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! Category !! Method |
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! Category !! Method |
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| Ability || Use the lowest circle which it would be possible to gain the ability. |
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| Ability || Find the lowest circle which it would be possible to gain the ability, and use the highest minimum skill needed for that circle. |
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| Skill-Based || Highest skill required. |
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| Skill-Based || Use the lowest circle it would be possible to achieve that title, assuming they trained only minimum circle requirements. |
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| Spell || Use the lowest circle it would be possible to gain the spell, assuming they chose only prerequisits for each spell slot. |
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| Spell || Use the lowest circle it would be possible to gain the spell, assuming they chose only prerequisits for each spell slot, and use the highest minimum skill needed for that circle. |
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| Stat-based || Assume it's possible to gain 1 stat point per circle, starting from 10 at 1st. This is extremely arbitrary, but gives a convenient method. |
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After calculating these, use the highest number generated as its difficulty rating. |
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After calculating these, use the highest number generated as its difficulty rating. |
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{{cat|Properties}} |
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[[category:properties]] |
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Latest revision as of 03:00, 22 November 2010
This is a property for declaring the relative difficulty of a title.
This is calculated different ways for different categories of titles.
Category |
Method
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Ability |
Find the lowest circle which it would be possible to gain the ability, and use the highest minimum skill needed for that circle.
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Skill-Based |
Highest skill required.
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Spell |
Use the lowest circle it would be possible to gain the spell, assuming they chose only prerequisits for each spell slot, and use the highest minimum skill needed for that circle.
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Stat-based |
Assume it's possible to gain 1 stat point per circle, starting from 10 at 1st. This is extremely arbitrary, but gives a convenient method.
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After calculating these, use the highest number generated as its difficulty rating.