Template:WeaponProperties: Difference between revisions

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{{#ifeq: {{lc: {{{range|}}} }} | ranged | {{!}} '''Ammo:''' {{!}}{{!}} colspan="{{{span}}}"{{!}} {{#if: {{{ammocap|}}} | [[ammo capacity of::{{{ammocap}}}]] | [[missing::Infobox entry on ammo capacity|''Unknown number of'']]}} {{#switch: {{lc: {{{ammo}}} }} | bolt|bolts= [[has ammo type::bolt]] | rock|rocks= [[has ammo type::rock]] | arrow|arrows= [[has ammo type::arrow]] | dart|darts= [[has ammo type::dart]] |[[missing::Infobox entry on ammo type|''unknown type'']]}}(s). | }}
{{#ifeq: {{lc: {{{range|}}} }} | ranged | {{!}} '''Ammo:''' {{!}}{{!}} colspan="{{{span}}}"{{!}} {{#if: {{{ammocap|}}} | [[ammo capacity of::{{{ammocap}}}]] | [[missing::Infobox entry on ammo capacity|''Unknown number of'']]}} {{#switch: {{lc: {{{ammo}}} }} | bolt|bolts= [[has ammo type::bolt]] | rock|rocks= [[has ammo type::rock]] | arrow|arrows= [[has ammo type::arrow]] | dart|darts= [[has ammo type::dart]] |[[missing::Infobox entry on ammo type|''unknown type'']]}}(s). | }}
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| '''Type:''' || {{#If:{{{type|}}} | {{#switch: {{lc: {{{brawl}}} }} | y|yes= [[is combat type::{{ucfirst: {{lc: {{{type}}} }} }}]]{{#switch: {{lc: {{{type}}} }} | parry= &#32;stick | &#32;brawling weapon}} | {{#switch:{{lc:{{{type}}} }} | bolt|rock|arrow|dart= [[is combat type::{{ucfirst: {{lc: {{{type}}} }} }}]] | [[is combat type::{{SkillCode| {{{type}}} }}]]{{#If: {{{type2|}}} | {{#if:{{{puncture2|}}}{{{slice2|}}}{{{impact2|}}}{{{foi2|}}}{{{balance2|}}}{{{suitability2|}}} | {{!}}{{!}} | &#32;\ &#32;}} [[is combat type::{{SkillCode| {{{type2}}} }}]]}}{{#If: {{{type3|}}} | {{#if:{{{puncture3|}}}{{{slice3|}}}{{{impact3|}}}{{{foi3|}}}{{{balance3|}}}{{{suitability3|}}} | {{!}}{{!}} | &#32;\ &#32;}} [[is combat type::{{SkillCode| {{{type3}}} }}]]}} }} }} | [[missing::Infobox entry for weapon type|''Unknown'']]}}{{#if:{{IfMatch2|{{{type|}}},{{{type2|}}},{{{type3|}}}|hands|feet|elbows|knees|parry}}|<!--[[is combat type::Brawling| ]]-->|}}{{#Ifeq:{{{range|}}}|ranged|{{#If:{{{rangedRT|}}}|&#32;({{#expr:{{{rangedRT}}}-1}}/[[ranged RT is::{{{rangedRT}}}]] RT)|&#32;[[missing::Infobox entry on ranged roundtime| ]](Unknown RT)|}}}}
| '''Type:''' || {{#If:{{{type|}}} | {{#switch: {{lc: {{{brawl}}} }} | y|yes= [[is combat type::{{ucfirst: {{lc: {{{type}}} }} }}]]{{#switch: {{lc: {{{type}}} }} | parry= &#32;stick | &#32;brawling weapon}} | {{#switch:{{lc:{{{type}}} }} | bolt|rock|arrow|dart= [[is combat type::{{ucfirst: {{lc: {{{type}}} }} }}]] | [[is combat type::{{SkillCode| {{{type}}} }}]]{{#If: {{{type2|}}} | {{#if:{{{puncture2|}}}{{{slice2|}}}{{{impact2|}}}{{{foi2|}}}{{{balance2|}}}{{{suitability2|}}} | {{!}}{{!}} [[swappable template::true| ]] | &#32;\ &#32;}} [[is combat type::{{SkillCode| {{{type2}}} }}]]}}{{#If: {{{type3|}}} | {{#if:{{{puncture3|}}}{{{slice3|}}}{{{impact3|}}}{{{foi3|}}}{{{balance3|}}}{{{suitability3|}}} | {{!