Remedy (script): Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
(This is the script I made for making herbs, I have run into any problems with it and figured I would share with others)
 
(→‎Script: updated a little, showing using links and handling Myname people)
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Script
{{Script
|cat=Crafting
|cat=Crafting, Alchemy
|fe=Genie
|fe=Genie
|auth=[[User:THIRESDR|Thires]]
|auth=[[User:THIRESDR|Thires]]
Line 12: Line 12:
It will keep cycling through till main ingredient is exhausted or you are mind locked.
It will keep cycling through till main ingredient is exhausted or you are mind locked.


Added in breaking of herbs and it will keep going for the option keep instead of stopping after one time.
If you do keep then it will be a one time run through.

Had to change the book from remedy book to remed book.

So no keep is for just training, keep is for well keeping. Have fun

Added in the crafting belt support


==Instructions==
==Instructions==
.remedy project herb catalyst
.remedy project herb catalyst

or
or


.remedy project herb catalyst herb
.remedy project herb catalyst herb

or
or


.remedy project herb catalyst keep
.remedy project herb catalyst keep

or
or


.remedy project herb catalyst herb keep
.remedy project herb catalyst herb keep

or

.remedy project herb catalyst herb break

or

.remedy project herb catalyst herb break keep

or

.remedy project herb catalyst herb break keep belt

You get the idea


Container variables are at the top, 3 of them
Container variables are at the top, 3 of them
Line 33: Line 56:


One for junk (used when there isn't a bucket or such around)
One for junk (used when there isn't a bucket or such around)

==Script==


<pre>
<pre>
action put #queue clear; send 1 $lastcommand when ^\.\.\.wait|^Sorry, you may only type
action put #queue clear; send 1 $lastcommand when ^\.\.\.wait|^Sorry, you may only type|^You are still stunned


action var sieve yes when Upon completion you see some particulate clouding up the mixture|^A thick froth coats
action var sieve yes when Upon completion you see some particulate clouding up the mixture|^A thick froth coats
Line 43: Line 64:
action var turn yes when Clumps of material stick to the sides|^Once finished you notice clumps of material
action var turn yes when Clumps of material stick to the sides|^Once finished you notice clumps of material
action var catalyst yes when ^You need another catalyst material to continue crafting
action var catalyst yes when ^You need another catalyst material to continue crafting
action var alcohol yes when ^You need another splash of alcohol to continue crafting some unfinished
action var alcohol yes when ^You need another splash of alcohol to continue crafting
action var water yes when ^You need another splash of water to continue crafting some unfinished
action var water yes when ^You need another splash of water to continue crafting
action var herb yes when ^You need another prepared herb to continue crafting
action var herb yes when ^You need another prepared herb to continue crafting
action var done yes when Applying the final touches, you complete working
action var done yes when Applying the final touches, you complete working
action var none yes when ^What were you referring to
action send put my %2 in my %craftcontainer when ^The (bowl|mortar) can only hold 25 pieces of material

action var snap $1 when ^You count out (\d+) pieces of material there\.


if ("%0" = "") then {
if ("%0" = "") then {
echo Usage is: remedy <project> <material> <catalyst> <material>
echo Usage is: remedy <project> <material> <catalyst> <material/break/keep/belt> <break/keep/belt> <break/keep/belt>
echo You can use example: coal.nugget or red.flower or need be
echo You can use example: coal.nugget or red.flower or need be
echo you can grab other items using similar method
echo you can grab other items using similar method
Line 57: Line 82:
echo .remedy salve sufil coal.nugget keep
echo .remedy salve sufil coal.nugget keep
echo .remedy ointment red.flower coal.nugget plovik keep
echo .remedy ointment red.flower coal.nugget plovik keep
echo .remedy salve sufil coal.nugget break
echo Now with crafting belt support
echo .remedy salve jadice seolarn break belt
echo .remedy potion yelith seolarn break belt

