POWERPERCEIVE3INITIALSHADOWLING put prep SHADOWLING Match POWERPERCEIVE3INITIALSHADOWLING ...wait Match NEXTFUNCTION you aren't sure you can get enough Match KILLHUMMING should stop playing before Match POWERPERCEIVE3INITIALSHADOWLINGCONT %SPELLPREPMESSAGE% Matchwait POWERPERCEIVE3INITIALSHADOWLINGCONT: pause 10 put cast POWERPERCEIVE3PREPSHADOWLING: put prep SHADOWLING Match POWERPERCEIVE3PREPSHADOWLING ...wait Match NEXTFUNCTION you aren't sure you can get enough Match POWERPERCEIVE3HIDE %SPELLPREPMESSAGE% Matchwait POWERPERCEIVE3HIDE: pause put hide Match POWERPERCEIVE3HIDE ...wait Match POWERPERCEIVE3STALK Roundtime: Matchwait POWERPERCEIVE3STALK: put stalk SHADOWLING Match POWERPERCEIVE3STALK ...wait Match POWERPERCEIVE3HIDE ruining your hiding place Match POWERPERCEIVE3PERCEIVE move into position to stalk Matchwait POWERPERCEIVE3PERCEIVE: put perceive SHADOWLING Match POWERPERCEIVE3PERCEIVE ...wait Match EXPPOWERPERCEIVE3 Roundtime: Matchwait EXPPOWERPERCEIVE3: put exp skill pp Match NEXTFUNCTION mind lock Match POWERPERCEIVE3CHECKMANA EXP HELP for more information Matchwait POWERPERCEIVE3CHECKMANA: pause 2 put mana Match POWERPERCEIVE3CASTSHADOWLING >100%] Match POWERPERCEIVE3CASTSHADOWLING >|100%] Match POWERPERCEIVE3CASTSHADOWLING >|_100%] Match POWERPERCEIVE3CASTSHADOWLING >|__100%] Match POWERPERCEIVE3CASTSHADOWLING >|___100%] Match POWERPERCEIVE3CASTSHADOWLING >|____100%] Match POWERPERCEIVE3CASTSHADOWLING >|_____100%] Match POWERPERCEIVE3CHECKMANA MANA HELP for more. Matchwait POWERPERCEIVE3CASTSHADOWLING: put cast Match POWERPERCEIVE3PREPSHADOWLING form of a shadowling Match NEXTFUNCTION unable to harness sufficient Matchwait #end POWERPERCEIVE3 function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin AMBUSHING function (THIS FUNCTION HAS BEEN FIXED) AMBUSHING: AMBUSHRETREAT: put retreat Match AMBUSHRETREAT ...wait Match AMBUSHHIDE You retreat Match AMBUSHHIDE far away as you can get! Matchwait AMBUSHHIDE: put hide Match AMBUSHHIDE ...wait Match AMBUSHRETREAT ruining your hiding attempt! Match AMBUSHRETREAT escape its notice! Match AMBUSHADVANCE unobserved Match AMBUSHADVANCE you're already hidden! Matchwait AMBUSHADVANCE: put advance Match AMBUSHADVANCEPAUSE ...wait Match AMBUSHSTALK stealthily advance Match AMBUSHRETREAT begin to advance Match AMBUSHRETREAT already at melee Match AMBUSHFACENEXT advance towards? Matchwait AMBUSHADVANCEPAUSE: pause goto AMBUSHADVANCE AMBUSHFACENEXT: put face next Match AMBUSHFACENEXT ...wait Match NEXTFUNCTION nothing else to face Match AMBUSHADVANCE You turn to face Matchwait AMBUSHSTALK: put stalk Match AMBUSHSTALK ...wait Match AMBUSHHIDE hidden first! Match AMBUSHAMBUSH move into position to stalk Match AMBUSHAMBUSH already stalking Match NEXTFUNCTION nothing else to face! Matchwait AMBUSHAMBUSH: waitfor melee put ambush Match AMBUSHAMBUSH ...wait Match AMBUSHGETWEAPON more effective when you use a weapon Match AMBUSHADVANCE if you were closer Match AMBUSHPARRY Roundtime Match AMBUSHRETREAT ambush from plain sight Match NEXTFUNCTION Ambush what? Matchwait AMBUSHPARRY: put parry Match AMBUSHPARRYPAUSE ...wait Match AMBUSHEXPHIDING move into a position Match AMBUSHRETREAT already in a position Matchwait AMBUSHPARRYPAUSE: pause goto AMBUSHPARRY EXPHIDING: put exp skill hiding Match NEXTFUNCTION mind lock Match EXPSTALKING EXP HELP for more information Matchwait EXPSTALKING: pause put exp skill stalking Match NEXTFUNCTION mind lock Match AMBUSHRETREAT EXP HELP for more information Matchwait #end AMBUSHING function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin FORAGING function (THIS FUNCTION HAS BEEN FIXED) FORAGING: FORAGINGDECLAREVARIABLES: setvariable FORAGINGCONTAINER bag in haversack setvariable TEMPCOUNTER setvariable ITEM counter set 0 FORAGINGCOUNTERINCREASE: counter add 1 goto FORAGE%c% FORAGE1: setvariable ITEM old button goto FORAGINGHUM FORAGE2: setvariable ITEM riolur leaf goto FORAGINGHUM FORAGE3: setvariable ITEM georin grass goto FORAGINGHUM FORAGE4: setvariable ITEM fir stick goto FORAGINGHUM FORAGE5: setvariable ITEM red flower goto FORAGINGHUM FORAGE6: setvariable ITEM blue flower goto FORAGINGHUM FORAGE7: setvariable ITEM oak stick goto FORAGINGHUM FORAGE8: setvariable ITEM spruce stick goto FORAGINGHUM FORAGE9: setvariable ITEM berries goto FORAGINGHUM FORAGINGHUM: put %HUMTHISTUNE% goto FORAGINGSTART FORAGINGSTART: Match FORAGINGSTART ...wait Match FORAGINGCOUNTERADD %ITEM% Match FORAGINGENDCLUTTER The room is too cluttered Match FORAGINGCOUNTERINCREASE Roundtime put forage %ITEM% Matchwait FORAGINGCOUNTERADD: counter add 1 goto FORAGINGSTORE FORAGINGSTORE: Match FORAGINGSTORE ...wait Match FORAGINGENDSTORAGE too heavy to go Match EXPFORAGING%c% You put your Match EXPFORAGING%c% You drop put put %ITEM% in %FORAGINGCONTAINER% Matchwait EXPFORAGING1: EXPFORAGING2: EXPFORAGING3: EXPFORAGING4: goto FORAGINGSTART EXPFORAGING5: EXPFORAGING6: EXPFORAGING7: EXPFORAGING8: EXPFORAGING9: EXPFORAGING10: EXPFORAGING11: counter set 0 Match FORAGINGEND mind lock Match FORAGINGHUM EXP HELP for more information put exp skill foraging Matchwait FORAGINGENDCLUTTER: echo ======================================== echo =The room is too cluttered to continue.= echo ======================================== exit FORAGINGENDSTORAGE: echo ================================= echo =Your storage container is full.