Zephyr: Difference between revisions
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|validtarget=Area |
|validtarget=Area |
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|guild=Warrior Mage |
|guild=Warrior Mage |
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|magic=Elemental Magic |
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|spellbook=Air Manipulation |
|spellbook=Air Manipulation |
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|prereqs=[[Air Lash]] or [[Elementalism]] |
|prereqs=[[Air Lash]] or [[Elementalism]] |
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|slot=2 |
|slot=2 |
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|illegal=no |
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|corrupt=no |
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|desc=The Zephyr spell raises a light refreshing breeze which helps improve fatigue recovery for all in the area. With enough power, it will also clear away some types of noxious clouds. |
|desc=The Zephyr spell raises a light refreshing breeze which helps improve fatigue recovery for all in the area. With enough power, it will also clear away some types of noxious clouds. |
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|buffs=No buffs |
|buffs=No buffs |
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|dtype=No damage |
|dtype=No damage |
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|htype=Fatigue heal |
|htype=Fatigue heal |
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|poststring=No |
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|messaging=''Cast'': A faint pleasant breeze begins to stir.<br /> |
|messaging=''Cast'': A faint pleasant breeze begins to stir.<br /> |
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''Active'': A faint warm breeze continues to swirl around you.<br /> |
''Active'': A faint warm breeze continues to swirl around you.<br /> |
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|ctype=battle |
|ctype=battle |
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}} |
}} |
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==Notes== |
==Notes== |
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*Increases fatigue regeneration for entire room |
*Increases fatigue regeneration for entire room |
Latest revision as of 21:20, 8 August 2023
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Abbreviation: | - | |
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Prerequisites: | Air Lash or Elementalism | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Elemental Magic | |
Spell Type: | battle / utility, area of effect | |
Difficulty: | basic | |
Prep (min/max): | 5 / 100 | |
Skill Range (min/max): | 10 / 600 | |
Valid Spell Target: | Area | |
Duration (min/max): | 2 minutes / 10 minutes | |
Justice: | no | |
Corruption: | no | |
Description: | The Zephyr spell raises a light refreshing breeze which helps improve fatigue recovery for all in the area. With enough power, it will also clear away some types of noxious clouds. | |
Effect: | Fatigue heal | |
Example Messaging: | Cast: A faint pleasant breeze begins to stir. Active: A faint warm breeze continues to swirl around you. | |
Devices/Tattoos: | Carved sandalwood fan, Circular fan with a wooden handle inlaid with sky-blue imnera, Delicate onyx imnera anklet, Faded rose silk fan, Imnera wind sprite necklace, Item:Carved sandalwood fan, Item:Circular fan with a wooden handle inlaid with sky-blue imnera, Item:Delicate onyx imnera anklet, Item:Faded rose silk fan, Item:Imnera wind sprite necklace, Item:Silver-tipped gryphon feather decorated with intricate scrollwork, Item:Sky-blue imnera runestone, Sky-blue imnera runestone |
Notes
- Increases fatigue regeneration for entire room
- Zephyr can be invoked from imnera runestones.
- Can be cast indoors with higher casts.
- If strong enough can remove poison gas clouds from a room.
- Does not remove Fire Rain(at least my zephyr does not remove my fire rain).
- Zephyr will not dispel Rising Mists upon initial cast but it will decrease the duration of RM with every pulse.
- Each pulse will remove smoke images from an area.