Item:Omnipresent adventurer's seal: Difference between revisions
(Created page with "{{Item |noun=seal |look=Formed into the shape of a stylized compass rose, the seal is cast from dawnfire steel. |MTag=dawnfire steel |STag=compass rose |ptype=other |verby=No...") |
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|noun=seal |
|noun=seal |
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|look=Formed into the shape of a stylized compass rose, the seal is cast from dawnfire steel. |
|look=Formed into the shape of a stylized compass rose, the seal is cast from dawnfire steel. |
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|MTag=dawnfire steel |
|MTag=dawnfire steel, steel |
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|STag=compass rose |
|STag=compass rose |
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|ptype=other |
|ptype=other |
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|weight=5 |
|weight=5 |
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|appcost=6562500 |
|appcost=6562500 |
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|lsize=1 |
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|wsize=1 |
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|hsize=1 |
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|enchanted=No |
|enchanted=No |
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|rarity=auction |
|rarity=auction |
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|fname=No |
|fname=No |
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}} |
}} |
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Faint motes of blue light gather about the adventurer's seal in response to your connection.<br/> |
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⚫ | |||
You sense a pattern related to Enlightened Geometry deep within the magical device.<br/> |
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A subtle variation, or extension, has been made to the pattern, but you can't quite fathom its significance. |
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* {{com|tap}} |
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⚫ | |||
<div style="margin-left: 25px;>{{RoomDescription |
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|roomname=Workshop Foyer |
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⚫ | |desc=A gilded mirror hangs above a vase of roses sitting on a polished cherry side table. The gilt frame lends sparkle to the ivory silk which papers the walls. Several open doors line the room, each leading to a different town in the lands. You also see a Ratha door, a Shard door, a Muspar'i door, a Langenfirth door, a Rossman's door, a Mer'Kresh door, a Surlaenis door, a Leth Deriel door, a Crossing door, an Ain Ghazal door, a Hibarnhvidar door, a Therenborough door and a Riverhaven door.<br>Obvious exits: none |
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}}</div> |
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⚫ | |||
* {{tt|go shard door}} |
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<div style="margin-left: 25px;> |
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{{verbs}} |
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⚫ | |||
{{RoomDescription |
{{RoomDescription |
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|roomname= |
|roomname=Workshop Foyer |
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⚫ | |desc=A gilded mirror hangs above a vase of roses sitting on a polished cherry side table. The gilt frame lends sparkle to the ivory silk which papers the walls. Several open doors line the room, each leading to a different town in the lands. You also see a Ratha door, a Shard door, a Muspar'i door, a Langenfirth door, a Rossman's door, a Mer'Kresh door, a Surlaenis door, a Leth Deriel door, a Crossing door, an Ain Ghazal door, a Hibarnhvidar door, a Therenborough door and a Riverhaven door.<br/>Obvious exits: none. |
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|desc=The extravagance of the eastern quarter of Shard is evident here; milk-white marble railings gleam on the cloudiest days. The marble and the life-sculpted deobar supports show that no expense was spared in olden times, and the new paving stones that cover the roadway blend unobtrusively with the old construction. You also see the East city gates, the city wall, a festive meeting portal and a stately amphitheater portal.<br>Obvious paths: east. |
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}} |
}}|-|}} |
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{{verb|tap|You tap the adventurer's seal. Strong motes of light gather but are quickly dispersed as if a hand swatted them aside.|-||no teleport area}} |
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{{verb|tap|You tap the adventurer's seal. Faint motes of light gather around it but quickly fade.|-||cooldown}} |
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Latest revision as of 16:29, 27 March 2022
omnipresent adventurer's seal | |
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Look: | Formed into the shape of a stylized compass rose, the seal is cast from dawnfire steel. |
Weight: | 5 stones |
Metal: | Unknown |
Appraised Cost: | 6562500 Kronars5,250,000 Lirums <br />4,735,500 Dokoras <br />6,562.5 LTBpoints <br />6,562.5 Tickets <br />6,562.5 Scrips <br /> |
Properties: | This is an item.
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Dimensions: | 1 length x 1 width x 1 height |
Sources: | Source is Droughtman's Challenge 441/Raffle, Canvas carryall pinned with an agonite map |
Faint motes of blue light gather about the adventurer's seal in response to your connection.
You sense a pattern related to Enlightened Geometry deep within the magical device.
A subtle variation, or extension, has been made to the pattern, but you can't quite fathom its significance.
Hearthstone item that can teleport the player once every hour to transportation hub room [Workshop Foyer].
Verb | Actions |
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TAP | First Person: Motes of shadow gather all about you. With a stomach-lurching sensation of falling, your surroundings drop away and you suddenly find yourself elsewhere... [Workshop Foyer] |
No messaging for second person. | |
Third person messaging needed. | |
TAP (no teleport area) | First Person: You tap the adventurer's seal. Strong motes of light gather but are quickly dispersed as if a hand swatted them aside. |
No messaging for second person. | |
Third person messaging needed. | |
TAP (cooldown) | First Person: You tap the adventurer's seal. Faint motes of light gather around it but quickly fade. |
No messaging for second person. | |
Third person messaging needed. |