= echo ================================= exit FORAGINGEND: goto NEXTFUNCTION #end FORAGING function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin FIRSTAID function (THIS FUNCTION HAS BEEN FIXED) FIRSTAID: FIRSTAIDGETTHIRDCOMPENDIUM: put %HUMTHISTUNE% put sort compendium in %LARGESTORAGECONTAINER% Match FIRSTAID2COMPENDIUMS a leather compendium, a leather compendium, Match FIRSTAID2COMPENDIUMS a leather compendium, a leather compendium, Match FIRSTAID1COMPENDIUM a leather compendium, put look in %LARGESTORAGECONTAINER% Matchwait FIRSTAID2COMPENDIUMS: setvariable TOTALCOMPENDIUMS second counter set 2 goto FIRSTAIDCOUNTERCOPY FIRSTAID1COMPENDIUM: setvariable TOTALCOMPENDIUMS first counter set 1 goto FIRSTAIDCOUNTERCOPY FIRSTAIDCOUNTERCOPY: setvariable TEMPCOUNTER %c% goto FIRSTAIDGETCOMPENDIUM%c% FIRSTAIDGETCOMPENDIUM1: FIRSTAIDGETCOMPENDIUM2: FIRSTAIDGETCOMPENDIUM3: FIRSTAIDGETCOMPENDIUM4: FIRSTAIDGETCOMPENDIUM5: Match FIRSTAIDGETCOMPENDIUM5 ...wait Match FIRSTAIDOPENCOMPENDIUM You get a Match FIRSTAIDNOCOMPENDIUMS What are you referring to? put get %TOTALCOMPENDIUMS% compendium from %LARGESTORAGECONTAINER% Matchwait FIRSTAIDGETCOMPENDIUM0: goto NEXTFUNCTION FIRSTAIDOPENCOMPENDIUM: counter set 9 Match FIRSTAIDOPENCOMPENDIUM ...wait Match FIRSTAIDSTUDYCOMPENDIUM That is already open! Match FIRSTAIDSTUDYCOMPENDIUM You open your put open my compendium Matchwait FIRSTAIDSTUDYCOMPENDIUM: put %HUMTHISTUNE% Match FIRSTAIDSTUDYCOMPENDIUM ...wait Match FIRSTAIDTURNCOMPENDIUM%c% Why do you need to study this chart again? Match FIRSTAIDTURNCOMPENDIUM%c% a sudden moment of clarity, the information on the chart Match FIRSTAIDSTUDYCOMPENDIUM You begin studying Match FIRSTAIDSTUDYCOMPENDIUM gradually absorbing more of the knowledge Match FIRSTAIDERROR You study the sky but fail to find anything put study my compendium Matchwait FIRSTAIDTURNCOMPENDIUM9: FIRSTAIDTURNCOMPENDIUM8: FIRSTAIDTURNCOMPENDIUM7: FIRSTAIDTURNCOMPENDIUM6: FIRSTAIDTURNCOMPENDIUM5: FIRSTAIDTURNCOMPENDIUM4: FIRSTAIDTURNCOMPENDIUM3: FIRSTAIDTURNCOMPENDIUM2: FIRSTAIDTURNCOMPENDIUM1: counter subtract 1 Match FIRSTAIDTURNCOMPENDIUM10 ...wait Match FIRSTAIDSTUDYCOMPENDIUM You turn to the section put turn my compendium Matchwait FIRSTAIDTURNCOMPENDIUM0: counter set %TEMPCOUNTER% counter subtract 1 goto FIRSTAIDSTORECOMPENDIUM FIRSTAIDSTORECOMPENDIUM: Match FIRSTAIDSTORECOMPENDIUM ...wait Match FIRSTAIDERROR What were you referring to? Match FIRSTAIDCOUNTERCOPY You put your compendium in your put put my compendium in my %LARGESTORAGECONTAINER% Matchwait FIRSTAIDNOCOMPENDIUMS: echo =========================================== echo =You have no compendiums for this training= echo =========================================== exit FIRSTAIDERROR: echo ===================================================== echo =For some reason you are not holding your compendium= echo ===================================================== exit #end FIRSTAID function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin FIRSTAID2 function (THIS FUNCTION HAS BEEN FIXED) FIRSTAID2: FIRSTAID2LOCATIONCHECK: put look Match FIRSTAID2RELOCATE In The Water Match FIRSTAID2LOCCHEKCFAILED Obvious Matchwait FIRSTAID2RELOCATE: counter set 1 goto FIRSTAID2MOVE%c% FIRSTAID2MOVE1: move N counter add 1 goto FIRSTAID2WORMCHECK FIRSTAID2MOVE2: move NE counter add 1 goto FIRSTAID2WORMCHECK FIRSTAID2MOVE3: move E counter add 1 goto FIRSTAID2WORMCHECK FIRSTAID2MOVE4: move SE counter add 1 goto FIRSTAID2WORMCHECK FIRSTAID2MOVE5: move S counter add 1 goto FIRSTAID2WORMCHECK FIRSTAID2MOVE6: move SW counter add 1 goto FIRSTAID2WORMCHECK FIRSTAID2MOVE7: move W counter set 1 goto FIRSTAID2WORMCHECK FIRSTAID2WORMCHECK: put look DAMIAN Match FIRSTAID2MOVE%c% You are in good shape Match FIRSTAID2REMOVEWORMRL on your right leg Match FIRSTAID2REMOVEWORMLL on your left leg Match FIRSTAID2WORMFIND You are wearing Matchwait FIRSTAID2WORMFIND: pause 5 put look DAMIAN Match FIRSTAID2REMOVEWORMRL on your right leg Match FIRSTAID2REMOVEWORMLL on your left leg Match FIRSTAID2WORMFIND You are wearing Matchwait FIRSTAID2REMOVEWORMRL: put tend my right leg waitfor seconds. goto FIRSTAID2EXPCHECK FIRSTAID2REMOVEWORMLL: put tend my left leg waitfor seconds. goto FIRSTAID2EXPCHECK FIRSTAID2EXPCHECK: put exp skill fa Match FIRSTAID2DONE mind lock Match FIRSTAID2WORMCHECK EXP HELP Matchwait FIRSTAID2LOCCHECKFAILED: echo echo ************************************************************************ echo You must be located in the Crocodile Marsh for this script to start. It echo is located just south and east of the north bank of the ferry to River- echo haven. Go to the marsh, past the reeds, and start this script again. echo You must be in [The Marsh, In The Water]. echo ************************************************************************ echo FIRSTAID2DONE: goto NEXTFUNCTION #end FIRSTAID2 function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin MAKEROPE function (THIS FUNCTION HAS BEEN FIXED) MAKEROPE: counter set %2% MAKEROPE1: MAKEROPE2: MAKEROPE3: MAKEROPE4: MAKEROPE5: MAKEROPEFORAGEGRASS: put forage grass Match MAKEROPEFORAGEGRASS ...wait Match MAKEROPEBRAIDGRASS find some grass Match MAKEROPEFORAGEGRASS Roundtime Matchwait MAKEROPEBRAIDGRASS: put braid my grass Match MAKEROPEBRAIDGRASS ...wait Match MAKEROPEPULLGRASS bundling rope Match MAKEROPEBRAIDGRASS Roundtime Matchwait MAKEROPEPULLGRASS: put pull my grass Match MAKEROPEPULLGRASS ...wait Match MAKEROPEPULLGRASS Roundtime Match MAKEROPESTOREROPE new bundling rope Matchwait MAKEROPESTOREROPE: put put my rope in my %LARGESTORAGECONTAINER% counter subtract 1 goto MAKEROPE%c% MAKEROPE0: goto NEXTFUNCTION #end MAKEROPE function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin ASTROLOGY function (THIS FUNCTION HAS BEEN FIXED) ASTROLOGY: counter set 1 save ASTROLOGYSUPSPELLS2 ASTROLOGYINDOORCHECK: pause put obs weather Match ASTROLOGYKILLRT ...wait Match ASTROLOGYFUNCTIONEND you can see the sky Match