User:Sijan/Notes: Difference between revisions
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Reviving a semi-old thread in case anyone still had questions. |
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== Item Tiers == |
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<<Was wondering if anyone knows of areas/specific rooms on the mainland to find...>> |
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<<Mistwood Limbs (I'm assuming somewhere in Mistwood Forest...)>> |
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'''Weapon Tiers''' |
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Yep, silverwood and copperwood too, which can both be found outside the Riverhaven west gate. |
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<br> |
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<<Bloodwood Limbs>> |
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Tier 8 - Unique Quality<br> |
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Absolute cap for items.<br> |
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[Approval Required]<br> |
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(Players cannot forge this)<br> |
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<br> |
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Tier 7 - Epic Quality<br> |
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Quest Boss Drops<br> |
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[Approval Required]<br> |
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(Players cannot forge this)<br> |
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<br> |
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Tier 6 - Legendary Quality<br> |
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Final Quest Prizes, Auction Quality<br> |
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[Approval Required]<br> |
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(Only forged from End-Quest/Auction metals)<br> |
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<br> |
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Tier 5 - Very Rare Quality<br> |
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Quest Drops, Player Cap for Very Rare Metal Forging<br> |
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<br> |
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Tier 4 - Rare Quality<br> |
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Expensive shops, Player Cap for Steel Forging<br> |
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<br> |
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Tier 3 - Uncommon Quality<br> |
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Normal shops<br> |
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<br> |
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Tier 2 - Common Quality<br> |
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Normal shops<br> |
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<br> |
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Tier 1 - Poor Quality<br> |
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Specialy Shops <br> |
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<br> |
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<br> |
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'''Armor and Shield Tiers''' |
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<br> |
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Tier 6 - Grandmaster Rare-Metal Quality<br> |
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Auctions, Quest prizes<br> |
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[Approval Required]<br> |
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<br> |
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Tier 5 - Master Rare-Metal Quality<br> |
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Extremely Expensive, limited-quantity shops<br> |
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[Approval Required]<br> |
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<br> |
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Tier 4 - Grandmaster Steel Quality<br> |
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Expensive shops<br> |
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<br> |
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Tier 3 - Master Steel Quality<br> |
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Normal shops<br> |
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<br> |
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Tier 2 - Storebought Quality<br> |
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Normal shops<br> |
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<br> |
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Tier 1 - Low Quality<br> |
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Specialy Shops <br> |
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Never really looked for it in Zoluren since it's an inferior wood to silver/copperwood, same as mistwood. Stat-wise for bows and arrows anyhow. |
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---- |
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<<Copperwood Limbs>> |
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== 3.0 Khri Info == |
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<<Silverwood Limbs>> |
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<br> |
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- Subtlety:<br> |
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Darken (Aug) - Stealth boost<br> |
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|<br> |
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|-- Dampen (Util) - Stealth hinderance reduction.<br> |
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|-- Shadowstep (Util) - Advance time shortened<br> |
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|-- Sensing (Util) - watch other rooms<br> |
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|-- Strike (Aug) - Backstab boost, melee weapon boost.<br> |
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|-- Silence (Util) - Pulsing Invisible.<br> |
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|-- Vanish (Util) - Disengage + Invisible.( 1 time not pulsing)<br> |
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<br> |
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- Finesse:<br> |
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Hasten (Util)- Chance for RT attack reduction.<br> |
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|-- Safe (Aug) - Locksmithing boost.<br> |
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|-- Avoidance (Aug) - Reflex boost.<br> |
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|-- Flight (Aug) - Athletics boost, pulsing balance boost.<br> |
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|-- Elusion (Aug) - Evasion/Brawling boost.<br> |
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|-- Liberation (Util) - pulsing -web/-immobilize.<br> |
