Gust of Wind: Difference between revisions
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{{GuildAbility |
{{GuildAbility |
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|name=Gust of Wind |
|name=Gust of Wind |
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|abbrev=c g o w |
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|guild=warrior mage |
|guild=warrior mage |
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|prereqs=10th circle, Air Blast |
|prereqs=10th circle, Air Blast |
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|htype=No heal |
|htype=No heal |
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|effect=move object out room, remove self-worn item |
|effect=move object out room, remove self-worn item |
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|messaging='''MOVE ITEM OUT OF ROOM:'''<br />You gesture, and a gust of wind swirls up around you. Suddenly, a moderate blast of air blows past you and strikes a blackened greatsword!<br />The blackened greatsword is picked up by the moderate blast of air and hurled southwest, tumbling end over end! |
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'''REMOVE SELF-WORN ITEM:'''<br /> |
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You gesture at a pair of copper zills you are wearing, and a gust of wind swirls up around you for a moment. Suddenly, a moderate blast of air strikes the zills solidly, causing it to tear away from your body and tumble through the air, landing on the ground with a hearty thump!<br /> |
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==Notes== |
==Notes== |
Latest revision as of 17:07, 14 July 2016
Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Infobox entry on source description
- Please see Category:Incomplete articles for more articles that are incomplete.
Abbreviation: | C G O W | |
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Requirements: | 10th circle, Air Blast | |
Difficulty: | 2nd tier | |
Type / Skill: | cantrip / - | |
Path: | Air | |
Description: | Unknown | |
Effect: | move object out room, remove self-worn item | |
Messaging: | MOVE ITEM OUT OF ROOM: You gesture, and a gust of wind swirls up around you. Suddenly, a moderate blast of air blows past you and strikes a blackened greatsword! The blackened greatsword is picked up by the moderate blast of air and hurled southwest, tumbling end over end! REMOVE SELF-WORN ITEM: |
Notes
[Syntax to cast cantrip is: GESTURE <player/item>] [Syntax abbreviation to prepare is: prep c g o w]
- Can be used to remove most self worn items. Will move lighter items on the ground a room away.