Talk:Climb Crossing Walls (script): Difference between revisions

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can someone please fix this script, it breaks really often
<s>can someone please fix this script, it breaks really often
</s>

: Done. --[[User:SEPED|SEPED]] ([[User talk:SEPED|talk]]) 07:52, 24 August 2015 (CDT)

== Script errors when above 220 or 230 ranks in athletics ==

This script has worked wonderfully for me from Rank 80 in Athletics all the way up to around 219 or 220. However, now I'm beginning to encounter errors. Specifically errors in/around the East Gate of the Crossing. It hangs semi-reliably at a specific spot:

>s
You go south.
[Outside East Wall, Footpath]
The path winds in and out of a thick patch of stunted bushes near the exterior wall. It emerges into an area of chipped rock where workers have dumped debris from the town wall's construction. You also see a town wall.
Obvious paths: north, south.
>ClIMB wall
[Crossing, East Wall Battlements]
The roof of a tall oak tower abuts the town wall's inner side, just feet below the cobbled walkway. Scattered stones and feathers among the droppings dappling the roof suggest that a favorite pastime of the soldiers stationed here is chucking rocks at roosting birds. From the crenellated outer wall the view is uninspiring: broken hovels and barren land marking the biting poverty of the Middens. Northward, the cobbled walkway abruptly ends at the jagged rock of the unfinished wall. You also see an onager, a low embrasure and a break in the crenellation.
Obvious paths: south.

The script hangs here and will eventually cause disconnect from timeout...but not every time. In reproducing this for you it worked the first two circuits through the script before pausing at this point (it also worked again the next two circuits). I have to manually move south, where it then will climb the embrasure.

>s (This was a manual entry)
You go south.
[Crossing, East Gate Battlements]
From this height, the ruins of Ulf'Hara Keep are visible in the far distance, and southward flows the churning Segoltha River. Two of the wall's embrasures contain signal pots, an archaic backup should gwethdesuan or thoughtcast fail. The cobbled walkway here is directly atop Crossing's eastern gate, overlooking the road into town. You also see a jagged embrasure and some stone stairs leading to the roadway below.
Obvious paths: north, southwest.
>
>ClIMB embrasure
[Eastern Tier, Outside Gate]
The eastern gate of the Crossing stands before you, an incomplete, but serviceable stone structure. To the north are grey slate hills rising out of dense clumps of deobar trees and groves of tall almur poplars. The land to the east is flat, and dips and rises almost imperceptibly into the distance. A single, wide path winds through it, surrounded by ruins, debris and small huts. You also see a clump of stunted bushes and a town wall.
Also here: Iumi and Wildflower Varuuk.
Obvious paths: east.
>gO gate

:I experienced this when testing at 239 ranks, and it should be fixed now. - [[User:RY4NPW|padhg]] ([[User talk:RY4NPW|talk]]) 12:30, 15 May 2016 (CDT)

Latest revision as of 11:30, 15 May 2016

can someone please fix this script, it breaks really often

Done. --SEPED (talk) 07:52, 24 August 2015 (CDT)

Script errors when above 220 or 230 ranks in athletics

This script has worked wonderfully for me from Rank 80 in Athletics all the way up to around 219 or 220. However, now I'm beginning to encounter errors. Specifically errors in/around the East Gate of the Crossing. It hangs semi-reliably at a specific spot:

>s
You go south.
[Outside East Wall, Footpath]
The path winds in and out of a thick patch of stunted bushes near the exterior wall.  It emerges into an area of chipped rock where workers have dumped debris from the town wall's construction.  You also see a town wall.
Obvious paths: north, south.
>ClIMB wall
[Crossing, East Wall Battlements]
The roof of a tall oak tower abuts the town wall's inner side, just feet below the cobbled walkway.  Scattered stones and feathers among the droppings dappling the roof suggest that a favorite pastime of the soldiers stationed here is chucking rocks at roosting birds.  From the crenellated outer wall the view is uninspiring: broken hovels and barren land marking the biting poverty of the Middens.  Northward, the cobbled walkway abruptly ends at the jagged rock of the unfinished wall.  You also see an onager, a low embrasure and a break in the crenellation.
Obvious paths: south.

The script hangs here and will eventually cause disconnect from timeout...but not every time. In reproducing this for you it worked the first two circuits through the script before pausing at this point (it also worked again the next two circuits). I have to manually move south, where it then will climb the embrasure.

>s (This was a manual entry)
You go south. 
[Crossing, East Gate Battlements]
From this height, the ruins of Ulf'Hara Keep are visible in the far distance, and southward flows the churning Segoltha River.  Two of the wall's embrasures contain signal pots, an archaic backup should gwethdesuan or thoughtcast fail.  The cobbled walkway here is directly atop Crossing's eastern gate, overlooking the road into town.  You also see a jagged embrasure and some stone stairs leading to the roadway below.
Obvious paths: north, southwest.
>
>ClIMB embrasure
[Eastern Tier, Outside Gate]
The eastern gate of the Crossing stands before you, an incomplete, but serviceable stone structure.  To the north are grey slate hills rising out of dense clumps of deobar trees and groves of tall almur poplars.  The land to the east is flat, and dips and rises almost imperceptibly into the distance.  A single, wide path winds through it, surrounded by ruins, debris and small huts.  You also see a clump of stunted bushes and a town wall.
Also here: Iumi and Wildflower Varuuk.
Obvious paths: east.
>gO gate
I experienced this when testing at 239 ranks, and it should be fixed now. - padhg (talk) 12:30, 15 May 2016 (CDT)