ASTROLOGYSUPSPELLS You glance outside. Match ASTROLOGYSUPSPELLS You glance up at the sky Matchwait ASTROLOGYSUPSPELLS: goto GPIERCINGGAZE ASTROLOGYSUPSPELLS2: save ASTROLOGYSTUDYKATAMBA goto GAURASIGHT ASTROLOGYRESETCTR: counter set 1 ASTROLOGYSTUDYSKY: pause put %HUMTHISTUNE% put study SKY Match ASTROLOGYSTUDYSKY ...wait Match ASTROLOGYBRIEFPAUSE You feel it is too soon Match ASTROLOGY%c% You feel a lingering sense Match ASTROLOGYPREDICTEVENT unable to sense additional information Match ASTROLOGYPREDICTEVENT Seconds. Matchwait ASTROLOGYBRIEFPAUSE: pause 5 goto ASTROLOGYSTUDYSKY ASTROLOGY1: ASTROLOGY2: ASTROLOGY3: ASTROLOGY4: ASTROLOGY5: ASTROLOGYADJUSTCTR: counter add 1 pause 11 goto ASTROLOGYSTUDYSKY ASTROLOGY6: ASTROLOGY7: ASTROLOGY8: goto %s% ASTROLOGYPREDICTEVENT: pause put predict EVENT Match ASTROLOGYPREDICTEVENT ...wait Match ASTROLOGYADJUSTCTR You focus inwardly searching for insight Matchwait ASTROLOGYSTUDYKATAMBA: save ASTROLOGYSTUDYKATAMBA pause put study KATAMBA Match ASTROLOGYKILLRT ...wait Match ASTROLOGYEXPLORE You manage to memorize Match ASTROLOGYEXPLORE focus on grasping it better. Match ASTROLOGYEXPLORE still swimming Match ASTROLOGYCASTPIERCINGGAZE clouds hinder Match ASTROLOGYSTUDYXIBAR You are unable to comprehend Match ASTROLOGYSTUDYXIBAR fail to find Matchwait ASTROLOGYSTUDYXIBAR: save ASTROLOGYSTUDYXIBAR pause put study XIBAR Match ASTROLOGYKILLRT ...wait Match ASTROLOGYEXPLORE You manage to memorize Match ASTROLOGYEXPLORE focus on grasping it better. Match ASTROLOGYEXPLORE still swimming Match ASTROLOGYCASTPIERCINGGAZE clouds hinder Match ASTROLOGYSTUDYYAVASH You are unable to comprehend Match ASTROLOGYSTUDYYAVASH fail to find Matchwait ASTROLOGYSTUDYYAVASH: save ASTROLOGYSTUDYYAVASH pause put study YAVASH Match ASTROLOGYKILLRT ...wait Match ASTROLOGYEXPLORE You manage to memorize Match ASTROLOGYEXPLORE focus on grasping it better. Match ASTROLOGYEXPLORE still swimming Match ASTROLOGYCASTPIERCINGGAZE clouds hinder Match ASTROLOGYSTUDYSUN You are unable to comprehend Match ASTROLOGYSTUDYSUN fail to find Matchwait ASTROLOGYSTUDYSUN: save ASTROLOGYSTUDYSUN pause put study SUN Match ASTROLOGYKILLRT ...wait Match ASTROLOGYEXPLORE You manage to memorize Match ASTROLOGYEXPLORE focus on grasping it better. Match ASTROLOGYEXPLORE still swimming Match ASTROLOGYCASTPIERCINGGAZE clouds hinder Match ASTROLOGYSTUDYWOLF You are unable to comprehend Match ASTROLOGYSTUDYWOLF fail to find Matchwait ASTROLOGYSTUDYWOLF: save ASTROLOGYSTUDYWOLF pause put study WOLF Match ASTROLOGYKILLRT ...wait Match ASTROLOGYEXPLORE You manage to memorize Match ASTROLOGYEXPLORE focus on grasping it better. Match ASTROLOGYEXPLORE still swimming Match ASTROLOGYCASTPIERCINGGAZE clouds hinder Match ASTROLOGYSTUDYRAVEN You are unable to comprehend Match ASTROLOGYSTUDYRAVEN fail to find Matchwait ASTROLOGYSTUDYRAVEN: save ASTROLOGYSTUDYRAVEN pause put study RAVEN Match ASTROLOGYKILLRT ...wait Match ASTROLOGYEXPLORE You manage to memorize Match ASTROLOGYEXPLORE focus on grasping it better. Match ASTROLOGYEXPLORE still swimming Match ASTROLOGYCASTPIERCINGGAZE clouds hinder Match ASTROLOGYSTUDYCAT You are unable to comprehend Match ASTROLOGYSTUDYCAT fail to find Matchwait ASTROLOGYSTUDYCAT: save ASTROLOGYSTUDYCAT pause put study CAT Match ASTROLOGYKILLRT ...wait Match ASTROLOGYEXPLORE You manage to memorize Match ASTROLOGYEXPLORE focus on grasping it better. Match ASTROLOGYEXPLORE still swimming Match ASTROLOGYCASTPIERCINGGAZE clouds hinder Match ASTROLOGYSTUDYRAM You are unable to comprehend Match ASTROLOGYSTUDYRAM fail to find Matchwait ASTROLOGYSTUDYRAM: save ASTROLOGYSTUDYRAM pause put study RAM Match ASTROLOGYKILLRT ...wait Match ASTROLOGYEXPLORE You manage to memorize Match ASTROLOGYEXPLORE focus on grasping it better. Match ASTROLOGYEXPLORE still swimming Match ASTROLOGYCASTPIERCINGGAZE clouds hinder Match ASTROLOGYSTUDYMAGPIE You are unable to comprehend Match ASTROLOGYSTUDYMAGPIE fail to find Matchwait ASTROLOGYSTUDYMAGPIE: save ASTROLOGYSTUDYMAGPIE pause put study MAGPIE Match ASTROLOGYKILLRT ...wait Match ASTROLOGYEXPLORE You manage to memorize Match ASTROLOGYEXPLORE focus on grasping it better. Match ASTROLOGYEXPLORE still swimming Match ASTROLOGYCASTPIERCINGGAZE clouds hinder Match ASTROLOGYSTUDYHEART You are unable to comprehend Match ASTROLOGYSTUDYHEART fail to find Matchwait ASTROLOGYSTUDYHEART: save ASTROLOGYSTUDYHEART pause put study HEART Match ASTROLOGYKILLRT ...wait Match ASTROLOGYEXPLORE You manage to memorize Match ASTROLOGYEXPLORE focus on grasping it better. Match ASTROLOGYEXPLORE still swimming Match ASTROLOGYCASTPIERCINGGAZE clouds hinder Match ASTROLOGYSTUDYGIANT You are unable to comprehend Match ASTROLOGYSTUDYGIANT fail to find Matchwait ASTROLOGYSTUDYGIANT: save ASTROLOGYSTUDYGIANT pause put study GIANT Match ASTROLOGYKILLRT ...wait Match ASTROLOGYEXPLORE You manage to memorize Match ASTROLOGYEXPLORE focus on grasping it better. Match ASTROLOGYEXPLORE still swimming Match ASTROLOGYCASTPIERCINGGAZE clouds hinder Match ASTROLOGYSTUDYSPIDER You are unable to comprehend Match ASTROLOGYSTUDYSPIDER fail to find Matchwait ASTROLOGYSTUDYSPIDER: save ASTROLOGYSTUDYSPIDER pause put study SPIDER Match ASTROLOGYKILLRT ...wait Match ASTROLOGYEXPLORE You manage to memorize Match ASTROLOGYEXPLORE focus on grasping it better. Match ASTROLOGYEXPLORE still swimming Match ASTROLOGYCASTPIERCINGGAZE clouds hinder Match ASTROLOGYSTUDYKATAMBA You are unable to comprehend Match ASTROLOGYSTUDYKATAMBA fail to find Matchwait ASTROLOGYCASTPIERCINGGAZE: goto GPIERCINGGAZE ASTROLOGYEXPLORE: put exp lore all Match ASTROLOGYFUNCTIONEND murky Match ASTROLOGYFUNCTIONEND dense Match