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|--Plunder (Aug) - Discipline, Thievery boost.<br> |
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|-- Guile (Debil) - AOE pulsing debuff (engaged) Charm vs Will. Evasion debuff.<br> |
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<br> |
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- Potence:<br> |
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Focus (Aug)- Agility boost.<br> |
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|-- Sight (Aug) - Perception boost, nightvision effect.<br> |
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|-- Prowess (Debil) - AOE pulsing debuff (engaged) Fear vs Will when hidden, Power vs Will otherwise. Reflex, Tactics debuff.<br> |
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|-- Steady (Aug) - Bow/XBow boost.<br> |
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|-- Eliminate (Debil) - Brief -noshield -noarmor debuff.( 1 time for the next attack made)<br> |
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|-- Calm (Util) - Self dispel, indescriminant.( 1 time not pulsing)<br> |
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|-- Serenity (Util) - SvS barrier vs Will.<br> |
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|-- Sagacity (Util) - Physical damage ward.<br> |
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<br> |
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Combinations<br> |
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Secure - Focus/Safe/Sight - Additional chance not to blow a box.<br> |
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Speed - Avoidance/Plunder/Flight - Something nifty for PvP, not terribly useful otherwise.<br> |
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Spar - Strike/Steady/Elusion - Thrown weapons boost.<br> |
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Skulk - Darken/Dampen/Shadowstep - 0 second sneak in urban areas, +nolocate.<br> |
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Prescience - Sensing/Serenity/Sagacity - Passive spot, additional guard avoidance/justice bonus.<br> |
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Cunning - Hasten/Guild/Liberation - Charisma/Tactics boost.<br> |
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<br> |
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Ambush<br> |
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Stun - stun/unconscious depending on success.<br> |
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Slash - Prevents engaging/retreating/movement, may cause target to kneel on high success.<br> |
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Choke - Single target debuff - Stamina.<br> |
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Screen - AOE (range limited) debuff -perception, minor pulsing RTs.<br> |
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Clout - Pulsing concentration drain.<br> |
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Ignite - Keeps your friends warm during those long cold winters.<br> |
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<br> |
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Taken from post: http://forums.play.net/forums/DragonRealms/Dragon%20Realms%203.1%20Test/Thieves/view/96 <br> |
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== Necromancer Research Feats == |
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I'm not sure why foraging compendiums are lacking in locations for these two woods. It gives the wrong impression they can't be found in Zoluren when they're actually quite abundant. |
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The topic effects are currently slated to be: <br> |
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<br> |
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1) A ritual to transfer disease away.<br> |
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2) A ritual to make remote sensor thingies that can track when someone enters a room.<br> |
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3) The Universal Solvent spell (it will no longer be offered on scrolls). <br> |
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4) An expansion to the RoC spell that makes Transcendental buffs invisible. <br> |
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5) Significant increase in DO drain. <br> |
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6) Significant increase in SO drain. <br> |
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== Items == |
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http://elanthipedia.org/w/index.php/Item:Inventor%27s_ironwood_gadget_box <br> |
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http://elanthipedia.org/w/index.php/Item:Pair_of_inventor%27s_spectacles_with_multiple_retractable_lenses <br> |
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http://elanthipedia.org/w/index.php/Weapon:Whisper-thin_stiletto |
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== Wyverns == |
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Young Wyvern - 400 |
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Juvenile Wyvern - 600 |
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Telga Orek - 800 (was able to lands hits with as low as 600 but offensively they rank higher than that for sure) |
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Adult Wyvern - 1000 |
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== Links == |
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https://sites.google.com/site/apucorpdr/ <br> |
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https://sites.google.com/site/thewitchsworkshop/ <br> |
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http://forums.play.net/forums/DragonRealms/Events%20and%20Happenings%20in%20DragonRealms%27%20Elanthia/Paid%20Events%20%60%20Quests/view?beginning_post_id=1&ending_post_id=4814&page=229 <br> |
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Latest revision as of 17:05, 16 January 2014
Item Tiers
Weapon Tiers
Tier 8 - Unique Quality
Absolute cap for items.
[Approval Required]
(Players cannot forge this)
Tier 7 - Epic Quality
Quest Boss Drops
[Approval Required]
(Players cannot forge this)
Tier 6 - Legendary Quality
Final Quest Prizes, Auction Quality
[Approval Required]
(Only forged from End-Quest/Auction metals)
Tier 5 - Very Rare Quality
Quest Drops, Player Cap for Very Rare Metal Forging
Tier 4 - Rare Quality
Expensive shops, Player Cap for Steel Forging
Tier 3 - Uncommon Quality
Normal shops
Tier 2 - Common Quality
Normal shops
Tier 1 - Poor Quality
Specialy Shops
Armor and Shield Tiers
Tier 6 - Grandmaster Rare-Metal Quality
Auctions, Quest prizes
[Approval Required]
Tier 5 - Master Rare-Metal Quality
Extremely Expensive, limited-quantity shops
[Approval Required]
Tier 4 - Grandmaster Steel Quality
Expensive shops
Tier 3 - Master Steel Quality
Normal shops
Tier 2 - Storebought Quality
Normal shops
Tier 1 - Low Quality
Specialy Shops
3.0 Khri Info
- Subtlety:
Darken (Aug) - Stealth boost
|
|-- Dampen (Util) - Stealth hinderance reduction.