}}{{!}} | &#32;\ &#32;}} [[is combat type::{{SkillCode| {{{type3}}} }}]]}} }} }} | [[missing::Infobox entry for weapon type|''Unknown'']]}}{{#if:{{IfMatch2|{{{type|}}},{{{type2|}}},{{{type3|}}}|hands|feet|elbows|knees|parry}}|<!--[[is combat type::Brawling| ]]-->|}}{{#Ifeq:{{{range|}}}|ranged|{{#If:{{{rangedRT|}}}|&#32;({{#expr:{{{rangedRT}}}-1}}/[[ranged RT is::{{{rangedRT}}}]] RT)|&#32;[[missing::Infobox entry on ranged roundtime| ]](Unknown RT)|}}}}
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| '''Range:''' {{#If:{{{range|}}}|{{{range}}}|''unknown''[[missing::Infobox entry on range required| ]]}}
| '''Range:''' || {{#switch:{{{span}}} | 3=colspan="3"{{!}} | 2=colspan="2" {{!}} | 1 | }} {{#If:{{{range|}}}|[[range is::{{{range}}}]]|''unknown''[[missing::Infobox entry on range required| ]]}}
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{{#switch: {{lc: {{{type}}} }} |sb|lob|cb={{!}} '''Draw Strength:''' {{!}}{{!}} {{
{{#switch: {{lc: {{{type}}} }} |sb|lob|cb={{!}} '''Draw Strength:''' {{!}}{{!}} {{
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{{#switch: {{lc: {{{puncture}}} }} | n | -= | {{!}} '''Puncture:''' {{!}}{{!}} {{
{{#switch: {{lc: {{{puncture}}} }} | n | -= | {{!}} '''Puncture:''' {{!}}{{!}} {{
#if: {{{puncture|}}} | {{#switch: {{{brawl}}} | y|yes= {{{puncture}}} | [[puncture damage is::{{{puncture}}}]] ([[puncture damage is number::{{GearProcess|{{{puncture}}}|damage}}]]/28) }} | [[missing::Infobox entry for puncture damage|''Unknown'']]}}{{
#if: {{{puncture|}}} | {{#switch: {{{brawl}}} | y|yes= [[puncture damage is::{{{puncture}}}]] ([[puncture damage is number::{{GearProcess|{{{puncture}}}|damage}}]]/4) | [[puncture damage is::{{{puncture}}}]] ([[puncture damage is number::{{GearProcess|{{{puncture}}}|damage}}]]/28) }} | [[missing::Infobox entry for puncture damage|''Unknown'']]}}{{
#switch: {{{span}}} | 2|3={{!}}{{!}}{{#If: {{{puncture2|}}} | [[puncture damage is::{{{puncture2}}}]] ([[puncture damage is number::{{GearProcess|{{{puncture2}}}|damage}}]]/28) | [[missing::Infobox entry for puncture damage2|''Unknown'']] | }} }}{{
#switch: {{{span}}} | 2|3={{!}}{{!}}{{#If: {{{puncture2|}}} | [[puncture damage is::{{{puncture2}}}]] ([[puncture damage is number::{{GearProcess|{{{puncture2}}}|damage}}]]/28) | [[missing::Infobox entry for puncture damage2|''Unknown'']] | }} }}{{
#switch: {{{span}}} | 3={{!}}{{!}}{{#If: {{{puncture3|}}} | [[puncture damage is::{{{puncture3}}}]] ([[puncture damage is number::{{GearProcess|{{{puncture3}}}|damage}}]]/28) | [[missing::Infobox entry for puncture damage3|''Unknown'']] | }} }} {{#switch:{{lc:{{{puncturetype}}}}} | i|y|yes=(increase) }}
#switch: {{{span}}} | 3={{!}}{{!}}{{#If: {{{puncture3|}}} | [[puncture damage is::{{{puncture3}}}]] ([[puncture damage is number::{{GearProcess|{{{puncture3}}}|damage}}]]/28) | [[missing::Infobox entry for puncture damage3|''Unknown'']] | }} }} {{#switch:{{lc:{{{puncturetype}}}}} | i|y|yes=(increase) }}
