Crafting Materials: Difference between revisions
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#REDIRECT [[:Category:Crafting materials]] |
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{{RTOC}} |
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These are the raw materials from which [[Crafting|crafted]] items are constructed. As more systems are released, this section will be expanded. |
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==Alchemy Materials== |
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Catalysts used in [[Alchemy]] can be metal, plant, bone, or even creature parts. It may also be useful to have on hand this list of [[Healing Herbs]], which will also be used in creating the specific [[Remedies_Products|remedy]] you want. |
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===Common Metals=== |
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<center> |
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{{#ask:[[Crafting material type is::metal]][[crafting potency is::+]][[rarity is::common]]|?Crafting workability is=Workability |?Crafting potency is=Potency|?Crafting efficacy is=Efficacy |?Crafting solubility is=Solubility|?Crafting toxicity is=Toxicity|?Crafting value is=Value*|?Crafting source is=Source}} |
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</center> |
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<nowiki>*</nowiki>: Value is in Lirums/volume, at 99 purity.<br /> |
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===Rare Metals=== |
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<center> |
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{{#ask:[[Crafting material type is::metal]][[crafting potency is::+]][[rarity is::uncommon||rare||very rare]]|?Crafting workability is=Workability |?Crafting potency is=Potency|?Crafting efficacy is=Efficacy |?Crafting solubility is=Solubility|?Crafting toxicity is=Toxicity|?Crafting value is=Value|?Crafting source is=Source}} |
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</center> |
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===Common Plants=== |
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<center> |
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{{#ask:[[Category:Flora]][[crafting potency is::+]][[rarity is::common]]|?Crafting workability is=Workability |?Crafting potency is=Potency|?Crafting efficacy is=Efficacy |?Crafting solubility is=Solubility|?Crafting toxicity is=Toxicity|?Crafting value is=Value|?Crafting source is=Source}} |
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</center> |
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==Forging Materials== |
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Metals are the primary materials used in the crafting disciplines of [[Blacksmithing]], [[Weaponsmithing]], and [[Armorsmithing]], and can be found in nugget, shard, fragment, tear, and lump forms by [[mining]]. They can also be found in bar, ingot, and fist forms elsewhere. |
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Note that the crafting quality of an ingot is solely related to its purity, unlike the same information for completed items. Ingot quality caps at 99 (masterfully-crafted) regardless of the maker's skill. |
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With the release of [[DR 3.0]], all metal loot drops are now fully craftable. Note however that once a material has been processed it can no longer be sold to a gem appraiser. |
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Alloys can not be mined directly. They can be obtained from loot drops in small quantities, or produced in a crucible from their component metals. These do NOT have to be made using pure source materials (a tin-alloy ingot and a copper ingot will still mix to bronze and what ever else was in the tin-alloy ingot). |
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===Common Metals=== |
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<center> |
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{{#ask:[[Crafting material type is::metal]][[rarity is::common]]|?Crafting hardness is=Hardness|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting electrical resistance is=Electrical|?Crafting thermal resistance is=Thermal|?Crafting physical resistance is=Physical|?Crafting density is=Density|?Crafting value is=Value*|?Crafting source is=Source|format=table}} |
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</center> |
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* Value is per volume, at 99 purity.<br /> |
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===Rare Metals=== |
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<center> |
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{{#ask:[[Crafting material type is::metal]][[rarity is::uncommon||rare||very rare]]|?Crafting hardness is=Hardness|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting electrical resistance is=Electrical|?Crafting thermal resistance is=Thermal|?Crafting physical resistance is=Physical|?Crafting density is=Density|?Crafting value is=Value*|?Crafting source is=Source|?Crafting notes are=Notes|format=table}} |
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</center> |
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<nowiki>*</nowiki>: Value is per volume, at 99 purity.<br /> |
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<nowiki>**</nowiki>: Unique = Quest, Contest, and/or Treasure Rewards<br /> |
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===Sizes=== |
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<center> |
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{|border="1" class="wikitable sortable" |
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! Size||Volume |
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|- |
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|Tiny||1 |
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|- |
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|Small||2 |
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|- |
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|Medium||3 |
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|- |
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|Large||4 |
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|- |
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|Huge||5 |
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|- |
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|Massive||10 |
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|- |
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|Enormous||20 |
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|} |
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</center> |
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==Engineering Materials== |
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[[Engineering]] materials are currently stone and bone, but wood is also expected in the future. |
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===Common Stone=== |
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<center> |
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{{#ask:[[Crafting material type is::stone]][[rarity is::common]]|?Crafting hardness is=Hardness|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting density is=Boulder Weight|?Crafting value is=Boulder Value|?Crafting source is=Source|format=table}} |
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</center> |
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===Rare Stone=== |
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<center> |
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{{#ask:[[Crafting material type is::stone]][[rarity is::uncommon||rare||very rare]]|?Crafting hardness is=Hardness|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting density is=Boulder Weight|?Crafting value is=Boulder Value|?Crafting source is=Source|format=table}} |
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</center> |
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===Sizes=== |
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<center> |
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{|border="1" class="wikitable sortable" |
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! Size||Volume* |
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|- |
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|Pebble||1 |
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|- |
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|Stone||2 |
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|- |
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|Small Rock||3 |
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|- |
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|Large Rock||4 |
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|- |
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|Boulder||5 |
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|} |
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</center> |
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<nowiki>*</nowiki>: This means that if you have a boulder (Volume 5) and make it into a stirring rod which requires 4 volume ('a large rock') to make, you will have 1 volume (a pebble) left over. |
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===Common Bone=== |
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<center> |
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{{#ask:[[Crafting material type is::bone]][[rarity is::common]]|?Crafting hardness is=Hardness|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting electrical resistance is=Electrical|?Crafting thermal resistance is=Thermal|?Crafting physical resistance is=Physical|?Crafting density is=Density|?Crafting value is=Value|?Crafting source is=Source|?Crafting notes are=Notes|format=table|limit=100}} |
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</center> |
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===Rare Bone=== |
