Dusk ogre: Difference between revisions

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Critter Name = Dusk Ogre |
Critter Name = Dusk Ogre |
Image File = duskogre.jpg |
Image File = duskogre.jpg |
MinCap = 60 |
MaxCap = 85? |
BodyType = biped |
Skinnable = No |
Skinnable = No |
Has Coins = Yes |
Has Coins = Yes |
Line 13: Line 16:
Corporeal = Yes |
Corporeal = Yes |
BackStabbable = Yes |
BackStabbable = Yes |
Poachable = No |
Poachable = No |
Casts Spells = No |
Casts Spells = No |
Attack Range = Melee |
Attack Range = Melee |
Stealthy = No |
Stealthy = No |
Special = No |
Special = No |
Poison = No |
Poison = No |
MapList = *[[RanikMap32a | West Wilds Tunnels(32a)]]
MapList = *[[RanikMap32a | West Wilds Tunnels(32a)]]



Revision as of 02:51, 12 October 2008

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Dusk Ogre
Duskogre.jpg
Agi Ref Str
? ? ?
Skill Cap 60 to 85?"?" can not be assigned to a declared number type with value 85.
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Evil / Undead No
Corporeal Yes
Stealth Attack Back Stab
Casts Spells No
Attack Range Melee"-melee" can not be assigned to a declared number type with value 1.
Stealthy No
Special Attacks No
Located:

Description

Slightly smaller than a troll, this dusk ogre looks like it has been covered in a skin of hardened lava. Its face is a twisted mask of hatred, its eyes large and glowing red as hot coals. Its hands flex open, flex closed slowly, continuously, as though fed by the memory of some fond dismemberment.

In Depth

Manipulation
Manipulatable Yes
Tier 1
Initial Cost 47
Maintenance Cost 15

Area

Some rooms are filled with roots that will catch you and put you in roundtime, up to 30 seconds. Escaping skill will reduce the roundtime by 1 second for each rank of escaping. 30 ranks in escaping is enough to avoid them completely.

Equipment/Loot

North of Passage:

South of Passage:

  • It is wearing a studded leather coat.
  • It is carrying an oval shield, a cudgel.