{{!}}-
{{!}}-
{{!}} '''Slice:''' {{!}}{{!}} {{
{{!}} '''Slice:''' {{!}}{{!}} {{
#if: {{{slice|}}} | {{#switch: {{{brawl}}} | y|yes= {{{slice}}} | [[slice damage is::{{{slice}}}]] ([[slice damage is number::{{GearProcess|{{{slice}}}|damage}}]]/28) }} | [[missing::Infobox entry for slice damage|''Unknown'']] }}{{
#if: {{{slice|}}} | {{#switch: {{{brawl}}} | y|yes= [[slice damage is::{{{slice}}}]] ([[slice damage is number::{{GearProcess|{{{slice}}}|damage}}]]/4) | [[slice damage is::{{{slice}}}]] ([[slice damage is number::{{GearProcess|{{{slice}}}|damage}}]]/28) }} | [[missing::Infobox entry for slice damage|''Unknown'']] }}{{
#switch: {{{span}}} | 2|3={{!}}{{!}}{{#if: {{{slice2|}}} | [[slice damage is::{{{slice2}}}]] ([[slice damage is number::{{GearProcess|{{{slice2}}}|damage}}]]/28) | [[missing::Infobox entry for slice damage2|''Unknown'']] | }} }}{{
#switch: {{{span}}} | 2|3={{!}}{{!}}{{#if: {{{slice2|}}} | [[slice damage is::{{{slice2}}}]] ([[slice damage is number::{{GearProcess|{{{slice2}}}|damage}}]]/28) | [[missing::Infobox entry for slice damage2|''Unknown'']] | }} }}{{
#switch: {{{span}}} | 3={{!}}{{!}}{{#if: {{{slice3|}}} | [[slice damage is::{{{slice3}}}]] ([[slice damage is number::{{GearProcess|{{{slice3}}}|damage}}]]/28) | [[missing::Infobox entry for slice damage3|''Unknown'']] | }} }} {{#switch:{{lc:{{{slicetype}}}}} | i|y|yes=(increase) }}
#switch: {{{span}}} | 3={{!}}{{!}}{{#if: {{{slice3|}}} | [[slice damage is::{{{slice3}}}]] ([[slice damage is number::{{GearProcess|{{{slice3}}}|damage}}]]/28) | [[missing::Infobox entry for slice damage3|''Unknown'']] | }} }} {{#switch:{{lc:{{{slicetype}}}}} | i|y|yes=(increase) }}
{{!}}-
{{!}}-
{{!}} '''Impact:''' {{!}}{{!}} {{
{{!}} '''Impact:''' {{!}}{{!}} {{
#if: {{{impact|}}} | {{#switch: {{{brawl}}} | y|yes= {{{impact}}} | [[impact damage is::{{{impact}}}]] ([[impact damage is number::{{GearProcess|{{{impact}}}|damage}}]]/28) }} | [[missing::Infobox entry on impact damage|''Unknown'']] }}{{
#if: {{{impact|}}} | {{#switch: {{{brawl}}} | y|yes= [[impact damage is::{{{impact}}}]] ([[impact damage is number::{{GearProcess|{{{impact}}}|damage}}]]/4) | [[impact damage is::{{{impact}}}]] ([[impact damage is number::{{GearProcess|{{{impact}}}|damage}}]]/28) }} | [[missing::Infobox entry on impact damage|''Unknown'']] }}{{
#switch: {{{span}}} | 2|3={{!}}{{!}}{{#if: {{{impact2|}}} | [[impact damage is::{{{impact2}}}]] ([[impact damage is number::{{GearProcess|{{{impact2}}}|damage}}]]/28) | [[missing::Infobox entry for impact damage2|''Unknown'']] | }} }}{{
#switch: {{{span}}} | 2|3={{!}}{{!}}{{#if: {{{impact2|}}} | [[impact damage is::{{{impact2}}}]] ([[impact damage is number::{{GearProcess|{{{impact2}}}|damage}}]]/28) | [[missing::Infobox entry for impact damage2|''Unknown'']] | }} }}{{