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<center> |
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{{#ask:[[Crafting material type is::bone]][[rarity is::uncommon||rare||very rare]]|?Crafting hardness is=Hardness|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting electrical resistance is=Electrical|?Crafting thermal resistance is=Thermal|?Crafting physical resistance is=Physical|?Crafting density is=Density|?Crafting value is=Value*|?Crafting source is=Source|?Crafting notes are=Notes|format=table}} |
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</center> |
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===Common Wood=== |
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None yet. |
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===Rare Wood=== |
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None yet. |
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==Outfitting Materials== |
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Fibers from plants (and possibly animals) will be used to create fabrics and leathers made from creature skins are the primary materials for [[Outfitting]].<br/> |
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Currently a Festival-only system, the [[Artistry_dye|Artistry Dye]] system is likely to fall under the [[Artistry]] Discipline, possibly with some crossover from one of the [[Alchemy]] Disciplines. You can use these dyes with any item that is currently made with the new systems. |
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===Common Fabric=== |
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<center> |
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{{#ask:[[Crafting material type is::fabric]][[rarity is::common]]|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting electrical resistance is=Electrical|?Crafting thermal resistance is=Thermal|?Crafting physical resistance is=Physical|?Crafting density is=Density|?Crafting value is=Value*|?Crafting source is=Source|?Crafting notes are=Notes|format=table}} |
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</center> |
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===Rare Fabric=== |
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<center> |
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{{#ask:[[Crafting material type is::fabric]][[rarity is::uncommon||rare||very rare]]|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting electrical resistance is=Electrical|?Crafting thermal resistance is=Thermal|?Crafting physical resistance is=Physical|?Crafting density is=Density***|?Crafting value is=Value*|?Crafting source is=Source|?Crafting notes are=Notes|format=table}} |
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</center> |
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<nowiki>****</nowiki>: Density depends on thickness. Lower value is for fine, higher value is for heavy. Other three types fall in between. |
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===Common Leather=== |
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<center> |
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{| class="wikitable sortable" |
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! Material !!Durability!!Workability!!Elec.!!Therm.!!Physical!!Density!!Value!!Source |
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|- |
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{{#ask:[[Crafting material type is::leather]][[rarity is::common]]|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting electrical resistance is=Elec.|?Crafting thermal resistance is=Therm.|?Crafting physical resistance is=Physical|?Crafting density is=Density|?Crafting value is=Value|?Crafting source is=Source|Template=CraftDisplayL|format=list|limit=100}} |
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|} |
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</center> |
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===Rare Leather=== |
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<center> |
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{{#ask:[[Crafting material type is::leather]][[rarity is::uncommon||rare||very rare]]|?Crafting durability is=Durability|?Crafting workability is=Workability|?Crafting electrical resistance is=Electrical|?Crafting thermal resistance is=Thermal|?Crafting physical resistance is=Physical|?Crafting density is=Density|?Crafting value is=Value*|?Crafting source is=Source|?Crafting notes are=Notes|format=table}} |
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</center> |
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==Enchanting Materials== |
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Sigils are the primary material for [[Enchanting]]. These materials are not yet released and may change. |
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===Primary Sigils=== |
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<center> |
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{|border="1" class="wikitable" |
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! Sigil || Effect |
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|- |
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| Induction || Bring into being |
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|- |
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| Abolition || Destroy |
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|- |
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| Congruence || Align two things |
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|- |
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| Permutation || Alter an existing thing |
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|- |
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| Rarefaction || Refine or purify |
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|- |
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|} |
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</center> |
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===Complex Sigils=== |
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<center> |
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{|border="1" class="wikitable" |
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! Sigil || Composition |
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|- |
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| Paradox || I + A |
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|- |
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| Nurture || I + C |
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|- |
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| Metamorphosis || I + P |
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|- |
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| Evolution ||I + R |
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|- |
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| Antipode || A + C |
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|- |
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| Decay || A + P |
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|- |
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| Ascension || A + R |
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|- |
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| Integration || C + P |
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|- |
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| Unity || C + R |
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|- |
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| Clarification || P + R |
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|- |
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|} |
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</center> |
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===Disjunct Sigils=== |
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<center> |
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{|border="1" class="wikitable" |
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! Sigil || Guild |
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|- |
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| Justice || Paladin |
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|- |
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| Wrath || Barbarian |
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|- |
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| Verdant || Ranger |
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|- |
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| Divinity || Cleric |
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|- |
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| Sacrifice || Empath |
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|- |
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| Conjuration || Warrior Mage |
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|- |
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| Deception || Thief |
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|- |
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| Spatial || Moon Mage |
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|- |
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| Fugue || Bard |
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|- |
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| Acquisition || Trader |
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|- |
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| Blight || Necromancer |
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|} |
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</center> |
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{{RefAl|a=y}} |
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*[[Crafting]] |
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*[[Mining]] |
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{{Cat|Materials,Creation Systems}} |
Latest revision as of 19:00, 21 December 2014
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