Template:Critter: Difference between revisions
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| valign="top" colspan="2" align="left" | Located: |
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{{#ifeq:{{{City}}}|Invasion|Invasion only|{{#if:{{{MapList|}}}|{{{MapList}}}|''[[missing::Infobox entry on location|Unknown]]''}}{{#if:{{{MapList2|}}}| |
{{#ifeq:{{{City}}}|Invasion|:''Invasion only''|{{#if:{{{MapList|}}}|{{{MapList}}}|''[[missing::Infobox entry on location|Unknown]]''}}{{#if:{{{MapList2|}}}| |
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{{{MapList2}}}}}{{#if:{{{MapList3|}}}| |
{{{MapList2}}}}}{{#if:{{{MapList3|}}}| |
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{{{MapList3}}}}}}} |
{{{MapList3}}}}}}} |
Revision as of 21:30, 10 June 2010
Usage Documentation:
Leave unknown fields BLANK!
Variable | Supported Values | Usage |
---|---|---|
Critter Name | ||
Image File | filename on the elanthipedia server | |
MinCap | # | The minimum amount of weapons that is required to reasonably hunt this creature. |
MaxCap | # | The maximum amount of weapon skill that this creature will teach before it becomes not worth the effort. |
BodyType | (type) | The creatures body type, such as humanoid, etc. |
Skinnable | yes/y/no/n | Can the creature be skinned? |
Has Coins/Gems/Boxes | yes/y/no/n | Does the creature directly drop coins/gems/boxes? |
Evil | yes/y/no/n | Is the creature evil, undead, or cursed, such as the type affected by blessed equipment? |
Corporeal | yes/y/no/n | Must blessed weapons be used to strike the creature? |
Construct | yes/y/no/n | Can an Empath attack it without receiving Shock? |
BackStabbable | yes/y/no/n | Can the creature be backstabbed? |
Casts Spells | yes/y/no/n | Does the creature cast spells? |
Attack Range | All/Melee/Pole/Ranged/(Ranged/Melee) | What range can the creature attack from? |
Stealthy | yes/y/no/n | Does the creature use stealth on a regular basis? |
Special | yes/y/no/n | Does the creature have a special non-spell attack, including but not limited to poison or disease? Please give details in the main entry if so. |
Province | Forfedhdar, Ilithi, Therengia, Qi'Reshalia, Zoluren | List which provinces the creature can be found |
City | Which city the creature may be found near, or the region (such as Ker'leor) | |
MapList# | * {{rmap|Map #|Map Name}} | List the locations the creature can be found. |
Skin Name | <name> | The TAP of the skin. |
Skin Type | pelt/horn/etc. | The noun type of the skin. |
Weight | The weight of the skin. | |
Tannable | y/yes/n/no | Can you tan the skin? |
NumPieces | # | If tannable, how many pieces does it make? |
Crushable | # | Can you crush the "skin". |
RequiredRanks | # | Minimum ranks to skin the creature. |
MaxVal | # Kronars/Lirums/Dokoras | Maximum non-arranged value. Include currency type. |
MaxArrangedVal | # Kronars/Lirums/Dokoras | Maximum arranged value. Include currency type. |
Manipulated | yes/y/no/n | Can the creature be manipulated? Leave blank for unknown. |
InitCost | # | Concentration number necessary to beat the manipulation check (the critter will either become friendly or will immediately target you) |
Leave unknown fields BLANK!
Maintenance Cost is calculated and handled by the template, no user input required for this item.
{{Critter |Critter Name= |Image File= |MinCap= |MaxCap= |BodyType= |Skinnable= |Has Coins= |Has Gems= |Has Boxes= |Evil= |Corporeal= |BackStabbable= |Casts Spells= |Stealthy= |Special= |Attack Range= |Province= |City= |MapList= |Skin Name= |Skin Type= |Weight= |Tannable= |NumPieces= |RequiredRanks= |Crushable= |MaxVal= |MaxArrangedVal= |Manipulated= |InitCost= |Construct= |Poachable= }}