ASTROLOGYFUNCTIONEND thick Match ASTROLOGYRESETCTR EXP HELP for more information Matchwait ASTROLOGYKILLRT: pause goto %s% ASTROLOGYFUNCTIONEND: put %HUMTHISTUNE% waitfor finish humming goto NEXTFUNCTION #end ASTROLOGY function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin MAGIC2 function (THIS FUNCTION HAS BEEN FIXED) MAGIC2: save MAGIC2SOD counter set 0 MAGIC2SODGETTOOLS: Match MAGIC2SODGETTOOLS ...wait Match MAGIC2MANACHECK already holding that Match MAGIC2MANACHECK You get Match MAGIC2MANACHECK But that is already in your Match MAGIC2SODNOTOOLS What were you referring to put get %CAMBRINTHDEVICE% Matchwait MAGIC2EXPCHECK0: MAGIC2EXPCHECK1: MAGIC2EXPCHECK2: MAGIC2EXPCHECK3: MAGIC2EXPCHECK4: MAGIC2MANACHECK: Match MAGIC2SODSTOWTOOLS S>>>>>_ Match MAGIC2SODSTOWTOOLS S>>>>_ Match MAGIC2SODSTOWTOOLS S>>>_ Match MAGIC2SODSTOWTOOLS S>>_ Match MAGIC2SODSTOWTOOLS S>_ Match MAGIC2SODSTOWTOOLS S_ Match MAGIC2SOD MANA HELP put mana Matchwait MAGIC2SOD: setvariable RETURNPOINTER MAGIC2SOD Match KILLHUMMING should stop playing before Match MAGIC2SOD ...wait Match MAGIC2SODSTOWTOOLS You have to strain Match MAGIC2SODCHARGEORB Seal of Deflection spell put prep SEAL OF DEFLECTION 5 Matchwait MAGIC2SODCHARGEORB: Match MAGIC2SODCHARGEORB ...wait Match MAGIC2SODSTOWTOOLS cannot harness that much power Match MAGIC2SODFOCUSORB Roundtime put charge my %CAMBRINTHDEVICE% 20 Matchwait MAGIC2SODFOCUSORB: put focus my %CAMBRINTHDEVICE% Match MAGIC2SODFOCUSORB ...wait Match MAGIC2SOINCREASECOUNTER forge a magical link to it Match MAGIC2SOINCREASECOUNTER is intact Matchwait MAGIC2SOINCREASECOUNTER: counter add 1 goto MAGIC2SODCAST MAGIC2SODCAST: Match MAGIC2SODCAST ...wait Match MAGIC2EXPCHECK%c% shifting plexus Match MAGIC2SODSTOWTOOLS backfires Match MAGIC2SODSTOWTOOLS You are unable to harness put cast Matchwait MAGIC2SODNOTOOLS: save MAGIC2SODNOTOOLS Match MAGIC2SODNOTOOLS ...wait Match MAGIC2ENDFUNCTION You have to strain Match MAGIC2SODFULLPREP Seal of Deflection spell put prep SEAL OF DEFLECTION 20 Matchwait MAGIC2SODFULLPREP: waitfor You feel fully prepared goto MAGIC2SODCAST MAGIC2EXPCHECK5: MAGIC2EXPMAGIC: counter set 0 Match MAGIC2EXPHARNESS mind lock Match MAGIC2MANACHECK EXP HELP for more information put exp skill primary magic Matchwait MAGIC2EXPHARNESS: Match MAGIC2EXPMAGDEVICES mind lock Match MAGIC2MANACHECK EXP HELP for more information put exp skill harness Matchwait MAGIC2EXPMAGDEVICES: Match MAGIC2SODSTOWTOOLS mind lock Match MAGIC2MANACHECK EXP HELP for more information put exp skill magical devices Matchwait MAGIC2SODSTOWTOOLS: pause put stow ORB in %LARGESTORAGECONTAINER% goto NEXTFUNCTION #end MAGIC2 function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin SWIMMING function (THIS FUNCTION HAS BEEN FIXED) SWIMMING: SWIMMINGLOCATIONCHECK: put look Match SWIMSOUTH [Mill Pond] Match SWIMMINGLOCATIONCHECKFAIL Obvious Matchwait SWIMSOUTH: pause put south Match SWIMSOUTH ...wait Match SWIMNORTH Maple leaves swirl atop the muddy brown water Match SWIMSOUTH Obvious Match SWIMSOUTH fail Match SWIMSOUTH swim south Matchwait SWIMNORTH: save SWIMSOUTH pause put north Match SWIMNORTH ...wait Match EXPSWIMMING [Mill Pond] Match SWIMNORTH Obvious Match SWIMNORTH fail Matchwait EXPSWIMMING: put exp skill swimming Match NEXTFUNCTION mind lock Match %s% EXP HELP for more information Matchwait SWIMMINGLOCATIONCHECKFAIL: echo echo ************************************************************************ echo You must be located at the [Mill Pond] in order for this script to start echo it is located, n, n, n, ne, ne, go trail, go tav, go door, go pond from echo the NE Crossing Gate. echo ************************************************************************ echo goto NEXTFUNCTION #end SWIMMING function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin CLIMBING function (THIS FUNCTION HAS BEEN FIXED) CLIMBING: CLIMBINGLOCATIONCHECK: put look Match CLIMBINGSTART The Guild Stables Match CLIMBINGLOCATIONCHECKFAIL Obvious Matchwait CLIMBINGSTART: CLIMBTRAILDOWN: put climb trail move up move west CLIMBCREEPERDOWN: save CLIMBCREEPERDOWN pause put climb creeper Match CLIMBCREEPERDOWN ...wait Match CLIMBINGSTAND SPLAT Match CLIMBLADDERDOWN Roundtime Matchwait CLIMBLADDERDOWN: pause put climb ladder Match CLIMBLADDERDOWN ...wait Match CLIMBROPEDOWN Round time Matchwait CLIMBROPEDOWN: pause put climb rope Match CLIMBROPEDOWN ...wait Match CLIMBROPEUP rope Matchwait CLIMBROPEUP: pause put climb rope Match CLIMBROPEUP ...wait Match CLIMBLADDERUP rope Matchwait CLIMBLADDERUP: pause put climb ladder Match CLIMBLADDERUP ...wait Match CLIMBCREEPERUP Round time Matchwait CLIMBCREEPERUP: save CLIMBCREEPERUP pause put climb creeper Match CLIMBCREEPERUP ...wait Match CLIMBINGSTAND SPLAT Match CLIMBTRAILUP Roundtime Matchwait CLIMBTRAILUP: pause move east move down put climb trail pause EXPCLIMBING: put exp skill climbing Match NEXTFUNCTION mind lock Match CLIMBINGSTART EXP HELP for more information Matchwait CLIMBINGSTAND: pause put dance Match CLIMBINGSTAND ...wait Match %s% You leap to your feet Matchwait CLIMBINGLOCATIONCHECKFAIL: echo echo ************************************************************************ echo You must be located at the [Northern Trade Road, Foothills] in order for echo this script to start, it is located northeast of rock trolls and south echo of leucros echo ************************************************************************ echo goto NEXTFUNCTION #end CLIMBING function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin CLIMBING2 function (THIS FUNCTION HAS BEEN FIXED) CLIMBING2: CLIMBING2LOCATIONCHECK: put look Match CLIMBING2START transitional