Truffenyi's commune walkthrough: Difference between revisions

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(Fixed a few minor typos, added clarification and a missing step.)
 
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Get favor orbs of the three gods that your altar depicts and put them in your altar. Close it then PRAY ALTAR. The altar should burst into flame (giving you light hand bleeders in the process) if you have all 3 correct. If only 1 is correct there will be a slight whine from the altar. If you have two correct orbs you will receive a message about profound emptiness washing over you. Your burning altar will turn into a vial on the ground. Pick it up.
Get favor orbs of the three gods that your altar depicts and put them in your altar. The Crossing temple has altars for light, neutral and dark aspects. purchase parchment primer paper for you immortal and aspect in dirge from a somber shaman. clean altars and sacrifice parchment, add orbs to altar then. Close it then PRAY ALTAR. The altar should burst into flame (giving you light hand bleeders in the process) if you have all 3 correct. If only 1 is correct there will be a slight whine from the altar. If you have two correct orbs you will receive a message about profound emptiness washing over you. Your burning altar will turn into a vial on the ground. Pick it up.


Before starting the next part make sure you have at least 3 hours to spend. Try to drink the vial and you'll be get a message like this:
Before starting the next part make sure you have at least 3 hours to spend. Try to drink the vial and you'll be get a message like this:
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Eventually you'll get a message like this (it has taken up to 2 hours, 47 minutes):
Eventually you'll get a message like this (it has taken up to 2 hours, 47 minutes):


* A stern voice surrounds you, "Rishlu, you have my attention, though really you are never far from my sight. I know you have sacrificed, and you have been devout. If you could see yourself through my eyes, you'd know how you shine in a sea of greys. Search out my shrine on the streets of Therenborough, as only the pure may find where it is."
* A stern voice surrounds you, "Name, you have my attention, though really you are never far from my sight. I know you have sacrificed, and you have been devout. If you could see yourself through my eyes, you'd know how you shine in a sea of greys. Search out my shrine on the streets of Therenborough, as only the pure may find where it is."


====Fasting Visions====
====Fasting Visions====
match your vision with the immortal aspect below
Note: With the last favor from Dergati (Dark Aspect), for each vision I pray to the dark aspect of that god and it works just fine.


=====Neutral Aspects=====
=====Neutral Aspects=====
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|Drogor||Your vision fades and you see yourself facing a crackling fire next to the shore of a lake. Lined up along the edge of the peaceful shallows, dark-skinned Elves dance rhythmically in ankle-deep water. A humpbacked chub breaks the surface of the lake, leaping toward one of the dancers. She deftly catches the fish, drives a sharpened stick through it, and sets it over the nearby fire. The smell of cooking meat tempts your senses, but whenever you begin to move forward, the Elf standing over the fire stares at you shaking her head.
|Drogor||Your vision fades and you see yourself facing a crackling fire next to the shore of a lake. Lined up along the edge of the peaceful shallows, dark-skinned Elves dance rhythmically in ankle-deep water. A humpbacked chub breaks the surface of the lake, leaping toward one of the dancers. She deftly catches the fish, drives a sharpened stick through it, and sets it over the nearby fire. The smell of cooking meat tempts your senses, but whenever you begin to move forward, the Elf standing over the fire stares at you shaking her head.
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|Huldah||Your vision fades and you see yourself seated in a small chapel. A young man lies at the front of the room, his father weeping over him. Surrounding the body, offerings of fruits and grains tempt your appetite, but you know they are needed for the ritual to come. A man dressed in priest's robes approaches the father and accepts a pouch of coins before ushering you and the other hopeful mourners out of the chamber. Glancing back, you take in one final look at the assortment of foods before the door shuts behind you.
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|Idon||Your vision fades and you see yourself seated in the front row of a concert hall. The lights on the stage center on a beautiful young woman who is standing alone, singing the most entrancing music you've ever heard. Tears stream down the faces of nearby listeners, but you can't maintain your attention any longer as your hunger has reached a ravenous point. Three encores is already enough, but judging from the reaction of the crowd, you're sure there will be more. If you leave before the singer is finished you'll draw the scorn of the other concert goers, so you continue to sit and hope your hunger will subside on its own.
|Idon||Your vision fades and you see yourself seated in the front row of a concert hall. The lights on the stage center on a beautiful young woman who is standing alone, singing the most entrancing music you've ever heard. Tears stream down the faces of nearby listeners, but you can't maintain your attention any longer as your hunger has reached a ravenous point. Three encores is already enough, but judging from the reaction of the crowd, you're sure there will be more. If you leave before the singer is finished you'll draw the scorn of the other concert goers, so you continue to sit and hope your hunger will subside on its own.
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Head to Therenborough and {{tt|search shrine}} around. The location is not static; it has been found at Claymore Court, a couple rooms west of Claymore Court, past the arch near the Cleric shop, and near the public baths. Don't be alarmed if you don't get special messaging while searching, as it only seems to message when you've actually found the shrine. Once you find the shrine, {{tt|kneel}} and {{tt|Pray Truffenyi}} and you'll fall asleep and wake in a forest clearing. {{tt|Go Gap}} and you'll confront a magpie, follow it to the east and there'll be a weasel holding a stick. {{tt|Jump weasel}} until it's on the edge of the branch then {{tt|whistle magpie}}. Immediately after, {{tt|jump weasel}} again and you'll fall into the pit.
Head to Therenborough and {{tt|search shrine}} around. The location is not static; it has been found at Claymore Court, a couple rooms west of Claymore Court, past the arch near the Cleric shop, one south of the Cleric shop, near the public baths, and near the Village Chapel. Don't be alarmed if you don't get special messaging while searching, as it only seems to message when you've actually found the shrine. Once you find the shrine, {{tt|kneel}} and {{tt|Pray Truffenyi}} and you'll fall asleep and wake in a forest clearing. {{tt|Go Gap}} and you'll confront a magpie, follow it to the east and there'll be a weasel holding a stick. {{tt|Jump weasel}} until it's on the edge of the branch then {{tt|whistle magpie}}. Immediately after, {{tt|jump weasel}} again and you'll fall into the pit.


