Prospect command: Difference between revisions
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[[page type is::command| ]] |
[[page type is::command| ]] |
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{{Cat|Commands}} |
{{Cat|Commands}} |
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The {{tt|PROSPECT}} verb surveys the surrounding area for metal and stone to mine. |
The {{tt|PROSPECT}} verb surveys the surrounding area for metal and stone to mine. |
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==Prospect Danger== |
==Prospect Danger== |
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: It is possible to trigger a prospecting danger before it becomes visible with room messaging. It appears that the dangerous condition appears in the room, and a short time later the messaging appears. Thus, its possible to try and mine in a dangerous room and trigger a dangerous event, even though none of the typical danger messages appeared in the room. |
: It is possible to trigger a prospecting danger before it becomes visible with room messaging. It appears that the dangerous condition appears in the room, and a short time later the messaging appears. Thus, its possible to try and mine in a dangerous room and trigger a dangerous event, even though none of the typical danger messages appeared in the room. |
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'''In-room Danger Messages''' |
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*A bitter smell seeps into the air. |
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*The ground rumbles ominously. |
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*The floor shudders briefly, causing pebbles and bits of stone to cascade to the ground! |
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==See Also== |
==See Also== |
Latest revision as of 21:46, 12 December 2020
The PROSPECT verb surveys the surrounding area for metal and stone to mine.
Syntax
- PROSPECT - Survey the area for metal and stone resources
- PROSPECT CAREFUL - Attempt to locate additional resources in an area
- PROSPECT DANGER - Attempt to reduce the danger present in a geologically unstable area.
- What can be detected via PROSPECT is determined by a combined score of Outdoorsmanship, Perception, and Appraisal skills (average of all 3 around 250). Wisdom plays a big part as well per Kodius (on forums, lore>suggestions-mining>mining requirements) it counts as about 3x what the 3 skills do. Workability of the metal affects how hard it will be to see as well.
Prospect Careful
- Typically it is only possible to find additional resources in a single room one time. Successive attempts to locate more resources are seldom if ever successful.
Prospect Danger
- It is possible to trigger a prospecting danger before it becomes visible with room messaging. It appears that the dangerous condition appears in the room, and a short time later the messaging appears. Thus, its possible to try and mine in a dangerous room and trigger a dangerous event, even though none of the typical danger messages appeared in the room.
In-room Danger Messages
- A bitter smell seeps into the air.
- The ground rumbles ominously.
- The floor shudders briefly, causing pebbles and bits of stone to cascade to the ground!