put #link {Neck Ungent} {.remedy ungent georin seolarn break belt}
put #link {Limb Ungent} {.remedy ungent jadice seolarn break belt}
put #link {Neck Tonic} {.remedy tonic riolur seolarn break belt}
exit
exit
}
}

var project %1
var project %1
var material1 %2
var material1 %2
Line 65: Line 98:
var material3 %4
var material3 %4



var craftcontainer utility tote
var snap
var storagecontainer schematics tube
var craftcontainer feed pouch
var storagecontainer feed pouch
var junkcontainer carryall
var junkcontainer carryall
var craftbelt alchemist

var mortar
var bowl


if matchre("%project", "\b(salve|cream|ungent|balm|ointment|poultice)\b")) then var mortar yes
if matchre("%project", "\b(salve|cream|ungent|balm|ointment|poultice)\b")) then var mortar yes
Line 82: Line 122:
var herb no
var herb no
var done no
var done no
var none no

pause 0.8
if matchre("%0", "\bbreak\b") then goto Break
if "$righthandnoun" = "%material1" then goto Studybook
if "$righthandnoun" = "%material1" then goto Studybook
else send get my %material1
else send get my %material1
pause 0.8
if "%none" = "yes" then goto End
match Studybook You get
match Studybook You pick
match Studybook You are
match End referring
matchwait
StudyBook:
StudyBook:
send get my remedy book
send get my remed book
send study my book
send study my book
pause
pause
Line 105: Line 144:
Main:
Main:
pause 0.8
pause 1
if "%done" = "yes" then goto Done
if "%done" = "yes" then goto Done
elseif "%alcohol" = "yes" then goto Alcohol
elseif "%alcohol" = "yes" then goto Alcohol
Line 112: Line 151:
elseif "%sieve" = "yes" then goto Sieve
elseif "%sieve" = "yes" then goto Sieve
elseif "%herb" = "yes" then goto Herb
elseif "%herb" = "yes" then goto Herb
elseif "%smell" = "yes" then goto Smell
elseif "%smell" = "yes" then goto Smell
elseif "%turn" = "yes" then goto Turn
elseif "%turn" = "yes" then goto Turn
elseif "%mortar" = "yes" then goto Crush
elseif "%mortar" = "yes" then goto Crush
elseif "%bowl" = "yes" then goto Mix
elseif "%bowl" = "yes" then goto Mix
pause 0.8
pause 1
goto Main
goto Main