block of busy Commerce Avenue Match CLIMBING2LOCATIONCHECKFAIL Obvious Matchwait CLIMBING2START: move n move n move n move n move n move n move w move w move w move go gate move go path move w move w move s move s move climb peartree move climb peartree move n move n move nw move w move w move nw move w move w move sw move w move w move nw move nw move w move go gate move s move se move s move go cott move go ramp move climb ladder move climb ladder move go ramp move out move sw move go green move e move go church move climb ladder move climb ladder move out move w move n move ne move n move nw move n move go gate move w move nw move w move w move go brook put w pause 2 put w pause 2 move w move sw move w move w move w move w move climb trail move climb cliff move climb cliff move climb trail move e move n move e move go bramble move ne move ne move n move ne move climb tree move nw move nw move nw move down move e move ne move climb root move n move ne move ne move n move go bush move nw move n move nw move go outcrop move go outcrop move se move s move se move go bush move s move sw move sw move s move climb root move sw move w move up move se move se move se move climb tree move sw move s move sw move go patch move s move se move e move ne move e move go brook put e pause 2 put e pause 2 move e move e move se move e move e move se move se move e move e move ne move e move e move se move e move e move se move e move e move go path move go trail move ne move e move climb deadfall move down move w move sw move s move go gate move e move e move e move e move e move e move e move n move e move e move n move n move w move go arch move n move ne move ne move e move ne move go copse move climb tree move climb tree move se move e move e move ne move ne move e move se move go trail move go tav move go door put go orchard move nw move ne move climb ladder move climb ladder move sw move se move go farmyard move climb stile move s move w move w move s move se move sw move s move s move climb stile move sw move sw move s move climb hill move e move e move e move climb hill move w move sw move w move w move climb hill move climb hill move e move e move ne move e move climb hill move w move w move w move climb hill move go trail move ne move ne move n move nw move nw move n move n move ne move nw move n move n move e move down move down move go gate move n move n move w move s move climb tree move climb tree move n move e move s move s move go gate move up move up move w move s move s move se move sw move s move s move se move w move sw move sw move w move w move go copse move climb tree move climb tree move sw move sw move w move sw move sw move s move go arch move e move s move s move w move w move s move w move w move go bridge move w move s move s move s move s move s move s EXPCLIMBING2: put exp skill climbing echo echo NOD to go again, ESC to cancel script. echo Match CLIMBING2START You nod Matchwait CLIMBING2LOCATIONCHECKFAIL: echo echo ************************************************************************ echo You must be located at the [The Crossing, Commerce Avenue] in order for echo this script to start, this location is near the Trader's guild in front echo of some massive iron doors. echo ************************************************************************ echo goto NEXTFUNCTION #end CLIMBING2 function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin COMBATSPELLS function (THIS FUNCTION HAS BEEN FIXED) COMBATSPELLS: setvariable RETURNPOINTER COMBATSETMYGLOBALMOON goto KILLHUMMING COMBATSETMYGLOBALMOON: if_2 setvariable GLOBALMOON %2% if_2 goto COMBATSUPSPELL1 setvariable RETURNPOINTER COMBATSUPSPELL1 goto FINDMOON COMBATSUPSPELL1: save COMBATSUPSPELL2 goto GFM COMBATSUPSPELL2: save COMBATSUPSPELL3 goto GDG COMBATSUPSPELL3: save COMBATSUPSPELL4 goto GCONTINGENCY COMBATSUPSPELL4: save COMBATSUPSPELL5 goto GPSY COMBATSUPSPELL5: save COMBATSUPSPELL6 goto GSHADOWS COMBATSUPSPELL6: save COMBATSUPSPELL7 goto GSEERSSENSE COMBATSUPSPELL7: save COMBATSUPSPELL8 goto GCOL COMBATSUPSPELL8: save COMBATSUPSPELL9 goto GEASE COMBATSUPSPELL9: save COMBATSUPSPELL10 goto GSOD COMBATSUPSPELL10: goto NEXTFUNCTION #end COMBATSPELLS function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin ENCHANTING function (THIS FUNCTION HAS BEEN FIXED) ENCHANTING: ENCHANTINGSUPSPELL: save ENCHANTINGSUPSPELL2 goto GCLEARVISION ENCHANTINGSUPSPELL2: save ENCHANTINGSUPSPELL3 goto GPIERCINGGAZE ENCHANTINGSUPSPELL3: save ENCHANTINGSUPSPELL4 goto GAURASIGHT ENCHANTINGSUPSPELL4: save NEXTFUNCTION goto GSEERSSENSE #end ENCHANTING function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin GLOBALWEAPONRESET function (THIS FUNCTION HAS BEEN FIXED) GLOBALWEAPONRESET: Match %s% at you Match %s% melee Matchwait #end GLOBALWEAPONRESET function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin ME/HE/2HE function (THIS FUNCTION HAS BEEN FIXED) ME: HE: 2HE: MEHE2HEPARRY: save MEHE2HEFEINT put PARRY Match MEHE2HEPARRY ...wait Match MEHE2HEFEINT position to parry Matchwait MEHE2HEFEINT: put FEINT Match MEHE2HEFEINT ...wait Match MEHE2HEDRAW You feint Match GLOBALWEAPONRESET There is nothing else Match GLOBALWEAPONRESET close enough Matchwait MEHE2HEDRAW: put DRAW Match MEHE2HEDRAW ...wait Match MEHE2HESWEEP You step backward and Match MEHE2HEPARRY There is nothing else Match MEHE2HEPARRY close enough Matchwait MEHE2HESWEEP: put SWEEP Match MEHE2HESWEEP ...wait Match MEHE2HESLICE You sweep Match MEHE2HEPARRY There is nothing else Match MEHE2HEPARRY close enough Matchwait MEHE2HESLICE: put SLICE Match MEHE2HESLICE ...wait Match MEHE2HECHOP You slice Match MEHE2HEPARRY There is nothing