In the pit you need to {{tt|stand}} and {{tt|pull ox}} until it stands, revealing a rock. {{tt|stand}} and {{tt|get rock}} and the magpie will come drop some twine. {{tt|Get twine}} and then {{tt|tie twine to stick}}. Then, {{tt|tie rock to stick}} to make a shovel. Then, {{tt|dig}} and keep going until you get a message that you've finished the ramp. This takes quite a bit of digging. {{tt|push ox}} to get it up the ramp. {{tt|go ramp}} to follow him up the ramp and he'll start talking to you. After he's done you'll go unconscious again and wake up in the shrine in Theren. You now have the commune.
In the pit you need to {{tt|stand}} and {{tt|pull ox}} until it stands, revealing a rock. {{tt|stand}} and {{tt|get rock}} and the magpie will come drop some twine. {{tt|Get twine}} and then {{tt|tie twine to stick}}. Then, {{tt|tie rock to stick}} to make a shovel. Then, {{tt|dig}} and keep going until you get a message that you've finished the ramp. This takes quite a bit of digging. {{tt|push ox}} to get it up the ramp. {{tt|go ramp}} to follow him up the ramp and he'll start talking to you. After he's done you'll go unconscious again and wake up in the shrine in Theren. You now have the commune.

Latest revision as of 18:25, 21 December 2022

Caution.png SPOILER ALERT!
This article reveals in-game secrets, spoilers, walkthroughs, or other information not intended for general knowledge in-game.

You have to complete this quest to circle past 60. If you're already 150 go to a guild leader and ask about quest.

If you are a Free accounts player you will also need to stop by the Town Hall citizenship office and ASK the clerk about VISA or TRAVEL for a temporary travel visa.

The quest starts off with your guild leader giving you a Miniature altar and giving you the clue of having to gain the attention of a Deity from each Alignment. Your altar itself is the clue for which Deities you need to gain the attention of. The front is in the form of a Neutral deity's animal interacting with the symbol of a Light Aspect. The back will depict the Dark Aspect.


Example:

>look altar

A carving along the front of the miniature altar depicts a raven perched on a scythe. On the back, another carving depicts a small desert village ravaged by a sand storm, the well in the center almost completely covered over. Inside, three round indentations are carved along the bottom of the altar.

Neutral deity's animal: raven

Light Aspect Symbol: scythe

Dark Aspect: Dergati


Below are the some of the known Clues and Gods they align to.