#switch: {{{span}}} | 3={{!}}{{!}}{{#if: {{{impact3|}}} | [[impact damage is::{{{impact3}}}]] ([[impact damage is number::{{GearProcess|{{{impact3}}}|damage}}]]/28) | [[missing::Infobox entry for impact damage3|''Unknown'']] | }} }} }} {{#switch:{{lc:{{{impacttype}}}}} | i|y|yes=(increase) }}
#switch: {{{span}}} | 3={{!}}{{!}}{{#if: {{{impact3|}}} | [[impact damage is::{{{impact3}}}]] ([[impact damage is number::{{GearProcess|{{{impact3}}}|damage}}]]/28) | [[missing::Infobox entry for impact damage3|''Unknown'']] | }} }} }} {{#switch:{{lc:{{{impacttype}}}}} | i|y|yes=(increase) }}
|-
{{#if: {{{fire|}}} |
{{!}} '''Fire:''' {{!}}{{!}} {{
#if: {{{fire|}}} | [[fire damage is::{{{fire}}}]] ([[fire damage is number::{{GearProcess|{{{fire}}}|damage}}]]/28) | [[missing::Infobox entry for fire damage|''Unknown'']] }}
{{
#switch: {{{span}}} | 2|3={{!}}{{!}}{{#if: {{{fire2|}}} | [[fire damage is::{{{fire2}}}]] ([[fire damage is number::{{GearProcess|{{{fire2}}}|damage}}]]/28) | [[missing::Infobox entry for fire damage2|''Unknown'']] | }} }}
{{
#switch: {{{span}}} | 3={{!}}{{!}}{{#if: {{{fire3|}}} | [[fire damage is::{{{fire3}}}]] ([[fire damage is number::{{GearProcess|{{{fire3}}}|damage}}]]/28) | [[missing::Infobox entry for fire damage3|''Unknown'']] | }} }}
| }}
|-
{{#if: {{{cold|}}} |
{{!}} '''Cold:''' {{!}}{{!}} {{
#if: {{{cold|}}} | [[cold damage is::{{{cold}}}]] ([[cold damage is number::{{GearProcess|{{{cold}}}|damage}}]]/28) | [[missing::Infobox entry for cold damage|''Unknown'']] }}
{{
#switch: {{{span}}} | 2|3={{!}}{{!}}{{#if: {{{cold2|}}} | [[cold damage is::{{{cold2}}}]] ([[cold damage is number::{{GearProcess|{{{cold2}}}|damage}}]]/28) | [[missing::Infobox entry for cold damage2|''Unknown'']] | }} }}
{{
#switch: {{{span}}} | 3={{!}}{{!}}{{#if: {{{cold3|}}} | [[cold damage is::{{{cold3}}}]] ([[cold damage is number::{{GearProcess|{{{cold3}}}|damage}}]]/28) | [[missing::Infobox entry for cold damage3|''Unknown'']] | }} }}
| }}
|-
{{#if: {{{electric|}}} |
{{!}} '''Electric:''' {{!}}{{!}} {{
#if: {{{electric|}}} | [[electric damage is::{{{electric}}}]] ([[electric damage is number::{{GearProcess|{{{electric}}}|damage}}]]/28) | [[missing::Infobox entry for electric damage|''Unknown'']] }}
{{
#switch: {{{span}}} | 2|3={{!}}{{!}}{{#if: {{{electric2|}}} | [[electric damage is::{{{electric2}}}]] ([[electric damage is number::{{GearProcess|{{{electric2}}}|damage}}]]/28) | [[missing::Infobox entry for electric damage2|''Unknown'']] | }} }}
{{
#switch: {{{span}}} | 3={{!}}{{!}}{{#if: {{{electric3|}}} | [[electric damage is::{{{electric3}}}]] ([[electric damage is number::{{GearProcess|{{{electric3}}}|damage}}]]/28) | [[missing::Infobox entry for electric damage3|''Unknown'']] | }} }}
| }}
|-
|-
{{#switch: {{lc: {{{brawl}}} }} | y|yes= | {{#switch: {{lc: {{{foi}}} }} | n | -= | | {{!}} '''Force of Impact:''' {{!}}{{!}} {{
{{#switch: {{lc: {{{brawl}}} }} | y|yes= | {{#switch: {{lc: {{{foi}}} }} | n | -= | | {{!}} '''Force of Impact:''' {{!}}{{!}} {{

Latest revision as of 19:36, 8 August 2023

A plug in for Weapon template.