Goblin: Difference between revisions

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[[Category:Bestiary]]
#REDIRECT [[:Category:Goblin]]
[[Category:Zoluren Creatures]]
[[Category:Crossing Creatures]]
[[Category:Tiger Clan Creatures]]
[[Category:Therengia Creatures]]
[[Category:Riverhaven Creatures]]
[[Category:Ilithi Creatures]]
[[Category:Shard Creatures]]
__NOTOC__
{{Critter at a Glance |
Critter Name = Goblin |
Image File = goblin.jpg |
MinCap = 17 |
MaxCap = 42 |
BodyType = biped |
Skinnable = Yes |
Has Coins = Yes |
Has Gems = Yes |
Has Boxes = Yes |
Evil = No |
Corporeal = Yes |
BackStabbable = Yes |
Poachable = No |
Casts Spells = No |
Attack Range = Melee |
Stealthy = No |
Special = No |
Poison = No |
MapList = *[[RanikMap4 | The Woodland Path (4)]]
*[[RanikMap3 | Lake of Dreams (3)]]
*[[RanikMap31 | Northeast Wilds (31)]]
*[[RanikMap66 | Fallow Fields (66)]]

}}==Description==
The field/wildland goblin is unusual and not quite like anything you have ever set eyes on. You're not sure just what to make of it.

==In Depth==
{| style="float: right;"
|{{Critter Skin |
Skin Name = A Field/Wildland Goblin Skin |
Skin Type = Skin |
Weight = 7 |
Tannable = Yes |
NumPieces = 2 |
Crushable = No |
RequiredRanks = 10 |
MaxValKro = 15 |
MaxValLir = 16 |
MaxValDok = 10 |
MaxArrangedKro = |
MaxArrangedLir = |
MaxArrangedDok = |
}}
|-
|{{Manipulation |
Manipulated = yes |
InitCost = 33 |
InitCost2 = |
InitCost3 = |
InitCost4 = |
InitCost5 = |
}}
|}
===Equipment/Loot===
====Near the [[RanikMap3 | Lake of Dreams]]====
* It is wearing a {{cloot|a|hooded cloak}}.
* It is carrying a {{cloot|w|dagger (1)|dagger}}.
====Along the [[RanikMap4 | Woodland Path]]====
* It is wearing a hooded cloak.
* It is carrying a {{cloot|s|target shield}}, a {{cloot|w|short sword}}.
====[[RanikMap66 | Fallow Fields]]====
* It is wearing a hooded cloak.
* It is carrying a target shield, a short sword.
====[[RanikMap31|Wildlands]]====
It is wearing some {{cloot|a|leather greaves}}, a hooded cloak.
It is carrying a {{cloot|w|carving knife}}.

Note:: There are no [[Crazed Madman|Madmen]] out the West Gate of Crossing. There are armed and unarmed goblins only.

{{-}}

Note::: Armed goblins are a bit harder than unarmed goblins. There are unarmed goblins outside the West Gate of the Crossings: take the first south after the path, then the first southwest, then head southwest. Look at the goblins to make sure you're in the right place.

NOTE::: I can skin fine with 20 ranks of [[Skinning skill|skinning]] with a skinning knife. With a medium edged weapon, however, I can skin about 1 out of every 4 goblins. Skinning goblins with a skinning knife probably only takes about 15 ranks of skinning.

Please Note::: I have 41 [[Shield Usage skill]] and I still get hit by armed goblins.<br>
<br>
Armed goblins (West of Crossing) appear to stop teaching armor and evasion in the early 40s, shield at 47, backstabbing at 60.



== References ==
[http://www.play.net/dr/info/bestiary/creature.asp?creature=275 Play.net Field Guide to Beasts & Wildlife : Goblin]

Latest revision as of 21:41, 24 March 2010

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