Prospect command: Difference between revisions

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==Prospect Danger==
==Prospect Danger==
: It is possible to trigger a prospecting danger before it becomes visible with room messaging. It appears that the dangerous condition appears in the room, and a short time later the messaging appears. Thus, its possible to try and mine in a dangerous room and trigger a dangerous event, even though none of the typical danger messages appeared in the room.
: It is possible to trigger a prospecting danger before it becomes visible with room messaging. It appears that the dangerous condition appears in the room, and a short time later the messaging appears. Thus, its possible to try and mine in a dangerous room and trigger a dangerous event, even though none of the typical danger messages appeared in the room.

'''In-room Danger Messages'''
*A bitter smell seeps into the air.
*The ground rumbles ominously.
*The floor shudders briefly, causing pebbles and bits of stone to cascade to the ground!


==See Also==
==See Also==

Latest revision as of 21:46, 12 December 2020

The PROSPECT verb surveys the surrounding area for metal and stone to mine.

Syntax

PROSPECT - Survey the area for metal and stone resources
PROSPECT CAREFUL - Attempt to locate additional resources in an area
PROSPECT DANGER - Attempt to reduce the danger present in a geologically unstable area.
What can be detected via PROSPECT is determined by a combined score of Outdoorsmanship, Perception, and Appraisal skills (average of all 3 around 250). Wisdom plays a big part as well per Kodius (on forums, lore>suggestions-mining>mining requirements) it counts as about 3x what the 3 skills do. Workability of the metal affects how hard it will be to see as well.

Prospect Careful

Typically it is only possible to find additional resources in a single room one time. Successive attempts to locate more resources are seldom if ever successful.

Prospect Danger

It is possible to trigger a prospecting danger before it becomes visible with room messaging. It appears that the dangerous condition appears in the room, and a short time later the messaging appears. Thus, its possible to try and mine in a dangerous room and trigger a dangerous event, even though none of the typical danger messages appeared in the room.

In-room Danger Messages

  • A bitter smell seeps into the air.
  • The ground rumbles ominously.
  • The floor shudders briefly, causing pebbles and bits of stone to cascade to the ground!

See Also

MINE