Weapon:Damaris pasabas: Difference between revisions

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(Created page with "{{Weapon |noun=pasabas |newapp2=Yes |look=- |MTag=- |range=melee |adraw=No |type=ME |puncture=great |slice=fair |impact=low |fire=no |cold=no |electric=no |foi=dismally |balan...")
 
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{{Weapon
{{Weapon
|name=Damaris pasabas
|noun=pasabas
|noun=pasabas
|newapp2=Yes
|newapp2=Yes
Line 18: Line 19:
|construction=practically invulnerable
|construction=practically invulnerable
|metal=yes
|metal=yes
|verby=No
|weight=30
|atmos=No
|wearloc=-
|wearloc=-
|weight=30
|enchanted=No
|enchanted=No
|rarity=auction
|sourcetype=-
|sourcetype=-
|fname=No
|fname=No
}}
}}
{{DamarisWeapon}}
You believe you could COMBINE a Damaris pasabas with another Damaris weapon, storing up to 5 weapons in shadow.

Latest revision as of 21:27, 3 February 2022


Damaris pasabas
Look: You see nothing unusual.
Type: Medium Edged
Range: melee
Puncture: great (11/28)
Slice: fair (5/28)
Impact: low (3/28)
Fire: no (0/28)
Cold: no (0/28)
Electric: no (0/28)
Force of Impact: dismally (2/17)
Balance: extremely well (11/17)
Suitedness: poorly (3/17)
Construction: practically invulnerable (18/18)
Metal: Yes
Weight: 30 stones
Appraised Cost: Unknown
Properties:
Dimensions: ? length x ? width x ? height
Sources: Source is Su Helmas 440: Entrapped/Raffle, Canvas bag pinned with a diacan panther


About Damaris Weapons

Damaris weapons can be combined and TURNed to swap weapon forms. The weapons come with 5 weapon slots and 180-days of TURNing. Potency crystals will add 5 slots each until it hits a max of 15 weapons and infuser stones will add another 180-days of TURNing each.

Damaris weapons can be COMBINEd and REMOVEd at the wielder's whim.

Weapon damage impacts the weapon's current form, regardless of which weapon incurred the damage. Only the current weapon needs to be repaired to remove damage.