else Match MEHE2HEPARRY close enough Matchwait MEHE2HECHOP: put CHOP Match MEHE2HECHOP ...wait Match MEHE2HEDRAW You chop Match MEHE2HEPARRY There is nothing else Match MEHE2HEPARRY close enough Matchwait #end ME/HE/2HE function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin LE function (THIS FUNCTION HAS BEEN FIXED) LE: LEPARRY: save LEFEINT %2% put PARRY Match LEPARRY ...wait Match LEFEINT position to parry Matchwait LEFEINT: put FEINT %2% Match LEFEINT ...wait Match LEDRAW You feint Match GLOBALWEAPONRESET There is nothing else Match GLOBALWEAPONRESET close enough Matchwait LEDRAW: put DRAW %2% Match LEDRAW ...wait Match LESLICE You step backward and Match LEPARRY There is nothing else Match LEPARRY close enough Matchwait LESLICE: put SLICE %2% Match LESLICE ...wait Match LECHOP You slice Match LEPARRY There is nothing else Match LEPARRY close enough Matchwait LECHOP: put CHOP %2% Match LECHOP ...wait Match LEDRAW You chop Match LEPARRY There is nothing else Match LEPARRY close enough Matchwait #end LE function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin LB/MB/HB/2HB function (THIS FUNCTION HAS BEEN FIXED) LB: MB: HB: 2HB: MBLB2HBPARRY: save MBLB2HBFEINT put PARRY Match MBLB2HBPARRY ...wait Match MBLB2HBFEINT position to parry Matchwait MBLB2HBFEINT: put FEINT Match MBLB2HBFEINT ...wait Match MBLB2HBSWEEP You feint Match GLOBALWEAPONRESET There is nothing else Match GLOBALWEAPONRESET close enough Matchwait MBLB2HBSWEEP: put SWEEP Match MBLB2HBSWEEP ...wait Match MBLB2HBDRAW You sweep Match MBLB2HBPARRY There is nothing else Match MBLB2HBPARRY close enough Matchwait MBLB2HBDRAW: put DRAW Match MBLB2HBDRAW ...wait Match MBLB2HBSLICE You step backward and Match MBLB2HBPARRY There is nothing else Match MBLB2HBPARRY close enough Matchwait MBLB2HBSLICE: put SLICE Match MBLB2HBSLICE ...wait Match MBLB2HBSWEEP You swing Match MBLB2HBPARRY There is nothing else Match MBLB2HBPARRY close enough Matchwait #end LB/MB/HB/2HB function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin BRAWLING function (THIS FUNCTION HAS BEEN FIXED) BRAWLING: BRAWLINGPARRY: save BRAWLINGFEINT put PARRY Match BRAWLINGPARRY ...wait Match BRAWLINGFEINT position to parry Matchwait BRAWLINGFEINT: put FEINT Match BRAWLINGFEINT ...wait Match BRAWLINGSWEEP You feint Match GLOBALWEAPONRESET There is nothing else Match GLOBALWEAPONRESET close enough Matchwait BRAWLINGSWEEP: put SWEEP Match BRAWLINGSWEEP ...wait Match BRAWLINGKICK You sweep Match BRAWLINGPARRY There is nothing else Match BRAWLINGPARRY close enough Matchwait BRAWLINGKICK: put KICK Match BRAWLINGKICK ...wait Match BRAWLINGSLICE You kick Match BRAWLINGPARRY There is nothing else Match BRAWLINGPARRY close enough Matchwait BRAWLINGSLICE: put SLICE Match BRAWLINGSLICE ...wait Match BRAWLINGGOUGE You slice Match BRAWLINGPARRY There is nothing else Match BRAWLINGPARRY close enough Matchwait BRAWLINGGOUGE: put GOUGE Match BRAWLINGGOUGE ...wait Match BRAWLINGELBOW You gouge Match BRAWLINGPARRY There is nothing else Match BRAWLINGPARRY close enough Matchwait BRAWLINGELBOW: put ELBOW Match BRAWLINGELBOW ...wait Match BRAWLINGSWEEP You elbow Match BRAWLINGPARRY There is nothing else Match BRAWLINGPARRY close enough Matchwait #end BRAWLING function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin PIKE function (THIS FUNCTION HAS BEEN FIXED) PIKE: PIKEPARRY: save PIKEJAB put PARRY Match PIKEPARRY ...wait Match PIKEJAB position to parry Matchwait PIKEJAB: put JAB Match PIKEJAB ...wait Match PIKESWEEP You jab Match GLOBALWEAPONRESET There is nothing else Match GLOBALWEAPONRESET close enough Matchwait PIKESWEEP: put SWEEP Match PIKESWEEP ...wait Match PIKETHRUST You sweep Match PIKEPARRY There is nothing else Match PIKEPARRY close enough Matchwait PIKETHRUST: put THRUST Match PIKETHRUST ...wait Match PIKEFEINT You thrust Match PIKEPARRY There is nothing else Match PIKEPARRY close enough Matchwait PIKEFEINT: put FEINT Match PIKEFEINT ...wait Match PIKELUNGE You feint Match PIKEPARRY There is nothing else Match PIKEPARRY close enough Matchwait PIKELUNGE: put LUNGE Match PIKELUNGE ...wait Match PIKEDRAW You lunge Match PIKEPARRY There is nothing else Match PIKEPARRY close enough Matchwait PIKEDRAW: put DRAW Match PIKEDRAW ...wait Match PIKEPARRY You step backward Match PIKEPARRY There is nothing else Match PIKEPARRY close enough Matchwait #end PIKE function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin QS/SS function (THIS FUNCTION HAS BEEN FIXED) QS: SS: QSPARRY: save QSFEINT put PARRY Match QSPARRY ...wait Match QSFEINT position to parry Matchwait QSFEINT: put FEINT Match QSFEINT ...wait Match QSDRAW You feint Match GLOBALWEAPONRESET There is nothing else Match GLOBALWEAPONRESET close enough Matchwait QSDRAW: put DRAW Match QSDRAW ...wait Match QSSLICE You step backward Match QSPARRY There is nothing else Match QSPARRY close enough Matchwait QSSLICE: put SLICE Match QSSLICE ...wait Match QSSWEEP You slice Match QSPARRY There is nothing else Match QSPARRY close enough Matchwait QSSWEEP: put SWEEP Match QSSWEEP ...wait Match QSCHOP You sweep Match QSPARRY There is nothing else Match QSPARRY close enough Matchwait QSCHOP: put CHOP Match QSCHOP ...wait Match QSFEINT You chop Match QSPARRY There is nothing else Match QSPARRY close enough Matchwait #end QS/SS function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin HALBERD function (THIS FUNCTION HAS BEEN FIXED) #combo for khuj draw/slice/sweep/chop HALBERD: HALBERDTHRUST: save HALBERDTHRUST put THRUST Match HALBERDTHRUST ...wait Match HALBERDSWEEP You thrust Match GLOBALWEAPONRESET There is nothing else Match GLOBALWEAPONRESET close enough Matchwait HALBERDSWEEP: save HALBERDSWEEP put SWEEP Match HALBERDSWEEP ...wait Match HALBERDCHOP You sweep Match GLOBALWEAPONRESET There is nothing else Match GLOBALWEAPONRESET close enough Matchwait HALBERDCHOP: save HALBERDCHOP put CHOP Match HALBERDCHOP ...wait Match HALBERDTHRUST You chop Match GLOBALWEAPONRESET There is nothing else Match GLOBALWEAPONRESET close enough Matchwait #end HALBERD function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin LOCKPICKING function (THIS FUNCTION HAS BEEN FIXED) LOCKPICKING: LOCKPICKINGGETTOOLS: Match LOCKPICKINGGETTOOLS ...wait Match LOCKPICKINGPICK You get a Match LOCKPICKINGPICK You are already holding Match LOCKPICKINGNOTOOLS What were you referring put get lockpick Matchwait LOCKPICKINGPICK: put %HUMTHISTUNE% Match LOCKPICKINGPICK ...wait Match LOCKPICKINGGETTOOLS useless lockpick Match LOCKPICKINGGETTOOLS appropriate tool and try again Match LOCKPICKINGBOXISOPEN not even locked, why bother? Match LOCKPICKINGEXPCHECK Roundtime: put pick my %2% blind Matchwait LOCKPICKINGEXPCHECK: Match LOCKPICKINGSTOWTOOLS mind lock Match LOCKPICKINGPICK EXP HELP put exp skill lock Matchwait LOCKPICKINGNOTOOLS: echo ================================================= echo = = echo = You have no lockpicks to use in this training = echo = = echo ================================================= goto LOCKPICKINGSTOWBOX LOCKPICKINGBOXISOPEN: setvariable BOXISOPEN 1 goto LOCKPICKINGSTOWTOOLS%BOXISOPEN% LOCKPICKINGSTOWTOOLS: Match LOCKPICKINGSTOWTOOLS ...wait Match LOCKPICKINGSTOWBOX What were you referring Match LOCKPICKINGSTOWBOX You put your put put lock in %LOCKPICKSTORAGECONTAINER% Matchwait LOCKPICKINGSTOWTOOLS1: Match LOCKPICKINGSTOWTOOLS1 ...wait Match LOCKPICKINGOPENBOX What were you referring Match LOCKPICKINGOPENBOX You put your put put lock in %LOCKPICKSTORAGECONTAINER% Matchwait LOCKPICKINGOPENBOX: Match LOCKPICKINGOPENBOX ...wait Match LOCKPICKINGDISMANTLEBOX You open Match LOCKPICKINGSHIFTDOWN What were you referring to put open my %2% Matchwait LOCKPICKINGDISMANTLEBOX: Match LOCKPICKINGDISMANTLEBOX ...wait Match LOCKPICKINGDISMANTLEBOX you'd like to dump the contents Match LOCKPICKINGSHIFTDOWN move your hands in a practiced maneuver Match LOCKPICKINGSHIFTDOWN casually study the Match LOCKPICKINGSHIFTDOWN Rolling your shoulders to loosen them put dismantle my %2% press Matchwait LOCKPICKINGSTOWBOX: Match LOCKPICKINGSTOWBOX ...wait Match LOCKPICKINGSHIFTDOWN What were you referring Match LOCKPICKINGSHIFTDOWN You put your put put my %2% in %LARGESTORAGECONTAINER% Matchwait LOCKPICKINGSHIFTDOWN: shift goto NEXTFUNCTION #end LOCKPICKING function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin FINDMOON function FINDMOON: setvariable MOONFOUNDEAST NONE setvariable MOONFOUNDWEST NONE put prep fm 10 FINDMOONYAVASH: setvariable FINDMOONNEXTACTION FINDMOONXIBAR setvariable LOOKINGFORMOON YAVASH put perceive YAVASH Match FINDMOONYAVASH ...wait Match FINDMOONEAST degrees above the eastern Match FINDMOONWEST degrees above the western Match FINDMOONNO not visible Matchwait FINDMOONXIBAR: setvariable FINDMOONNEXTACTION FINDMOONKATAMBA setvariable LOOKINGFORMOON XIBAR put perceive XIBAR Match FINDMOONXIBAR ...wait Match FINDMOONEAST degrees above the eastern Match FINDMOONWEST degrees above the western Match FINDMOONNO not visible Matchwait FINDMOONKATAMBA: setvariable FINDMOONNEXTACTION CASTEASTMOON setvariable LOOKINGFORMOON KATAMBA put perceive KATAMBA Match FINDMOONKATAMBA ...wait Match FINDMOONEAST degrees above the eastern Match FINDMOONWEST degrees above the western Match FINDMOONNO not visible Matchwait FINDMOONEAST: setvariable MOONFOUNDEAST %LOOKINGFORMOON% goto %FINDMOONNEXTACTION% FINDMOONWEST: setvariable MOONFOUNDWEST %LOOKINGFORMOON% goto %FINDMOONNEXTACTION% FINDMOONNO: goto %FINDMOONNEXTACTION% CASTEASTMOON: setvariable GLOBALMOON %MOONFOUNDEAST% Match CASTEASTMOON ...wait Match %RETURNPOINTER% into the area. Match CASTWESTMOON three moons put cast %MOONFOUNDEAST% Matchwait CASTWESTMOON: setvariable GLOBALMOON %MOONFOUNDWEST% Match CASTWESTMOON ...wait Match %RETURNPOINTER% into the area. Match NOMOONFOUND three moons put cast %MOONFOUNDWEST% Matchwait NOMOONFOUND: echo ============================================================= echo NO MOON LOCATED IN THE SKY PLEASE REVIEW YOUR SPELL SELECTION echo ============================================================= exit #end FINDMOON function ================================================================================== ================================================================================== #begin GATHERAMMO function GATHERAMMO: Match GATHERAMMO ...wait Match GATHERAMMOFINISHED %AMMUNITIONCONTAINER% Match GATHERAMMOSTOW You pull Match GATHERAMMOSTOW You pick up Match GATHERAMMOSTOW You are already holding Match GATHERAMMOUNLOAD You must unload put get %2% Matchwait GATHERAMMOSTOW: Match GATHERAMMOSTOW ...wait Match GATHERAMMO You put your put put %2% in my %AMMUNITIONCONTAINER% Matchwait GATHERAMMOUNLOAD: Match GATHERAMMOUNLOAD ...wait Match GATHERAMMOFINISHED You unload put unload Matchwait GATHERAMMOFINISHED: Match GATHERAMMOFINISHED ...wait Match NEXTFUNCTION You put your put put %2% in my %AMMUNITIONCONTAINER% put sheath Matchwait #end GATHERAMMO function ================================================================================== ================================================================================== #begin KILLHUMMING function (THIS FUNCTION HAS BEEN FIXED) KILLHUMMING: put stop hum goto %RETURNPOINTER% #end KILLHUMMING function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin KILLSPELLPREP function (THIS FUNCTION HAS BEEN FIXED) KILLSPELLPREP: put release Match KILLSPELLPREP ...wait Match %RETURNPOINTER% RELEASE HELP Matchwait #end KILLSPELLPREP function (THIS FUNCTION HAS BEEN FIXED) ================================================================================== ================================================================================== #begin RPA function if_1 put rpa bestow %1% 1 if_2 put rpa bestow %2% 1 if_3 put rpa bestow %3% 1 if_4 put rpa bestow %4% 1 if_5 pause 1 if_5 put rpa bestow %5% 1 if_6 put rpa bestow %6% 1 if_7 put rpa bestow %7% 1 if_8 pause 1 if_8 put rpa bestow %8% 1 if_9 put rpa bestow %9% 1 exit #end RPA function ================================================================================== ================================================================================== #begin CLARIFYGEMS function CLARIFYGEMS: SETVARIABLE GEMLOCATION red pouch in haversack SETVARIABLE GEMSTORAGE SETVARIABLE GEMTYPE CLARIFYGEMSCASTPG: save CLARIFYGEMSIDGEM goto GPG CLARIFYGEMSIDGEM: Match SAVERUBY ruby, Match SAVEBLOODSTONE bloodstone, Match NEXTFUNCTION There is nothing in there. put look in %GEMLOCATION% Matchwait SAVERUBY: setvariable GEMTYPE ruby goto CLARIFYGEMSGETGEM SAVEBLOODSTONE: setvariable GEMTYPE bloodstone goto CLARIFYGEMSGETGEM CLARIFYGEMSGETGEM: Match CLARIFYGEMSGETGEM ...wait Match CLARIFYGEMSSORTSIZEHUGE large Match CLARIFYGEMSSORTSIZEHUGE huge Match CLARIFYGEMSSORTSIZENORMAL medium Match CLARIFYGEMSSORTSIZENORMAL small Match CLARIFYGEMSSORTSIZENORMAL tiny Match CLARIFYGEMSIDGEM What were you referring to? Match CLARIFYGEMSNOHANDS You need a free hand to pick that up. put get %GEMTYPE% from %GEMLOCATION% Matchwait CLARIFYGEMSSORTSIZEHUGE: setvariable GEMSTORAGE purple pouch in haversack goto CLARIFYGEMSPREPCG CLARIFYGEMSSORTSIZENORMAL: setvariable GEMSTORAGE black pouch in haversack goto CLARIFYGEMSPREPCG CLARIFYGEMSPREPCG: setvariable RETURNPOINTER NEXTFUNCTION Match CLARIFYGEMSPREPCG ...wait Match CLARIFYGEMSWAITTOCAST %SPELLPREPMESSAGE% Match KILLSPELLPREP You have to strain to harness the energy put prep clarify gem 10 Matchwait CLARIFYGEMSWAITTOCAST: put perc katamb pause put perc xibar pause put perc yavash pause put perc planet pause CLARIFYGEMSCASTCG: Match CLARIFYGEMSCASTCG ...wait Match CLARIFYGEMSIDGEM I could not find what you were referring to. Match CLARIFYGEMSSTOREGEM 4 seconds. Match CLARIFYGEMSSTOREGEM gleams with new luster. Match CLARIFYGEMSNOMOONS You need a visible moon for this. Match CLARIFYGEMSCASTPG 6 seconds. Match CLARIFYGEMSCASTPG Without insight of the Match CLARIFYGEMSGETGEM shatters! put cast my %GEMTYPE% Matchwait CLARIFYGEMSSTOREGEM: Match CLARIFYGEMSSTOREGEM ...wait Match CLARIFYGEMSUNKNOWNERROR What were you referring to? Match CLARIFYGEMSGETGEM You put your Match CLARIFYGEMSGETGEM You open your put put my %GEMTYPE% in %GEMSTORAGE% Matchwait CLARIFYGEMSNOHANDS: echo ======================================================= echo ==Both hands full! Abrupt ending. == echo ======================================================= exit CLARIFYGEMSNOMOONS: Match CLARIFYGEMSNOMOONS ...wait Match CLARIFYGEMSNOMOONSMSG You put your put put my %GEMTYPE% in %GEMLOCATION% Matchwait CLARIFYGEMSNOMOONSMSG: echo ======================================================= echo ==No moons available, try again later. Abrupt ending == echo ======================================================= exit CLARIFYGEMSUNKNOWNERROR: echo ======================================================= echo ==Either the gem shattered and the script did not see== echo ==it, or your storage location is not valid. == echo ==Abrupt ending. == echo ======================================================= exit #end CLARIFYGEMS function ================================================================================== ================================================================================== #begin GLOBAL SPELL TEMPLATE function (THIS FUNCTION HAS BEEN FIXED2) MAINSPELLNAME: #################################################################################################### # # General description of what this function does including spell prep amount, harnessed amount # and total mana cast. The template will prep a spell at minimum mana and harness 2 x 20 mana. # If the spell has a target, the targeted section should be updated, if not erase it. # #################################################################################################### SUBSPELLNAME: setvariable RETURNPOINTER PREPSPELL PREPSPELL: counter set 1 put prep SPELLNAME Match PREPSPELL ...wait Match KILLHUMMING You should stop playing Match KILLSPELLPREP You are already preparing Match KILLSPELLPREP You have to strain Match SPELLFULLPREP %SPELLPREPMESSAGE% Matchwait SPELLFULLPREP: waitfor You feel fully prepared setvariable RETURNPOINTER %s% SPELLHARNESS1: SPELLHARNESS2: put harness 20 Match SPELLHARNESS%c% ...wait Match SPELLUPDATECOUNTER You tap into the mana from Match KILLSPELLPREP You strain, but cannot harness Matchwait SPELLUPDATECOUNTER: counter add 1 goto SPELLHARNESS%c% SPELLHARNESS3: SPELLHARNESS4: SPELLHARNESS5: SPELLHARNESS6: SPELLHARNESS7: SPELLHARNESS8: SPELLHARNESS9: SPELLHARNESS10: SPELLCAST: counter set 0 put cast %GLOBALSPELLTARGET% Match SPELLCAST ...wait Match %s% You gesture Matchwait MAINSPELLNAMEAT: SUBSPELLNAMEAT: if_2 setvariable GLOBALSPELLTARGET %2% goto MAINSPELLNAME #end GLOBAL SPELL TEMPLATE function (THIS FUNCTION HAS BEEN FIXED2) ================================================================================== ================================================================================== NEXTFUNCTION: shift goto %1% exit labelError: if_2 goto NEXTFUNCTION exit