Energy Bolt (2.0): Difference between revisions
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{{OSpell |
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|name=Energy Bolt |
|name=Energy Bolt |
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|minprep=1 |
|minprep=1 |
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|castcap=130 |
|castcap=130 |
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|validtarget=Others, Critters |
|validtarget=Others, Critters |
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⚫ | |||
|desc=Energy Bolt is noteworthy as the most simple Targeted Magic spell pattern that can be constructed using the magical laws of the Plane of Abiding. While it bears some of the structural characteristics of [[Fire Shard]], [[Hand of Tenemlor]], and [[Telekinetic Throw]], the pattern has been distilled down to its fundamental parts. This tinkering has made the spell one of the Analogous Patterns, truly compatible across all frequencies of mana. |
|desc=Energy Bolt is noteworthy as the most simple Targeted Magic spell pattern that can be constructed using the magical laws of the Plane of Abiding. While it bears some of the structural characteristics of [[Fire Shard]], [[Hand of Tenemlor]], and [[Telekinetic Throw]], the pattern has been distilled down to its fundamental parts. This tinkering has made the spell one of the Analogous Patterns, truly compatible across all frequencies of mana. |
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Due to its simplicity, Energy Bolt does not have a single, consistent manifestation. Instead, the form of energy that the spell conjures up is based on which type of mana the magician uses to power the spell. |
Due to its simplicity, Energy Bolt does not have a single, consistent manifestation. Instead, the form of energy that the spell conjures up is based on which type of mana the magician uses to power the spell. |
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|messaging=With a flick of your wrist, you attempt to send the spell energy cascading down its targeting matrix. <br> |
|messaging=With a flick of your wrist, you attempt to send the spell energy cascading down its targeting matrix. <br> |
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'''Life:'''<br>A burst of blue-green light hurtles toward a fendryad!<br>The blue-green light lands a heavy strike to its chest! |
'''Life:'''<br>A burst of blue-green light hurtles toward a fendryad!<br>The blue-green light lands a heavy strike to its chest! |
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|guild= |
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'''Arcane:'''<br>Acid bolt |
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|spelltype= |
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|tier=first |
|tier=first |
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}} |
}} |
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==Notes== |
==Notes== |
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*All magic users automatically memorize the spell the first time they {{com|PERCEIVE}} a room. |
*All magic users automatically memorize the spell the first time they {{com|PERCEIVE}} a room. |
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*Does not cost a spell slot to learn. |
*Does not cost a spell slot to learn. |
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*Holy does fire damage |
*Holy does fire damage. |
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*Elemental does electric damage |
*Elemental does electric damage. |
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*Lunar does impact damage |
*Lunar does impact damage. |
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*Life does cold damage. |
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*Life does cold damage[[guild association is::cleric| ]][[guild association is::moon mage| ]][[guild association is::warrior mage| ]][[guild association is::paladin| ]][[guild association is::empath| ]][[guild association is::ranger| ]] |
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*Arcane does fire and impact damage. |
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This spell will be going away in [[Magic 3.0]]. |
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{{RefAl}} |
Latest revision as of 02:44, 26 December 2014
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Abbreviation: | BOLT | |
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Prerequisites: | none | |
Minimum Prep: | 1 | |
Casting Cap: | 130 | |
Valid Spell Target: | Others, Critters | |
Description: | Energy Bolt is noteworthy as the most simple Targeted Magic spell pattern that can be constructed using the magical laws of the Plane of Abiding. While it bears some of the structural characteristics of Fire Shard, Hand of Tenemlor, and Telekinetic Throw, the pattern has been distilled down to its fundamental parts. This tinkering has made the spell one of the Analogous Patterns, truly compatible across all frequencies of mana.
Due to its simplicity, Energy Bolt does not have a single, consistent manifestation. Instead, the form of energy that the spell conjures up is based on which type of mana the magician uses to power the spell. | |
Example Messaging: | With a flick of your wrist, you attempt to send the spell energy cascading down its targeting matrix. Holy: Lunar: Elemental: Life: Arcane: |
Notes
- All magic users automatically memorize the spell the first time they PERCEIVE a room.
- Does not cost a spell slot to learn.
- Holy does fire damage.
- Elemental does electric damage.
- Lunar does impact damage.
- Life does cold damage.
- Arcane does fire and impact damage.
This spell will be going away in Magic 3.0.