Altar Description

Neutral Clue
Kertigen Raven
Hodierna Unicorn
Meraud Wolf
Damaris Panther
Everild Boar
Truffenyi Ox
Hav'roth Cobra
Eluned Dolphin
Glythtide Ram
Tamsine Cat
Faenella Wren
Chadatru Lion
Urrem'tier Scorpion
Light Clue
Divyaush wrapped gift
Berengaria sheath of grain
Firulf black staff
Phelim batch of feathers
Kuniyo carrying a bundle of pelts
Alamhif toy bridge(?)
Peri'el Seashell
Lemicus lodestone
Saemaus wedding ring
Albreda olive laurel
Murrula silver flute
Rutilor intricate sword
Eylhaar scythe
Dark Clue
Zachriedek an overloaded wagon travelling toward a wooden bridge. The supports look rotten and cracked.
Asketi a long row of dismembered bodies leading toward a broken altar.
Kerenhappuch a disheveled man weeping behind two women who are locked in combat.
Dergati a small desert village ravaged by a sand storm, the well in the center almost completely covered over
Trothfang a riotous party. Wine sloshes out of full cups held by people around the table, while other figures are slumped over in their chairs, dark pools around their feet.
Huldah a tithe box sitting outside of a small chapel, the tail of a snake disappearing into the slot.
Ushnish a scene of wilted crops interspersed with livestock lying supine a rough texture to the carving is noticeable above each animal.
Drogor a simply dressed mage sleeping underneath an elm tree during a downpour. A spellbook sits open on a nearby picnic table.
Be'ort a haggard looking Gnome lying on his side and clutching his knees in his arms. A crooked smile stretches across his face as he stares at a roach crawling in front of him.
Harawep the outskirts of a small village the trees skirting the border are fully engulfed in flames.
Idon young woman walking away from an orphanage.
Botolf a man walking down the aisle of a courtroom. On either side of the man, a group of figures raise their fists toward him, while a woman sits near the front of the group weeping.
Aldauth a long beach after a horrific battle. A few figures seem to be crawling away from the tide.

Get favor orbs of the three gods that your altar depicts and put them in your altar. The Crossing temple has altars for light, neutral and dark aspects. purchase parchment primer paper for you immortal and aspect in dirge from a somber shaman. clean altars and sacrifice parchment, add orbs to altar then. Close it then PRAY ALTAR. The altar should burst into flame (giving you light hand bleeders in the process) if you have all 3 correct. If only 1 is correct there will be a slight whine from the altar. If you have two correct orbs you will receive a message about profound emptiness washing over you. Your burning altar will turn into a vial on the ground. Pick it up.

Before starting the next part make sure you have at least 3 hours to spend. Try to drink the vial and you'll be get a message like this:

  • You tilt the vial back, but the liquid doesn't pour out. Seemingly repelled by your attempt to drink it, the murky substance pools at the back of the vial. A cacophony of voices rises in your ears, composed of disjointed whispers, foul phrases and lyrical singing that blend together until they speak in unison, "We see you, child, your bodily shell like clay unfinished in form even when your soul shines like the stars. You hold in your hand a remedy for that condition, though peril awaits should you falter. Drink and begin to cleanse if you are ready, but let nothing else pass your lips until you are done with your task. While you fast you will be tested, so remember two things. Leave temptation behind, and aid will be given if you know who to ask.

Drink again to start the next part. During this part I'm pretty sure you can't eat or drink anything or you get poison and die. This is a really long part with a lot of waiting. You can do other stuff during this part but don't miss the visions. Food will appear in your hand from time to time but get rid of it as soon as possible. You'll also get visions, when you get these you'll have to pray to a Light aspect that correlates with the vision. If you're not sure just pray to all the Dark/Neutral/Light Gods (whichever your last favor was with). You should have enough time to get them all.

Eventually you'll get a message like this (it has taken up to 2 hours, 47 minutes):

  • A stern voice surrounds you, "Name, you have my attention, though really you are never far from my sight. I know you have sacrificed, and you have been devout. If you could see yourself through my eyes, you'd know how you shine in a sea of greys. Search out my shrine on the streets of Therenborough, as only the pure may find where it is."

