Ball Lightning (2.0): Difference between revisions
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{{OSpell |
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|name=Ball Lightning |
|name=Ball Lightning |
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|minprep=10 |
|minprep=10 |
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|castcap= |
|castcap=35 |
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|validtarget=Critters |
|validtarget=Critters |
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|desc=The Warrior Mage Guild has a number of oddities in its magical arsenal and the Ball Lightning spell is a prime example. This spell will create a crackling ball of lightning that strikes soon after forming. Though it relies on targeted magic skill, it can not be targeted nor forced in any way to pick a specific target. All shots it takes tend to be... random. Some mages claim that the ball lightning is semi-sentient, choosing its own targets based on whims that we can never comprehend. It is certainly curious that it will never attempt to strike other adventurers. |
|desc=The Warrior Mage Guild has a number of oddities in its magical arsenal and the Ball Lightning spell is a prime example. This spell will create a crackling ball of lightning that strikes soon after forming. Though it relies on targeted magic skill, it can not be targeted nor forced in any way to pick a specific target. All shots it takes tend to be... random. Some mages claim that the ball lightning is semi-sentient, choosing its own targets based on whims that we can never comprehend. It is certainly curious that it will never attempt to strike other adventurers. |
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The ball of lightning bounces toward a fendryad, spitting violent sparks and filling the air with the smell of ozone! |
The ball of lightning bounces toward a fendryad, spitting violent sparks and filling the air with the smell of ozone! |
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|tier=fourth |
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|target= |
|target=Yes |
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|held= |
|held=No |
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}} |
}} |
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==Notes== |
==Notes== |
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* POINT the ball of lightning to toggle through room directions, and PUSH it to make move to a new room. Alternately, you can COMMAND ball of lightning TO <direction> to send it immediately there. Note that skill checks are involved. |
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[[Category:Fourth Tier Spells]] |
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* Pushing the Ball Lightning without pointing to a room causes it to disappear when there is a valid exit. |
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* You can command multiple balls into a room, as opposed to stacking the spell to create a greater number of attacks. |
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* Ignites Naphtha |
Latest revision as of 17:28, 22 January 2013
Abbreviation: | BALL | |
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Prerequisites: | Lightning Bolt | |
Minimum Prep: | 10 | |
Casting Cap: | 35 | |
Valid Spell Target: | Critters | |
Description: | The Warrior Mage Guild has a number of oddities in its magical arsenal and the Ball Lightning spell is a prime example. This spell will create a crackling ball of lightning that strikes soon after forming. Though it relies on targeted magic skill, it can not be targeted nor forced in any way to pick a specific target. All shots it takes tend to be... random. Some mages claim that the ball lightning is semi-sentient, choosing its own targets based on whims that we can never comprehend. It is certainly curious that it will never attempt to strike other adventurers.
In any case, an existing Ball Lightning can be reinforced with additional casts, and, if the caster has enough magic devices skill, it can be pointed towards an adjoining area and then pushed there to do as it will. Alternately, one can command the lightning to a direction. | |
Example Messaging: | With a loud snap, a bright white ball of lightning leaps into being!
The ball of lightning bounces toward a fendryad, spitting violent sparks and filling the air with the smell of ozone! |
Notes
- POINT the ball of lightning to toggle through room directions, and PUSH it to make move to a new room. Alternately, you can COMMAND ball of lightning TO <direction> to send it immediately there. Note that skill checks are involved.
- Pushing the Ball Lightning without pointing to a room causes it to disappear when there is a valid exit.
- You can command multiple balls into a room, as opposed to stacking the spell to create a greater number of attacks.
- Ignites Naphtha