Khri Calm: Difference between revisions

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(Lowered circle req, available at 14, probably earlier.)
 
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{{GuildAbility
{{Khri
|name=Calm
|name=Calm
|guild=thief
|prereqs=[[Khri Focus|Focus]], 30th circle
|prereqs=Focus, 14th
|slots=2
|diff=Tier 2
|type=khri
|contest1=-
|contest2=-
|skill=Utility
|path=Potency
|cost=25 [[Concentration]]
|costs=25
|desc=Kalag the Sly lectures, "A calm mind is the key to victory in many situations. While brawn or speed can get you out of physical trouble, this khri will help you rid yourself of any magical trouble that may be affecting you.
|buffs=No buffs
|debuffs=No debuffs
|dtype=No damage
|htype=No heal
|effect=Indiscriminate self dispel.
|messaging=Placing all of your thoughts and emotions aside, you attempt to mentally expel any foreign influences.
|teacher=Varsyth
|teacher=Varsyth
|cost=24
|desc=Varsyth lectures, "A calm mind is the key to victory in many situations. While brawn or speed can get you out of trouble, discipline helps you avoid getting into it in the first place. This meditation also aids against things that would disturb your composure. You must have advanced to the thirtieth circle before I will teach it to you."
|effect=Those who are under the influence of the Calm meditation are shielded from the effects of fear, intimidation, or mental assault. Most report that they feel better able to concentrate even beyond that, as well.
|messaging=Placing all of your worries and concerns aside, you mentally wall them off where they no longer bother you. Soon, your inward calm seems unshakeable.
|tree=Potency
|special=n
|combo=n
}}
}}
==Notes==
*Provides protection from [[Barbarian]] [[Roars]] and [[WvW]] spells.
*Boosts discipline. The max boost is +12disc. This was tested by Zihnj using the concentration formulas for starting khri. Knowing the cost of starting a combination of khri and assuming none of the other khri used boost concentration stats, you can solve for how much concentration you have left that is due to the discipline boost, and thus the size of the discipline boost. Eight different combinations were tested and all produced the result that calm boosts discipline at most +12.

Latest revision as of 19:32, 14 September 2020

Thief thumb.jpgThief Guild
Calm
Requirements: Focus, 14th
Slot Cost: 2
Difficulty: Tier 2
Type / Skill: khri / utility
Use Cost: 25 Concentration
Path: Potency
Description: Kalag the Sly lectures, "A calm mind is the key to victory in many situations. While brawn or speed can get you out of physical trouble, this khri will help you rid yourself of any magical trouble that may be affecting you.
Effect: Indiscriminate self dispel.
Messaging: Placing all of your thoughts and emotions aside, you attempt to mentally expel any foreign influences.