Template:WeaponProcess: Difference between revisions
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(massive bugfix (I'm an idiot!}) |
m (updated damage cap to correct value) |
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(15 intermediate revisions by one other user not shown) | |||
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<includeonly>{{#switch:{{lc:{{{ |
<includeonly>{{#switch:{{lc:{{{2}}}}} |
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|puncture damage is |
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|none=[[{{{2}}}::0 - none|None]] |
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|slice damage is |
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|poor=[[{{{2}}}::1 - poor|Poor]] |
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|impact damage is=[[{{{2}}}::{{{1}}}]] ([[{{{2}}} number::{{GearProcess|{{{1}}}|damage}}]]/28) |
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|low=[[{{{2}}}::2 - low|Low]] |
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|foi is |
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|fair=[[{{{2}}}::3 - fair|Fair]] |
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|balance is |
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|moderate=[[{{{2}}}::4 - moderate|Moderate]] |
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|suitedness is=[[{{{2}}}::{{{1}}}]] ([[{{{2}}} number::{{GearProcess|{{{1}}}|suitability}}]]/17) |
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|heavy=[[{{{2}}}::5 - heavy|Heavy]] |
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⚫ | |||
|great=[[{{{2}}}::6 - great|Great]] |
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|severe=[[{{{2}}}::7 - severe|Severe]] |
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|bone-crushing=[[{{{2}}}::8 - bone-crushing|Bone-Crushing]] |
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|devastating=[[{{{2}}}::9 - devastating|Devastating]] |
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|god-like=[[{{{2}}}::10 - god-like|God-Like]] |
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|not=[[{{{2}}}::0 - not|Not]] |
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|dismally=[[{{{2}}}::1 - dismally|Dismally]] |
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|poorly=[[{{{2}}}::2 - poorly|Poorly]] |
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|fairly=[[{{{2}}}::3 - fairly|Fairly]] |
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|reasonably=[[{{{2}}}::4 - reasonably|Reasonably]] |
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|well=[[{{{2}}}::5 - well|Well]] |
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|excellently=[[{{{2}}}::6 - excellently|Excellently]] |
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|superbly=[[{{{2}}}::7 - superbly|Superbly]] |
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|incredibly=[[{{{2}}}::8 - incredibly|Incredibly]] |
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|unbelievably=[[{{{2}}}::9 - unbelievably|Unbelievably]] |
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⚫ |
Latest revision as of 17:22, 5 December 2018
This is a plug in for Template:WeaponProperties. Variable one is the rating for damage, balance, or suitability, and variable 2 is the text which it will be semantically tagged with.