Break:
pause 0.8
send get my %material1
pause 0.8
if "%none" = "yes" then goto End
BreakCount:
pause 0.8
send count my %material1
pause 1
if %snap = 5 then goto studybook
if (%snap < 5) then goto Needmore
elseif (%snap > 5) then {
send mark my %material1 at 5
pause 0.8
send break my %material1
pause 0.8
send put my other %material1 in my %storagecontainer
pause 0.8
}
elseif (%snap = 5) then goto StudyBook
pause 0.8
goto StudyBook
Mortar:
Mortar:
var mixer mortar
var mixer mortar
pause 0.8
pause 0.8
send get my mortar
if matchre("%0", "\bbelt\b") then send untie my mortar from my %craftbelt belt
else send get my mortar
pause 0.8
pause 0.8
send put my %material1 in my mortar
send put my %material1 in my mortar
Line 128: Line 192:
Crush:
Crush:
pause 0.8
if "$righthandnoun" != "pestle" then {
if "$righthandnoun" != "pestle" then {
if "$righthandnoun" != "" then send put my $righthandnoun in my %craftcontainer
if matchre("%0", "\bbelt\b") then send untie my pestle from my %craftbelt belt
else send get my pestle
pause 0.8
send get my pestle
}
}
pause 0.8
pause 0.8
if ("%crushed" = "yes") then send crush my %project with my pestle
if ("%crushed" = "yes") then send crush my %project in my %mixer with my pestle
else send crush my %material1 with my pestle
else send crush my %material1 in my %mixer with my pestle
var crushed yes
var crushed yes
pause 0.8
pause 0.8
Line 143: Line 207:
var mixer bowl
var mixer bowl
pause 0.8
pause 0.8
if matchre("%0", "\bbelt\b") then send untie my bowl from my %craftbelt belt
send get my bowl
else send get my bowl
pause 0.8
pause 0.8
send put my %material1 in my bowl
send put my %material1 in my bowl
Line 149: Line 214:
Mix:
Mix:
pause 0.8
if "$righthandnoun" != "stick" then {
if "$righthandnoun" != "stick" then {
if "$righthandnoun" != "" then send put my $righthandnoun in my %craftcontainer
if matchre("%0", "\bbelt\b") then send untie my mix stick from my %craftbelt belt
else send get my mix stick
pause 0.8
send get my mix stick
}
}
pause 0.8
pause 0.8
if ("%crushed" = "yes") then send mix my %mixer with my stick
if ("%crushed" = "yes") then send mix my %mixer with my mix stick
else send mix my %mixer with my stick
else send mix my %mixer with my mix stick
var crushed yes
var crushed yes
pause 0.8
pause 0.8
Line 163: Line 228:
Catalyst:
Catalyst:
pause 0.8
pause 0.8
if (matchre ("$righthandnoun", "\b(pestle|stick)\b") then {
if (matchre ("$righthandnoun", "\bpestle\b") then {
send put my $righthandnoun in my %craftcontainer
if matchre("%0", "\bbelt\b") then send tie my pestle to my %craftbelt belt
else send put my pestle in my %craftcontainer
pause 0.8
}
if (matchre ("$righthandnoun", "\bstick\b") then {
if matchre("%0", "\bbelt\b") then send tie my mix stick to my %craftbelt belt
else send put my mix stick in my %craftcontainer
pause 0.8
pause 0.8
}
}
Line 179: Line 250:
Water:
Water:
pause 0.8
pause 0.8
if (matchre ("$righthandnoun", "\b(pestle|stick)\b") then {
if (matchre ("$righthandnoun", "\bpestle\b") then {
send put my $righthandnoun in my %craftcontainer
if matchre("%0", "\bbelt\b") then send tie my pestle to my %craftbelt belt
else send put my pestle in my %craftcontainer
pause 0.8
}
if (matchre ("$righthandnoun", "\bstick\b") then {
if matchre("%0", "\bbelt\b") then send tie my mix stick to my %craftbelt belt
else send put my mix stick in my %craftcontainer
pause 0.8
pause 0.8
}
}
Line 195: Line 272:
Alcohol:
Alcohol:
pause 0.8
pause 0.8
if (matchre ("$righthandnoun", "\b(pestle|stick)\b") then {
if (matchre ("$righthandnoun", "\bpestle\b") then {
send put my $righthandnoun in my %craftcontainer
if matchre("%0", "\bbelt\b") then send tie my pestle to my %craftbelt belt