Fasting Visions

match your vision with the immortal aspect below

Neutral Aspects
Light Aspects
Immortal Vision
Divyaush Your vision fades and you suddenly see yourself working in front of a glowing forge. You strike down with your hammer over a broken piece of armor, but each well-intentioned blow just adds to the disrepair. You know that your increasing hunger is the cause of your poor workmanship, but your work must get finished before you can stop to eat.
Berengaria Your vision fades and you see yourself toiling in a dusty field. Each withered crop you toss aside accompanies a sad rumbling in your belly. You continue up the slope, knowing full well each plant you uproot will be the same, but you must carry on -- others depend on you.
Kuniyo Your vision fades and you see yourself huddled in front of a fire in an icy cavern, the frozen form of your companion a few feet away. Dizzy and weak with hunger, you stare at the remains of your friend. In your mind, you know they will find you soon, but the only thing that separates you being found alive or dead is if you eat.
Peri'el Your vision fades and you see yourself surrounded by occupied cots. The air is still and silent now that the last patient has passed, another painless surrender to the affliction that has consumed everyone around you. Had you not been working so tirelessly to save them, you might have been one of the many who drank from the tainted well. Now with no one left to save, you feel your thirst renew. One final drink and you're back with those you love, quickly and peacefully. Otherwise, you will suffer on alone, tormented by the pasty husks around you, until thirst takes you.
Lemicus Your vision fades and you see yourself alone on a raft, calm seas in all directions. The cloudless sky above lends you no respite from the burning rays of sunlight cast down, your thirst already compelling you toward your final act. You reach down and scoop a handful of salty water to drink. Though your mind tells you that death will follow quickly from drinking, your body can't much longer resist the urge to let slide that cool wet liquid across your lips.
Albreda Your vision fades and you see yourself as a young child sitting in the corner. You watch your parents eating at the table quietly, casting disapproving looks at you each time your stomach growls. The fire that burnt down the barn wasn't your doing, but they blamed you anyways, and your discontent burns more fiercely than your hunger.
Murrula Your vision fades and you find yourself travelling the desert. It's been two days since the bandits made off with your supplies, and your body is nearing exhaustion. You've been smart to sleep during the day, but even travelling at night the dry air slowly sucks the life from you. At least you know where you are, but unfortunately it's far too long a trip in any direction to find water.
Rutilor Your vision fades and you see yourself tired and sore after a long day of harvesting crops. You walk alongside a team of oxen that haul your goods as you wind your way back home. As you round the final bend you spy the local tax collector surrounded by a contingent of armed men standing between you and your home. You knew they would come, but you did not expect them this soon. There wasn't even enough time to hide away sufficient food to keep your family fed through the winter. Already you feel the pangs of hunger suffered last year as your mind screams, "They take too much! How will we survive?"
Saemaus Your vision fades and you see yourself sitting on a bar stool. The bartender stands off to the side wiping out a mug with a smudged cloth. Sunlight beams in through the window showing no other patrons, and you're relieved to have the place to yourself. You trace a finger over the lip of the shot glass in front of you the warm brown liquid heaven inside will let you forget. The door creaks a protest as it opens and two men walk in, their conversation stopping as they enter. In your mind you know they were talking about you, as they all have been, and you grip the shot glass tightly and rage on alone.
Dark Aspects
Immortal Vision
Asketi Your vision fades and you see yourself walking through one of your grain fields. On the eastern side of the field a line of fruit trees speckled with color cast long shadows from the rising sun behind them. Children climb up and down the trees, then chase each other until they tire. Occasionally they snatch up a ripened fruit from a nearby branch and take a few bites before tossing the rest aside. They don't know how much damage they do, but the losses from their playing have taken its toll on your pantry. You don't want to spend the energy chasing them off again; they'll just come right back anyways. Sighing silently, you continue to watch the children play.
Be'ort Your vision fades and you see yourself sitting amongst a group gathered at an outdoor wedding. The couple stands at the front facing each other while a preacher continues to speak the marriage rites. These formal ceremonies take a long time, and this one is lasting particularly long. Off to the side you see the food set up for the reception. Table after table laden with spiced meats, expensive wines, and cheeses taunt your vision as you squirm in your chair ready to feast.
Dergati Your vision fades and you see yourself sitting on a grassy hilltop. Staring up a the night sky you watch stars twinkle merrily as a cool breeze passes around you. A cluster of stars to the west catches your attention, and you suddenly can't stop thinking that they resemble a cupcake coated with raw sugar glistening from an unseen light. To the east, Yavash slowly rises. Your stomach ties up in knots as you notice how much the red moon resembles a giant hhyssk'et berry pie.
Drogor Your vision fades and you see yourself facing a crackling fire next to the shore of a lake. Lined up along the edge of the peaceful shallows, dark-skinned Elves dance rhythmically in ankle-deep water. A humpbacked chub breaks the surface of the lake, leaping toward one of the dancers. She deftly catches the fish, drives a sharpened stick through it, and sets it over the nearby fire. The smell of cooking meat tempts your senses, but whenever you begin to move forward, the Elf standing over the fire stares at you shaking her head.
Huldah Your vision fades and you see yourself seated in a small chapel. A young man lies at the front of the room, his father weeping over him. Surrounding the body, offerings of fruits and grains tempt your appetite, but you know they are needed for the ritual to come. A man dressed in priest's robes approaches the father and accepts a pouch of coins before ushering you and the other hopeful mourners out of the chamber. Glancing back, you take in one final look at the assortment of foods before the door shuts behind you.
Idon Your vision fades and you see yourself seated in the front row of a concert hall. The lights on the stage center on a beautiful young woman who is standing alone, singing the most entrancing music you've ever heard. Tears stream down the faces of nearby listeners, but you can't maintain your attention any longer as your hunger has reached a ravenous point. Three encores is already enough, but judging from the reaction of the crowd, you're sure there will be more. If you leave before the singer is finished you'll draw the scorn of the other concert goers, so you continue to sit and hope your hunger will subside on its own.
Kerenhappuch Your vision fades and you see yourself entertaining a neighboring farmer at your house. His crops for years have outperformed yours -- so much so that you've been going hungry from the meager prices you fetch at market. You both drink your wine, a luxury you wouldn't normally afford, but learning his secret farming techniques will be worth the cost. The neighbor speaks proudly of what he's learned but drops no hints to what the secret is, his tales of success almost drowned out by the rumbling in your belly.
Trothfang Your vision fades and you see yourself battling a small peccary. Wielding a sword, you deftly parry and dodge the peccary's charges, waiting for just the right moment to strike. Seizing an opportunity as the peccary passes, you land a massive slice along the peccary's back and follow through with a sweep to the right leg. The peccary collapses, and the intoxicating scent of cooked meat overtakes your senses. Confused you pick up the severed leg and notice a distinct hickory-smoked aroma from it, and the tenderloin looks to have a pineapple glaze. You want to eat, but something just doesn't seem right.
Zachriedek Your vision fades and you see yourself standing in the snow peering into the window of a rival blacksmith's house. Inside, the warm glow from the fireplace illuminates a center table lined with succulent foods and ornate gifts. Around the table, your competitor and his employees drink deeply from tankards and goblets. He does good work, no better or worse than yours, but somehow he has managed to acquire much more business than you have. Your stomach draws up in knots as you continue to watch the group noshing and revelling.

