Anther's Call (2.0): Difference between revisions
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{{OSpell |
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|name=Anther's Call |
|name=Anther's Call |
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|minprep=10 |
|minprep=10 |
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|castcap=60 |
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|abbrev=ANC |
|abbrev=ANC |
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|validtarget=Others, Critters |
|validtarget=Others, Critters |
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|guild=Warrior Mage |
|guild=Warrior Mage |
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|spellbook=Earth Manipulation |
|spellbook=Earth Manipulation |
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|prereqs=[[Tremor]], [[Fist of Stone]], 10th circle |
|prereqs=[[Tremor]], [[Fist of Stone (2.0)]], 10th circle |
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|desc=The spell titled Anther's Call was created by Imperial mages during the time of the [[Seven-Star Empire]]. They named the spell in honor of the famed Earth mage [[Anther]] to bridge the ideological rift between members of the [[Imperial College of Elemental Magic|Imperial College of Magic]] and those clan-structured Warrior Mages who remained loyal to the [[Grovekeeper]]s. This spell calls forth a number of grasping hands fashioned from the earth or stone beneath the victim's feet which attempt to hold the target fast and immobile. It was widely used by Imperial mages to capture dissidents without inflicting physical harm. |
|desc=The spell titled Anther's Call was created by Imperial mages during the time of the [[Seven-Star Empire]]. They named the spell in honor of the famed Earth mage [[Anther]] to bridge the ideological rift between members of the [[Imperial College of Elemental Magic|Imperial College of Magic]] and those clan-structured Warrior Mages who remained loyal to the [[Grovekeeper]]s. This spell calls forth a number of grasping hands fashioned from the earth or stone beneath the victim's feet which attempt to hold the target fast and immobile. It was widely used by Imperial mages to capture dissidents without inflicting physical harm. |
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|messaging=Mage gestures at a baby forest gryphon.<br> |
|messaging=Mage gestures at a baby forest gryphon.<br> |
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Mage gestures at a baby forest gryphon.<br> |
Mage gestures at a baby forest gryphon.<br> |
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The water ripples slightly, but nothing else happens.<br> |
The water ripples slightly, but nothing else happens.<br> |
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|spelltype=Versus Agility |
|spelltype=Versus Agility |
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|tier=third |
|tier=third |
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⚫ | |||
|scroll=No |
|scroll=No |
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|target=No |
|target=No |
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|held=No |
|held=No |
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⚫ | |||
}} |
}} |
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==Notes== |
==Notes== |
Latest revision as of 20:08, 24 September 2014
Abbreviation: | ANC | |
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Prerequisites: | Tremor, Fist of Stone (2.0), 10th circle | |
Minimum Prep: | 10 | |
Casting Cap: | 60 | |
Valid Spell Target: | Others, Critters | |
Description: | The spell titled Anther's Call was created by Imperial mages during the time of the Seven-Star Empire. They named the spell in honor of the famed Earth mage Anther to bridge the ideological rift between members of the Imperial College of Magic and those clan-structured Warrior Mages who remained loyal to the Grovekeepers. This spell calls forth a number of grasping hands fashioned from the earth or stone beneath the victim's feet which attempt to hold the target fast and immobile. It was widely used by Imperial mages to capture dissidents without inflicting physical harm. | |
Example Messaging: | Mage gestures at a baby forest gryphon. A low, pure note chimes from the earth below.
The hands release their grip on you and fall to the ground, reverting to inert lumps of viscous mud.
Mage gestures at you.
(fail) |
Notes
- Environmental restrictions may reduce the spell's effectiveness or cause it to fail completely. Mountain and rocky areas best, mud and sand not so much, fails in water, wooden floored buildings, and on bridges.
- Lasts from 10 to 30 seconds max.
- Chime comes from room name and is visible by target and caster. (Used to determine land type.)