else send put my pestle in my %craftcontainer
pause 0.8
}
if (matchre ("$righthandnoun", "\bstick\b") then {
if matchre("%0", "\bbelt\b") then send tie my mix stick to my %craftbelt belt
else send put my mix stick in my %craftcontainer
pause 0.8
pause 0.8
}
}
Line 226: Line 309:
Sieve:
Sieve:
pause 0.8
pause 0.8
if (matchre ("$righthandnoun", "\b(pestle|stick)\b") then {
if (matchre ("$righthandnoun", "\bpestle\b") then {
send put my $righthandnoun in my %craftcontainer
if matchre("%0", "\bbelt\b") then send tie my pestle to my %craftbelt belt
else send put my pestle in my %craftcontainer
pause 0.8
}
if (matchre ("$righthandnoun", "\bstick\b") then {
if matchre("%0", "\bbelt\b") then send tie my mix stick to my %craftbelt belt
else send put my mix stick in my %craftcontainer
pause 0.8
pause 0.8
}
}
pause 0.8
pause 0.8
if matchre("%0", "\bbelt\b") then send untie my sieve to my %craftbelt belt
send get my sieve
else send get my sieve
pause 0.8
pause 0.8
send push my %project with my sieve
if matchre ("$roomplayers", \bMy\w+\b) then send push %project with my sieve
else send push my %project with my sieve
pause 1
pause 1
send put my sieve in my %craftcontainer
if matchre("%0", "\bbelt\b") then send tie my sieve to my %craftbelt belt
else send put my sieve in my %craftcontainer
var sieve no
var sieve no
pause 0.8
pause 0.8
Line 241: Line 333:
Herb:
Herb:
if (matchre ("$righthandnoun", "\b(pestle|stick)\b") then {
if (matchre ("$righthandnoun", "\bpestle\b") then {
send put my $righthandnoun in my %craftcontainer
if matchre("%0", "\bbelt\b") then send tie my pestle to my %craftbelt belt
else send put my pestle in my %craftcontainer
pause 0.8
}
if (matchre ("$righthandnoun", "\bstick\b") then {
if matchre("%0", "\bbelt\b") then send tie my mix stick to my %craftbelt belt
else send put my mix stick in my %craftcontainer
pause 0.8
pause 0.8
}
}
Line 258: Line 356:
Done:
Done:
pause 0.8
pause 0.8
send put my $righthandnoun in my %craftcontainer
if matchre("%0", "\bbelt\b") then send tie my $righthandnoun to my %craftbelt belt
else send put my $righthandnoun in my %craftcontainer
pause 0.8
pause 0.8
###if (("%4" = "keep") || ("%5" = "keep")) then goto Keep
if matchre("%0", "\bkeep\b") then goto Keep
pause 3
pause 3
if (matchre ("$roomobjs", "\b(bucket|bin|barrel)\b") then send get my %project from my %mixer;put my %project in $1
if (matchre ("$roomobjs", "\b(bucket|bin|barrel)\b") then send get my %project from my %mixer;put my %project in $1
Line 268: Line 367:
echo *****************
echo *****************
pause 0.8
pause 0.8
send put my %mixer in my %craftcontainer
if matchre("%0", "\bbelt\b") then send tie my %mixer to my %craftbelt belt
else send put my %mixer in my %craftcontainer
if ($Alchemy.LearningRate > 33) then exit
if ($Alchemy.LearningRate > 33) then exit
pause 2
pause 2
Line 277: Line 377:
send get my %project from my %mixer;put my %project in my %craftcontainer
send get my %project from my %mixer;put my %project in my %craftcontainer
pause 0.8
pause 0.8
send put my %mixer in my %craftcontainer
if matchre("%0", "\bbelt\b") then send tie my %mixer to my %craftbelt belt
else send put my %mixer in my %craftcontainer
pause 3
if matchre("%0", "\bstop\b") && ($Alchemy.LearningRate > 33) then exit
pause 0.8
counter add 1
echo *** %c attempts done ***
pause 0.8
goto GetMat
Needmore:
pause 0.8
echo Don't have enough material to cut. Script ending.
send put my %material1 in my %storagecontainer
pause 0.8
pause 0.8
exit
exit
Line 284: Line 397:
echo Materials exhausted. Script ending.
echo Materials exhausted. Script ending.
exit
exit
</pre>
<pre/>