Head to Therenborough and SEARCH SHRINE around. The location is not static; it has been found at Claymore Court, a couple rooms west of Claymore Court, past the arch near the Cleric shop, one south of the Cleric shop, near the public baths, and near the Village Chapel. Don't be alarmed if you don't get special messaging while searching, as it only seems to message when you've actually found the shrine. Once you find the shrine, KNEEL and PRAY TRUFFENYI and you'll fall asleep and wake in a forest clearing. GO GAP and you'll confront a magpie, follow it to the east and there'll be a weasel holding a stick. JUMP WEASEL until it's on the edge of the branch then WHISTLE MAGPIE. Immediately after, JUMP WEASEL again and you'll fall into the pit.

In the pit you need to STAND and PULL OX until it stands, revealing a rock. STAND and GET ROCK and the magpie will come drop some twine. GET TWINE and then TIE TWINE TO STICK. Then, TIE ROCK TO STICK to make a shovel. Then, DIG and keep going until you get a message that you've finished the ramp. This takes quite a bit of digging. PUSH OX to get it up the ramp. GO RAMP to follow him up the ramp and he'll start talking to you. After he's done you'll go unconscious again and wake up in the shrine in Theren. You now have the commune.

  • Note: Should your Stamina drop and you can no longer jump or dig, KNEEL or LIE to catch your breath. You will regain stamina quickly and be able to get back to the task at hand.