Blood Burst (2.0): Difference between revisions
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{{OSpell |
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|name=Blood Burst |
|name=Blood Burst |
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|abbrev= |
|abbrev=BLB |
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|prereqs= <!--manually add links to other spells, if needed--> |
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|castcap= |
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|desc= |
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⚫ | The incarnadine droplets meld together mid-flight before ramming fully into his chest. For the barest moment, nothing seems to happen, then with a terrible roar the mass detonates into an immense pyre of dark crimson flames. <Target>'s chest is incinerated instantly, and the disparate parts of his corpse are propelled in multiple directions by the ensuing concussive blast. The pyre of malefic fire lingers in midair for several seconds before finally dying out.<br /> |
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|notes= |
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|guild=Necromancer |
|guild=Necromancer |
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|spellbook=Blood Magic |
|spellbook=Blood Magic |
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|prereqs=[[Vivisection (2.0)]], 40th circle |
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|desc=Blood Burst is the strongest and, to outsiders, the debatably vilest spell in the Necromancer's arsenal. Requiring the caster to be bleeding or sacrifice a portion of their life force in the casting, the end result is a projectile of deadly incarnadine force. |
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⚫ | The incarnadine droplets meld together mid-flight before ramming fully into his chest. For the barest moment, nothing seems to happen, then with a terrible roar the mass detonates into an immense pyre of dark crimson flames. <Target>'s chest is incinerated instantly, and the disparate parts of his corpse are propelled in multiple directions by the ensuing concussive blast. The pyre of malefic fire lingers in midair for several seconds before finally dying out.<br /> |
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==Notes== |
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* Does at least fire damage. |
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* Costs 5% vit when casting at 11 without a bleeder |
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* Costs 10% vit when casting at 20 without a bleeder |
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* Requires at least 200 ranks of [[Primary Magic]] to cast at minimum. |
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{{RefAl}} |
Latest revision as of 07:10, 25 September 2014
Abbreviation: | BLB | |
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Prerequisites: | Vivisection (2.0), 40th circle | |
Minimum Prep: | 11 | |
Casting Cap: | Unknown | |
Valid Spell Target: | Others | |
Description: | Blood Burst is the strongest and, to outsiders, the debatably vilest spell in the Necromancer's arsenal. Requiring the caster to be bleeding or sacrifice a portion of their life force in the casting, the end result is a projectile of deadly incarnadine force. | |
Example Messaging: | <Caster> swipes his fingertips over his bleeding tail, collecting blood on them. The blood on <Caster>'s hand seems to burble and shift before he flicks his wrist to send the incarnadine droplets hurtling towards <Target>! |
Notes
- Does at least fire damage.
- Costs 5% vit when casting at 11 without a bleeder
- Costs 10% vit when casting at 20 without a bleeder
- Requires at least 200 ranks of Primary Magic to cast at minimum.