Latest revision as of 00:40, 12 August 2017

Remedy (script)
Category Crafting,Alchemy
Front-end Genie
Author Thires


Description

Remedy crafting script, you need things pre-dryed or crushed.

Also having all the tools (bowl, mixing stick, mortar, pestle, sieve) would be helpful, hehe

It will keep cycling through till main ingredient is exhausted or you are mind locked.

Added in breaking of herbs and it will keep going for the option keep instead of stopping after one time.

Had to change the book from remedy book to remed book.

So no keep is for just training, keep is for well keeping. Have fun

Added in the crafting belt support

Instructions

.remedy project herb catalyst

or

.remedy project herb catalyst herb

or

.remedy project herb catalyst keep

or

.remedy project herb catalyst herb keep

or

.remedy project herb catalyst herb break

or

.remedy project herb catalyst herb break keep

or

.remedy project herb catalyst herb break keep belt

You get the idea

Container variables are at the top, 3 of them

One for crafting tools (water, alcohol, catalyst, pestle, mortar, remedy book... you get the idea)

One for storage (dried herb or crushed herb)

One for junk (used when there isn't a bucket or such around)

action put #queue clear; send 1 $lastcommand when ^\.\.\.wait|^Sorry, you may only type|^You are still stunned

action var sieve yes when Upon completion you see some particulate clouding up the mixture|^A thick froth coats
action var smell yes when As you finish, the mixture begins to transition colors|takes on an odd hue
action var turn yes when Clumps of material stick to the sides|^Once finished you notice clumps of material
action var catalyst yes when ^You need another catalyst material to continue crafting
action var alcohol yes when ^You need another splash of alcohol to continue crafting
action var water yes when ^You need another splash of water to continue crafting
action var herb yes when ^You need another prepared herb to continue crafting
action var done yes when Applying the final touches, you complete working
action var none yes when ^What were you referring to
action send put my %2 in my %craftcontainer when ^The (bowl|mortar) can only hold 25 pieces of material

action var snap $1 when ^You count out (\d+) pieces of material there\.

if ("%0" = "") then {
	echo Usage is: remedy <project> <material> <catalyst> <material/break/keep/belt> <break/keep/belt> <break/keep/belt>
	echo You can use example: coal.nugget or red.flower or need be
	echo you can grab other items using similar method
	echo example: first.coal.nugget, second.red.flower...
	echo So .remedy salve sufil coal.nugget
	echo If you want to keep what you make do this
	echo .remedy salve sufil coal.nugget keep
	echo .remedy ointment red.flower coal.nugget plovik keep
	echo .remedy salve sufil coal.nugget break
	echo Now with crafting belt support
	echo .remedy salve jadice seolarn break belt
	echo .remedy potion yelith seolarn break belt

	put #link {Neck Ungent} {.remedy ungent georin seolarn break belt}
	put #link {Limb Ungent} {.remedy ungent jadice seolarn break belt}
	put #link {Neck Tonic} {.remedy tonic riolur seolarn break belt}
	exit
}

var project %1
var material1 %2
var material2 %3
var material3 %4


var snap
	
var craftcontainer feed pouch
var storagecontainer feed pouch
var junkcontainer carryall
var craftbelt alchemist

var mortar
var bowl

if matchre("%project", "\b(salve|cream|ungent|balm|ointment|poultice)\b")) then var mortar yes
if matchre("%project", "\b(tonic|wash|potion|draught|elixir)\b")) then var bowl yes

GetMat:
	var crushed no
	var smell no
	var sieve no
	var turn no
	var catalyst no
	var alcohol no
	var water no
	var herb no
	var done no
	var none no

	pause 0.8
	if matchre("%0", "\bbreak\b") then goto Break
	if "$righthandnoun" = "%material1" then goto Studybook
		else send get my %material1
	pause 0.8
	if "%none" = "yes" then goto End
	
StudyBook:
	send get my remed book
	send study my book
	pause
	send put my book in my %craftcontainer
	pause 0.8
	
Start:
	pause 0.8
	if "%mortar" = "yes" then goto Mortar
		elseif "%bowl" = "yes" then goto Bowl
	
Main:
	pause 1
	if "%done" = "yes" then goto Done
		elseif "%alcohol" = "yes" then goto Alcohol
			elseif "%water" = "yes" then goto Water
				elseif "%catalyst" = "yes" then goto Catalyst
					elseif "%sieve" = "yes" then goto Sieve
						elseif "%herb" = "yes" then goto Herb
					elseif "%smell" = "yes" then goto Smell
				elseif "%turn" = "yes" then goto Turn
			elseif "%mortar" = "yes" then goto Crush
		elseif "%bowl" = "yes" then goto Mix
	pause 1
	goto Main		

