Box Traps: Difference between revisions

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#REDIRECT [[Locksmithing skill]]
----
*What you see :
**Looking into the keyhole you see what seems to be a pin lodged against the tumblers of the lock. Connected to the pin is a small shaft that runs downward into a shadow.
*Marked with :
**Some thoughtful soul has marked the surface of the lock with a drawing of a stick figure lying on a bed.
*Failure Action :
**"Without warning, a <box> begins to shake violently!"<br>
The box will bounce from room to room and eventually destroys the box. May randomly toss out the contents of the box as it's bouncing, as well as when it is destroyed.
*Area Affect : No
*Harvestable part :
*Dropped from :
**Goblins
----
*What you see :
**Two sets of six pinholes on either side of the oaken coffer's lock indicate that something is awry.
*Marked with :
*Area Affect : No
*Failure Action :
**"Careful not to jostle the oaken coffer, you reach down and scoop a pinchful of dirt from the ground. You feel like you've done a good job of blocking up the pinholes, until you peer closely to examine your handywork. At that moment, small puffs of blue powder shoot out of the unblocked pinholes and into your face.

: Almost immediately, you grow dizzy, tottering from side to side until finally collapsing to the ground, dead asleep."

This will cause you to fall asleep. You will have to WAKE up which takes about 30 seconds.
*Harvestable part :
*Dropped from :
**Goblins
----
*What you see :
**Examining the box for traps reveals a tiny glass tube filled with a black gaseous substance of some sort and a tiny hammer at the ready to do what it was designed for.
*Marked with :
**Some thoughtful soul has marked the surface of the lock with a drawing of several very happy looking stick figures.
*Area Affect : Yes
*Failure action :
Causes anyone in the room to randomly tell jokes. May cause Roundtimes or cause a character to drop to his/her knees.
*Harvestable part :
*Dropped from :
**Goblins
----
*What you see :
**While checking the box for traps, you notice a bronze seal over the box's lock. The seal is covered in strange runes and a glass sphere is embedded within it.
*Marked with :
**Some thoughtful soul has marked the surface of the lock with the stylized form of a pointed hat.
*Area Affect : No
*Failure action :
Drains mana and keeps it there for a few minutes. [[Uncurse]] can be used to prematurely end the effect.
*Harvestable part : a bronze seal
*Dropped from :
**Goblins
----
*What you see :
**You notice a tiny needle with a greenish discoloration on its tip hidden next to the keyhole.
*Marked with :
**Some thoughtful soul has marked the lock's surface with a straight line ending in a point that is outlined.
*Area Affect : No
*Failure action :
Inflicts standard poison in either hand.
*Harvestable part : a broken needle
*Dropped from :
----
*What you see :
**Out of the corner of your eye, you notice a glint of razor sharp steel hidden within a suspicious looking seam on the <box>.
*Marked with :
**Some thoughtful soul has scratched a stylized curved blade into the surface of the lock.
*Area Affect : No
*Failure action :
Chops off a random hand giving a very heavy bleeder.
*Harvestable part : a short curved blade
*Dropped from :
----
*What you see :
**A glistening black square, surrounded by a tight ring of fibrous cord, catches your eye.
*Marked with :
**Some thoughtful soul has marked the crude form of a stylized explosion on the front of the lock assembly.
*Area Affect : No
*Failure action :
Explodes the box causing damage to the hands and eyes.
*Harvestable part : a steel striker or a black cube
*Dropped from :
----
*What you see :
**Searching the <box> carefully, you notice a small notch beside a tiny metal lever on the front. Though it's hard to see, there also appears to be a liquid-filled bladder inside the notch.
*Marked with :
**Some thoughtful soul has marked the surface of the lock with a stylized drawing of a flame.
*Area Affect : No
*Failure action :
A two stage trap. First Failure soaks the Disarmer in naptha. Second failure will ignite the naptha causing damage to various parts of the body and inflicting a hefty damage to vitality. The naptha will eventually evaporate if it's not ignited.
*Harvestable part :a metal spring
*Dropped from :
----
*What you see :
**You find a series of openings on the front of the <box< concealing the points of several wickedly barbed crossbow bolts
*Marked with :
**Some thoughtful soul has marked the surface of the lock with the form of a stylized crossbow
*Area Affect : No
*Failure action :
Fires 1-4 crossbow bolts at the target.
*Harvestable part: a tightly coiled spring
*Dropped from :
----
*What you see :
**You notice two silver studs right below the keyhole which look dangerously out of place there.
*Marked with :
**Some thoughtful soul has marked the surface of the lock with the form of a stylized bolt of lightning.
*Area Affect : No
*Failure action :
Discharges an electrical bolt at the Disarmer. Causes Nerve and vitality damage and inflicts a stun.
*Harvestable part: some silver studs
*Dropped from :
----
*What you see :
**As you look closely, you notice a tiny hole right next to the lock which looks to be a trap of some kind.
*Marked with :
**Some thoughtful soul has marked the lock's surface with a stylized picture of something spraying out of a small hole.
*Area Affect : No
*Failure action :
Sprays a random body part with acid. Will damage armor if some is worn, but will prevent wounds and vitality damage
*Harvestable part :a glass reservoir
*Dropped from :
----
*What you see :
**While checking the caddy with an careful eye, you notice a small glowing rune hidden inside the box near the lock.
*Marked with :
**Some thoughtful soul has marked the surface of the lock with a stylized drawing of what appears to be a tortured soul.
*Area Affect : No
*Failure action :
Curses the box so that it can not be dropped/stowed/dismantled. You will need a [[Cleric]] with [[Uncurse]] to break the curse or a [[Warrior Mage]] with [[Warrior_Mage_Cantrips#Flashpoint|Flashpoint]].
*Harvestable part : a broken rune
*Dropped from :
----
*What you see :
**Imbedded in the front of the iron coffer is a small glass tube of milky-white opacity. Small black dots bounce inside, though the lack of transparency makes it impossible to be certain what they are.
*Marked with :
**Some thoughtful soul has marked the surface of the lock with a drawing of a flea wearing a big goofy smile. Who knew fleas had teeth?
*Area Affect : No
*Failure action :
Causes to Disarmer to be covered in fleas that inflict vitality damage and random Roundtimes. You will need to find a body of water atleast ankle deep to wash away the fleas.
*Harvestable part : a tiny hammer
*Dropped from :
----
*What you see :
**You notice a vial of lime green liquid just under the coffer's lid. The stopper is attached so that the vial will open when the top is lifted.
*Marked with :
**Some thoughtful soul has marked the surface of the lock with a stylized vaporous cloud.
*Area Affect : Yes
*Failure action :
Releases a cloud of Chlorine gas that will poison everyone in the room.
*Harvestable part :a sealed vial
*Dropped from :
----
*What you see :
**The glint of silver from the tip of a dart and a slight smell of almonds catches your attention as you go over the <box>.
*Marked with :
**Some thoughtful soul has marked the surface of the lock with a simple drawing of a dart.
*Area Affect : No
*Failure action :
Inflicts cyanide poison.
*Harvestable part :
*Dropped from :
----
*What you see :
**You notice a tiny needle with a rust colored discoloration on its tip hidden next to the keyhole.
*Marked with :
**Some thoughtful soul has marked the surface of the lock with the form of a stylized short needle with a diagonal mark through its base.
*Area Affect : No
*Failure action :
Inflicts nerve poison.
*Harvestable part : a short needle
*Dropped from :

Latest revision as of 14:20, 12 January 2022

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