Template:CraftC: Difference between revisions
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(Undo revision 487878 by GLIMMEREYES408 (talk)) |
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{{!}} {{{1|?}}} |
{{!}} {{{1|?}}} |
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{{!}} align="center" {{!}} {{{m|{{+}}}}} |
{{!}} align="center" {{!}} {{{m|{{+}}}}} |
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{{!}} {{#if:{{{2|}}}|[[standard |
{{!}} {{#if:{{{2|}}}|[[standard puncture protection is::{{GearProcess3|{{{2}}}|prot|n}}|{{GearProcess3|{{{2}}}|prot|s}}]]|?}} |
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{{!}} {{#if:{{{3|}}}|[[standard |
{{!}} {{#if:{{{3|}}}|[[standard puncture absorption is::{{GearProcess3|{{{3}}}|abs|n}}|{{GearProcess3|{{{3}}}|abs|s}}]]|?}} |
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{{!}} {{#if:{{{4|}}}|[[standard |
{{!}} {{#if:{{{4|}}}|[[standard slice protection is::{{GearProcess3|{{{4}}}|prot|n}}|{{GearProcess3|{{{4}}}|prot|s}}]]|?}} |
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{{!}} {{#if:{{{5|}}}|[[standard |
{{!}} {{#if:{{{5|}}}|[[standard slice absorption is::{{GearProcess3|{{{5}}}|abs|n}}|{{GearProcess3|{{{5}}}|abs|s}}]]|?}} |
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{{!}} {{#if:{{{6|}}}|[[standard |
{{!}} {{#if:{{{6|}}}|[[standard impact protection is::{{GearProcess3|{{{6}}}|prot|n}}|{{GearProcess3|{{{6}}}|prot|s}}]]|?}} |
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{{!}} {{#if:{{{7|}}}|[[standard |
{{!}} {{#if:{{{7|}}}|[[standard impact absorption is::{{GearProcess3|{{{7}}}|abs|n}}|{{GearProcess3|{{{7}}}|abs|s}}]]|?}} |
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{{!}} {{#if:{{{8|}}}|[[standard |
{{!}} {{#if:{{{8|}}}|[[standard fire protection is::{{GearProcess3|{{{8}}}|prot|n}}|{{GearProcess3|{{{8}}}|prot|s}}]]|?}} |
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{{!}} {{#if:{{{9|}}}|[[standard |
{{!}} {{#if:{{{9|}}}|[[standard fire absorption is::{{GearProcess3|{{{9}}}|abs|n}}|{{GearProcess3|{{{9}}}|abs|s}}]]|?}} |
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{{!}} {{#if:{{{10|}}}|[[standard |
{{!}} {{#if:{{{10|}}}|[[standard cold protection is::{{GearProcess3|{{{10}}}|prot|n}}|{{GearProcess3|{{{10}}}|prot|s}}]]|?}} |
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{{!}} {{#if:{{{11|}}}|[[standard |
{{!}} {{#if:{{{11|}}}|[[standard cold absorption is::{{GearProcess3|{{{11}}}|abs|n}}|{{GearProcess3|{{{11}}}|abs|s}}]]|?}} |
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{{!}} {{#if:{{{12|}}}|[[standard |
{{!}} {{#if:{{{12|}}}|[[standard electrical protection is::{{GearProcess3|{{{12}}}|prot|n}}|{{GearProcess3|{{{12}}}|prot|s}}]]|?}} |
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{{!}} {{#if:{{{13|}}}|[[standard |
{{!}} {{#if:{{{13|}}}|[[standard electrical absorption is::{{GearProcess3|{{{13}}}|abs|n}}|{{GearProcess3|{{{13}}}|abs|s}}]]|?}}{{#switch:{{{14|}}}|-=|{{!}}{{!}} {{#if:{{{14|}}}|[[standard construction is::{{GearProcess3|{{{14}}}|const|n}}|{{GearProcess3|{{{14}}}|const|s}}]]|?}}}} |
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{{!}} {{#if:{{{14|}}}|[[standard electrical protection is::{{GearProcess3|{{{14}}}|prot|n}}|{{GearProcess3|{{{14}}}|prot|s}}]]|?}} |
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{{!}} {{#if:{{{15|}}}|[[standard electrical absorption is::{{GearProcess3|{{{15}}}|abs|n}}|{{GearProcess3|{{{15}}}|abs|s}}]]|?}}{{#switch:{{{16|}}}|-=|{{!}}{{!}} {{#if:{{{16|}}}|[[standard construction is::{{GearProcess3|{{{16}}}|const|n}}|{{GearProcess3|{{{16}}}|const|s}}]]|?}}}} |
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|#default={{!}}- |
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|#default={{!}}- |
|#default={{!}}- |
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{{!}} {{{1|?}}} |
{{!}} {{{1|?}}} |
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{{!}} align="center" {{!}} {{{m|{{+}}}}} |
{{!}} align="center" {{!}} {{{m|{{+}}}}} |
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{{!}} {{GearProcess3|{{{2|?}}}| |
{{!}} {{GearProcess3|{{{2|?}}}|prot|s}} |
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{{!}} {{GearProcess3|{{{3|?}}}| |
{{!}} {{GearProcess3|{{{3|?}}}|abs|s}} |
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{{!}} {{GearProcess3|{{{4|?}}}|prot|s}} |
{{!}} {{GearProcess3|{{{4|?}}}|prot|s}} |
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{{!}} {{GearProcess3|{{{5|?}}}|abs|s}} |
{{!}} {{GearProcess3|{{{5|?}}}|abs|s}} |
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{{!}} {{GearProcess3|{{{11|?}}}|abs|s}} |
{{!}} {{GearProcess3|{{{11|?}}}|abs|s}} |
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{{!}} {{GearProcess3|{{{12|?}}}|prot|s}} |
{{!}} {{GearProcess3|{{{12|?}}}|prot|s}} |
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{{!}} {{GearProcess3|{{{13|?}}}|abs|s}} |
{{!}} {{GearProcess3|{{{13|?}}}|abs|s}}{{#switch:{{{16|}}}|-=|{{!}}{{!}} {{GearProcess3|{{{14|?}}}|const|s}}}} |
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{{!}} {{ |
{{!}} {{{15|?}}}}} |
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{{!}} {{GearProcess3|{{{15|?}}}|abs|s}}{{#switch:{{{18|}}}|-=|{{!}}{{!}} {{GearProcess3|{{{16|?}}}|const|s}}}} |
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{{!}} {{{17|?}}}}} |
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|w={{#switch:{{{standard|}}}|y|yes|t|true={{!}}- |
|w={{#switch:{{{standard|}}}|y|yes|t|true={{!}}- |
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{{!}} {{{1|?}}} |
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Latest revision as of 07:14, 3 June 2018
Usage Documentation
A template for organizing items crafted from bone or stone.
If "t=sh" it displays it as a shield. If "t=s" it displays the armor piece short form. Documentation is awaiting final additions.
If the weapon is a swappable one, then "mode=" will set which side is used, and "r=#" is used to indicate how many of the following lines are the same weapon, while "r=b" is used to indicate that it is one of those following lines.