Break:
	pause 0.8
	send get my %material1
	pause 0.8
	if "%none" = "yes" then goto End
	
BreakCount:
	pause 0.8
	send count my %material1
	pause 1
	if %snap = 5 then goto studybook
	if (%snap < 5) then goto Needmore
		elseif (%snap > 5) then {
			send mark my %material1 at 5
			pause 0.8
			send break my %material1
			pause 0.8
			send put my other %material1 in my %storagecontainer
			pause 0.8
		}
	elseif (%snap = 5) then goto StudyBook
	pause 0.8
	goto StudyBook
	
Mortar:
	var mixer mortar
	pause 0.8
	if matchre("%0", "\bbelt\b") then send untie my mortar from my %craftbelt belt
		else send get my mortar
	pause 0.8
	send put my %material1 in my mortar
	pause 0.8
	
Crush:
	pause 0.8
	if "$righthandnoun" != "pestle" then {
		if matchre("%0", "\bbelt\b") then send untie my pestle from my %craftbelt belt
			else send get my pestle
	}
	pause 0.8
	if ("%crushed" = "yes") then send crush my %project in my %mixer with my pestle
		else send crush my %material1 in my %mixer with my pestle
	var crushed yes
	pause 0.8
	goto Main
	
Bowl:
	var mixer bowl
	pause 0.8
	if matchre("%0", "\bbelt\b") then send untie my bowl from my %craftbelt belt
		else send get my bowl
	pause 0.8
	send put my %material1 in my bowl
	pause 0.8
	
Mix:
	pause 0.8
	if "$righthandnoun" != "stick" then {
		if matchre("%0", "\bbelt\b") then send untie my mix stick from my %craftbelt belt
			else send get my mix stick
	}
	pause 0.8
	if ("%crushed" = "yes") then send mix my %mixer with my mix stick
		else send mix my %mixer with my mix stick
	var crushed yes
	pause 0.8
	goto Main
	
Catalyst:
	pause 0.8
	if (matchre ("$righthandnoun", "\bpestle\b") then {
		if matchre("%0", "\bbelt\b") then send tie my pestle to my %craftbelt belt
			else send put my pestle in my %craftcontainer
		pause 0.8
	}
	if (matchre ("$righthandnoun", "\bstick\b") then {
		if matchre("%0", "\bbelt\b") then send tie my mix stick to my %craftbelt belt
			else send put my mix stick in my %craftcontainer
		pause 0.8
	}
	pause 0.8
	send get my %material2
	pause 0.8
	send put my %material2 in my %mixer
	pause 0.8
	send put my %material2 in my %craftcontainer
	var catalyst no
	pause 0.8
	goto Main
	
Water:
	pause 0.8
	if (matchre ("$righthandnoun", "\bpestle\b") then {
		if matchre("%0", "\bbelt\b") then send tie my pestle to my %craftbelt belt
			else send put my pestle in my %craftcontainer
		pause 0.8
	}
	if (matchre ("$righthandnoun", "\bstick\b") then {
		if matchre("%0", "\bbelt\b") then send tie my mix stick to my %craftbelt belt
			else send put my mix stick in my %craftcontainer
		pause 0.8
	}
	pause 0.8
	send get my water
	pause 0.8
	send pour my water in my %mixer
	pause 0.8
	send put my water in my %craftcontainer
	var water no
	pause 0.8
	goto Main
	
