Form:GuildAbility: Difference between revisions
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{{{for template|GuildAbility}}} |
{{{for template|GuildAbility}}} |
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{| class="formtable" |
{| class="formtable" |
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! Name: || {{{field|name}}} |
! colspan="2"| Name: || {{{field|name}}} |
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! colspan="2"| |
! colspan="2"| Abbreviation (leave blank if same as name): || {{{field|abbrev}}} |
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! colspan="2" style="vertical-align:middle;" |Guild: || |
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⚫ | |||
{| |
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! colspan="2"| Prereqs:|| {{{field|prereqs}}} |
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! Slot Cost:|| {{{field|slots}}} |
! colspan="2"| Slot Cost:|| {{{field|slots}}} |
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! Difficulty:|| {{{field|diff}}} |
! colspan="2"| Difficulty:|| {{{field|diff}}} |
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! Type: || {{{field|type}}} |
! colspan="2"| Type: || {{{field|type}}} |
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! rowspan="2" style="vertical-align:middle;" | Contest: !! Attack: !! {{{field|contest1|size=35|values=-,mind,magic,spirit,charm,fear,power,finesse}}} |
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! Defense: !! {{{field|contest2|size=35|values=-,reflexes,fortitude,willpower}}} |
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! Skill:|| {{{field|skill}}} |
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! colspan="2"| Skill: || {{{field|skill}}} |
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! colspan="2"| |
! colspan="2"| Path/Tree: || {{{field|path}}} |
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! colspan="2"| Cost to Use: || {{{field|cost}}} |
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! colspan="2"| |
! colspan="2"| Shorthand version of cost to use (No links): || {{{field|costs}}} |
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⚫ | |||
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| colspan="3"| {{{field|desc|input type=textarea}}} |
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! colspan="3"| Effects |
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| colspan="2"|Buffs: (Remove the default 'No buffs' entry if adding any others.) {{{field|buffs|values=No buffs, Alchemy skill, Appraisal skill, Arcana skill, Astrology skill, Athletics skill, Attunement skill, Augmentation skill, Backstab skill, Bardic Lore skill, Bows skill, Brawling skill, Brigandine skill, Chain Armor skill, Crossbows skill, Debilitation skill, Defending skill, Empathy skill, Enchanting skill, Endurance skill, Engineering skill, Evasion skill, Expertise skill, First Aid skill, Forging skill, Heavy Thrown skill, Large Blunt skill, Large Edged skill, Light Armor skill, Light Thrown skill, Locksmithing skill, Mechanical Lore skill, Melee Mastery skill, Missile Mastery skill, Offhand Weapon skill, Outdoorsmanship skill, Outfitting skill, Parry Ability skill, Perception skill, Performance skill, Plate Armor skill, Polearms skill, Primary Magic skill, Scholarship skill, Scouting skill, Shield Usage skill, Skinning skill, Slings skill, Small Blunt skill, Small Edged skill, Sorcery skill, Staves skill, Stealth skill, Summoning skill, Tactics skill, Targeted Magic skill, Thanatology skill, Theurgy skill, Thievery skill, Trading skill, Twohanded Blunt skill, Twohanded Edged skill, Utility skill, Warding skill, Agility (stat), Charisma (stat), Discipline (stat), Intelligence (stat), Reflex (stat), Stamina (stat), Strength (stat), Wisdom (stat), Attunement pool, Attunement pool regeneration, Balance, Balance regeneration, Concentration, Concentration regeneration, Defensive Factor, Fatigue, Fatigue regeneration, Melee accuracy, Mojo, Mojo regeneration, Offensive Factor, Ranged accuracy, Spirit health, Spirit health regeneration, Vitality, Vitality regeneration, Mana level|input type=two listboxes|default=No buffs|mandatory}}}|| colspan="2"|Debuffs: (Remove the default 'No debuffs' entry if adding any others.) {{{field|debuffs|values=No debuffs, Alchemy skill, Appraisal skill, Arcana skill, Astrology skill, Athletics skill, Attunement skill, Augmentation skill, Backstab skill, Bardic Lore skill, Bows skill, Brawling skill, Brigandine skill, Chain Armor skill, Crossbows skill, Debilitation skill, Defending skill, Empathy skill, Enchanting skill, Endurance skill, Engineering skill, Evasion skill, Expertise skill, First Aid skill, Forging skill, Heavy Thrown skill, Large Blunt skill, Large Edged skill, Light Armor skill, Light Thrown skill, Locksmithing skill, Mechanical Lore skill, Melee Mastery skill, Missile Mastery skill, Offhand Weapon skill, Outdoorsmanship skill, Outfitting skill, Parry Ability skill, Perception skill, Performance skill, Plate Armor skill, Polearms skill, Primary Magic skill, Scholarship skill, Scouting skill, Shield Usage skill, Skinning skill, Slings skill, Small Blunt skill, Small Edged skill, Sorcery skill, Staves skill, Stealth skill, Summoning skill, Tactics skill, Targeted Magic skill, Thanatology skill, Theurgy skill, Thievery skill, Trading skill, Twohanded Blunt skill, Twohanded Edged skill, Utility skill, Warding skill, Agility (stat), Charisma (stat), Discipline (stat), Intelligence (stat), Reflex (stat), Stamina (stat), Strength (stat), Wisdom (stat), Attunement pool, Attunement pool regeneration, Balance, Balance regeneration, Concentration, Concentration regeneration, Defensive Factor, Fatigue, Fatigue regeneration, Melee accuracy, Mojo, Mojo regeneration, Offensive Factor, Ranged accuracy, Spirit health, Spirit health regeneration, Vitality, Vitality regeneration, Mana level|input type=two listboxes|default=No debuffs|mandatory}}} |
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| colspan="2"|'''Damage types:''' (Remove the default 'No damage' entry if adding any others.) {{{field|dtype|values=No damage, Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Vitality damage, Attunement damage, Concentration damage, Fatigue damage, Spirit damage, Balance damage, Nerve damage|input type=two listboxes|default=No damage|mandatory}}}|| colspan="2"|'''Heal types:''' (Remove the default 'No heal' entry if adding any others.) {{{field|htype|values=No heal, Wound heal, Poison heal, Disease heal, Vitality heal, Attunement heal, Concentration heal, Fatigue heal, Spirit heal, Balance heal|input type=two listboxes|default=No heal|mandatory}}} |
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! colspan="3"| Other Effects:<font size=1>(Shorthand description of the ability. Do '''NOT''' include links)</font> |
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⚫ | |||
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! colspan="3"| Messaging:<font size=1>(Put "-" to disable)</font> |
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| colspan="3"|{{{field|messaging|input type=textarea}}} |
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{{{end template}}} |
{{{end template}}} |
Latest revision as of 20:11, 20 January 2023
This is the 'GuildAbility' form.
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