Weapon:Icesteel halberd with a zingana handle: Difference between revisions
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(Created page with "{{Weapon |noun=halberd |newapp2=Yes |look=Pale blue metal tops the weapon, fashioned into the typical three-part halberd head. The shaft is fashioned from a yellow wood that...") |
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|construction=rather reinforced |
|construction=rather reinforced |
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|metal=yes |
|metal=yes |
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|verby=No |
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|pcrystal=No |
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|atmos=No |
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|istone=No |
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|weight=60 |
|weight=60 |
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|rarity=festival |
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|lsize=22 |
|lsize=22 |
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|wsize=2 |
|wsize=2 |
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|hsize=1 |
|hsize=1 |
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|enchanted=No |
|enchanted=No |
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|generator=No |
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|sourcetype=- |
|sourcetype=- |
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|special=verby |
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|fname=No |
|fname=No |
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}} |
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{{VERBSHaftedWeapon|icesteel|zingana|halberd}} |
Latest revision as of 21:21, 20 November 2024
icesteel halberd with a zingana handle | |
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Look: | Pale blue metal tops the weapon, fashioned into the typical three-part halberd head. The shaft is fashioned from a yellow wood that is streaked with dark stripes that run throughout the grain. |
Type: | Polearms |
Range: | pole |
Puncture: | very heavy (10/28) |
Slice: | very heavy (10/28) |
Impact: | somewhat fair (4/28) |
Fire: | no (0/28) |
Cold: | no (0/28) |
Electric: | no (0/28) |
Force of Impact: | poorly (3/17) |
Balance: | decently (6/17) |
Suitedness: | reasonably (7/17) |
Construction: | rather reinforced (11/18) |
Metal: | Yes |
Weight: | 60 stones |
Appraised Cost: | 5,000,000 Kronars4,000,000 Lirums <br />3,608,000 Dokoras <br />5,000 LTBpoints <br />5,000 Tickets <br />5,000 Scrips <br /> |
Properties: | |
Dimensions: | 22 length x 2 width x 1 height |
Sources: | Source is Natural Halberd, Halberdashery |
Verb | Actions |
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BOW | First Person: Leaning on your icesteel halberd, you bow deeply from the waist. |
No messaging for second person. | |
Third Person: <Player> leans on <his/her> icesteel halberd and bows deeply from the waist. | |
CLEAN | First Person: You wipe at the zingana haft of your halberd, eventually cleaning all the dirt away. |
No messaging for second person. | |
Third Person: <Player> wipes at the zingana haft of <his/her> icesteel halberd, eventually cleaning all the dirt away. | |
CLUTCH | First Person: You wrap your hands around the zingana haft of your halberd and clutch it tightly. |
No messaging for second person. | |
Third Person: <Player> wraps <his/her> hands around the zingana haft of <his/her> halberd and clutches it tightly, <his/her> knuckles turning white with the effort. | |
FIDGET | First Person: You fidget with your halberd, drumming your fingers on the zingana of the haft. |
No messaging for second person. | |
Third Person: <Player> fidgets with <his/her> halberd, drumming <his/her> fingers on the zingana of the haft. | |
FLIP | First Person: You casually flip your icesteel halberd upside down and then back right side up. |
No messaging for second person. | |
Third Person: <Player> casually flips <his/her> icesteel halberd upside down and then back right side up. | |
PAT | First Person: You pat the zingana haft of your halberd, checking for damage. |
No messaging for second person. | |
Third Person: <Player> pats the zingana haft of <his/her> halberd, checking for damage. | |
PET | First Person: You run your hands along the zingana haft of your halberd, staring into the distance as you think. |
No messaging for second person. | |
Third Person: <Player> runs your hands along the zingana haft of <his/her> halberd, icesteel <color> eyes lost in thought. | |
PINCH | First Person: You hold your icesteel halberd outstretched between your fingers. |
No messaging for second person. | |
Third Person: <Player> holds <his/her> icesteel halberd outstretched between your fingers. | |
SLAP | First Person: You slap your icesteel halberd with the palms of your hands. |
No messaging for second person. | |
Third Person: <Player> slaps <his/her> icesteel halberd with the palms of <his/her> hands. | |
WAVE | First Person: Lifting your icesteel halberd, you wave it idly through the air. |
No messaging for second person. | |
Third Person: <Player> lifts <his/her> icesteel halberd and waves it idly through the air. |