Alcohol:
	pause 0.8
	if (matchre ("$righthandnoun", "\bpestle\b") then {
		if matchre("%0", "\bbelt\b") then send tie my pestle to my %craftbelt belt
			else send put my pestle in my %craftcontainer
		pause 0.8
	}
	if (matchre ("$righthandnoun", "\bstick\b") then {
		if matchre("%0", "\bbelt\b") then send tie my mix stick to my %craftbelt belt
			else send put my mix stick in my %craftcontainer
		pause 0.8
	}
	pause 0.8
	send get my alcohol
	pause 0.8
	send pour my alcohol in my %mixer
	pause 0.8
	send put my alcohol in my %craftcontainer
	var alcohol no
	pause 0.8
	goto Main
	
Smell:
	pause 0.8
	send smell my %project
	pause 0.8
	var smell no
	pause 0.8
	goto Main
	
Turn:
	pause 0.8
	send turn my %mixer
	var turn no
	pause 0.8
	goto Main
	
Sieve:
	pause 0.8
	if (matchre ("$righthandnoun", "\bpestle\b") then {
		if matchre("%0", "\bbelt\b") then send tie my pestle to my %craftbelt belt
			else send put my pestle in my %craftcontainer
		pause 0.8
	}
	if (matchre ("$righthandnoun", "\bstick\b") then {
		if matchre("%0", "\bbelt\b") then send tie my mix stick to my %craftbelt belt
			else send put my mix stick in my %craftcontainer
		pause 0.8
	}
	pause 0.8
	if matchre("%0", "\bbelt\b") then send untie my sieve to my %craftbelt belt
		else send get my sieve
	pause 0.8
	if matchre ("$roomplayers", \bMy\w+\b) then send push %project with my sieve
		else send push my %project with my sieve
	pause 1
	if matchre("%0", "\bbelt\b") then send tie my sieve to my %craftbelt belt
		else send put my sieve in my %craftcontainer
	var sieve no
	pause 0.8
	goto Main
	
Herb:
	if (matchre ("$righthandnoun", "\bpestle\b") then {
		if matchre("%0", "\bbelt\b") then send tie my pestle to my %craftbelt belt
			else send put my pestle in my %craftcontainer
		pause 0.8
	}
	if (matchre ("$righthandnoun", "\bstick\b") then {
		if matchre("%0", "\bbelt\b") then send tie my mix stick to my %craftbelt belt
			else send put my mix stick in my %craftcontainer
		pause 0.8
	}
	pause 0.8
	send get my %material3
	pause 0.8
	send put my %material3 in my %mixer
	pause 0.8
	send put my %material3 in my %storagecontainer
	pause 0.8
	var herb no
	pause 0.8
	goto Main
	
Done:
	pause 0.8
	if matchre("%0", "\bbelt\b") then send tie my $righthandnoun to my %craftbelt belt
		else send put my $righthandnoun in my %craftcontainer
	pause 0.8
	if matchre("%0", "\bkeep\b") then goto Keep
	pause 3
	if (matchre ("$roomobjs", "\b(bucket|bin|barrel)\b") then send get my %project from my %mixer;put my %project in $1
		else send get my %project from my %mixer;put my %project in my %junkcontainer
	echo *****************
	echo ***** DONE ******
	echo *****************
	pause 0.8
	if matchre("%0", "\bbelt\b") then send tie my %mixer to my %craftbelt belt
		else send put my %mixer in my %craftcontainer
	if ($Alchemy.LearningRate > 33) then exit
	pause 2
	goto GetMat
	
Keep:
	pause 0.8
	send get my %project from my %mixer;put my %project in my %craftcontainer
	pause 0.8
	if matchre("%0", "\bbelt\b") then send tie my %mixer to my %craftbelt belt
		else send put my %mixer in my %craftcontainer
	pause 3
	if matchre("%0", "\bstop\b") && ($Alchemy.LearningRate > 33) then exit
	pause 0.8
	counter add 1
	echo *** %c attempts done ***
	pause 0.8
	goto GetMat
	
Needmore:
	pause 0.8
	echo Don't have enough material to cut. Script ending.
	send put my %material1 in my %storagecontainer
	pause 0.8
	exit
	
End:
	echo Materials exhausted. Script ending.
	exit