Zephyr: Difference between revisions

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|maxskill=600
|maxskill=600
|minduration=2
|minduration=2
|maxduration=10
|validtarget=Area
|validtarget=Area
|guild=Warrior Mage
|guild=Warrior Mage
|magic=Elemental Magic
|spellbook=Air Manipulation
|spellbook=Air Manipulation
|prereqs=[[Air Lash]] or [[Elementalism]]
|prereqs=[[Air Lash]] or [[Elementalism]]
|slot=1
|slot=2
|illegal=no
|desc=The Zephyr spell raises a light refreshing breeze which helps improve fatigue recovery for all in the area. With enough power, it will also clear away some types of gas, poison and ash clouds.
|corrupt=no
|effect=AoE fatigue regeneration
|desc=The Zephyr spell raises a light refreshing breeze which helps improve fatigue recovery for all in the area. With enough power, it will also clear away some types of noxious clouds.
|messaging=You gesture.<br />
|buffs=No buffs
A faint pleasant breeze begins to stir.
|debuffs=No debuffs
|dtype=No damage
|htype=Fatigue heal
|poststring=No
|messaging=''Cast'': A faint pleasant breeze begins to stir.<br />
''Active'': A faint warm breeze continues to swirl around you.<br />
''Expiration'': With a final, swirling whisper, the breeze fades from the area.
|sig=No
|sig=No
|diff=basic
|diff=basic
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}}
}}
==Notes==
==Notes==
*Increases {{in|fatigue regeneration}} for entire room
*Increases fatigue regeneration for entire room
* '''Zephyr''' can be invoked from imnera [[runestones]].
* '''Zephyr''' can be invoked from imnera [[runestones]].
* Can be cast indoors with higher casts.
* Can be cast indoors with higher casts.
* If strong enough can overpower and remove [[Fire Rain]] and poison gas clouds from a room.
* If strong enough can remove poison gas clouds from a room.
* Does not remove [[Rising Mists]] anymore. I'm not sure about [[Fire Rain]].
* Does not remove [[Fire Rain]](at least my zephyr does not remove my fire rain).
* Zephyr will not dispel Rising Mists upon initial cast but it will decrease the duration of RM with every pulse.
* Each pulse will remove smoke images from an area.

Latest revision as of 21:20, 8 August 2023


Wm thumb.jpgWarrior Mage Guild


Zephyr
Abbreviation: -
Prerequisites: Air Lash or Elementalism
Signature: No
Spell Slots: 2
Mana Type: Elemental Magic
Spell Type: battle / utility, area of effect
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: Area
Duration (min/max): 2 minutes / 10 minutes
Justice: no
Corruption: no
Description: The Zephyr spell raises a light refreshing breeze which helps improve fatigue recovery for all in the area. With enough power, it will also clear away some types of noxious clouds.
Effect: Fatigue heal
Example Messaging: Cast: A faint pleasant breeze begins to stir.

Active: A faint warm breeze continues to swirl around you.
Expiration: With a final, swirling whisper, the breeze fades from the area.

Devices/Tattoos: Carved sandalwood fan, Circular fan with a wooden handle inlaid with sky-blue imnera, Delicate onyx imnera anklet, Faded rose silk fan, Imnera wind sprite necklace, Item:Carved sandalwood fan, Item:Circular fan with a wooden handle inlaid with sky-blue imnera, Item:Delicate onyx imnera anklet, Item:Faded rose silk fan, Item:Imnera wind sprite necklace, Item:Silver-tipped gryphon feather decorated with intricate scrollwork, Item:Sky-blue imnera runestone, Sky-blue imnera runestone

Notes

  • Increases fatigue regeneration for entire room
  • Zephyr can be invoked from imnera runestones.
  • Can be cast indoors with higher casts.
  • If strong enough can remove poison gas clouds from a room.
  • Does not remove Fire Rain(at least my zephyr does not remove my fire rain).
  • Zephyr will not dispel Rising Mists upon initial cast but it will decrease the duration of RM with every pulse.
  • Each pulse will remove smoke images from an area.