|-- Shadowstep (Util) - Advance time shortened
|-- Sensing (Util) - watch other rooms
|-- Strike (Aug) - Backstab boost, melee weapon boost.
|-- Silence (Util) - Pulsing Invisible.
|-- Vanish (Util) - Disengage + Invisible.( 1 time not pulsing)
- Finesse:
Hasten (Util)- Chance for RT attack reduction.
|-- Safe (Aug) - Locksmithing boost.
|-- Avoidance (Aug) - Reflex boost.
|-- Flight (Aug) - Athletics boost, pulsing balance boost.
|-- Elusion (Aug) - Evasion/Brawling boost.
|-- Liberation (Util) - pulsing -web/-immobilize.
|--Plunder (Aug) - Discipline, Thievery boost.
|-- Guile (Debil) - AOE pulsing debuff (engaged) Charm vs Will. Evasion debuff.
- Potence:
Focus (Aug)- Agility boost.
|-- Sight (Aug) - Perception boost, nightvision effect.
|-- Prowess (Debil) - AOE pulsing debuff (engaged) Fear vs Will when hidden, Power vs Will otherwise. Reflex, Tactics debuff.
|-- Steady (Aug) - Bow/XBow boost.
|-- Eliminate (Debil) - Brief -noshield -noarmor debuff.( 1 time for the next attack made)
|-- Calm (Util) - Self dispel, indescriminant.( 1 time not pulsing)
|-- Serenity (Util) - SvS barrier vs Will.
|-- Sagacity (Util) - Physical damage ward.
Combinations
Secure - Focus/Safe/Sight - Additional chance not to blow a box.
Speed - Avoidance/Plunder/Flight - Something nifty for PvP, not terribly useful otherwise.
Spar - Strike/Steady/Elusion - Thrown weapons boost.
Skulk - Darken/Dampen/Shadowstep - 0 second sneak in urban areas, +nolocate.
Prescience - Sensing/Serenity/Sagacity - Passive spot, additional guard avoidance/justice bonus.
Cunning - Hasten/Guild/Liberation - Charisma/Tactics boost.
Ambush
Stun - stun/unconscious depending on success.
Slash - Prevents engaging/retreating/movement, may cause target to kneel on high success.
Choke - Single target debuff - Stamina.
Screen - AOE (range limited) debuff -perception, minor pulsing RTs.
Clout - Pulsing concentration drain.
Ignite - Keeps your friends warm during those long cold winters.
Taken from post: http://forums.play.net/forums/DragonRealms/Dragon%20Realms%203.1%20Test/Thieves/view/96
Necromancer Research Feats
The topic effects are currently slated to be:
1) A ritual to transfer disease away.
2) A ritual to make remote sensor thingies that can track when someone enters a room.
3) The Universal Solvent spell (it will no longer be offered on scrolls).
4) An expansion to the RoC spell that makes Transcendental buffs invisible.
5) Significant increase in DO drain.
6) Significant increase in SO drain.
Items
http://elanthipedia.org/w/index.php/Item:Inventor%27s_ironwood_gadget_box
http://elanthipedia.org/w/index.php/Item:Pair_of_inventor%27s_spectacles_with_multiple_retractable_lenses
http://elanthipedia.org/w/index.php/Weapon:Whisper-thin_stiletto
Wyverns
Young Wyvern - 400 Juvenile Wyvern - 600 Telga Orek - 800 (was able to lands hits with as low as 600 but offensively they rank higher than that for sure) Adult Wyvern - 1000
Links
https://sites.google.com/site/apucorpdr/
https://sites.google.com/site/thewitchsworkshop/
http://forums.play.net/forums/DragonRealms/Events%20and%20Happenings%20in%20DragonRealms%27%20Elanthia/Paid%20Events%20%60%20Quests/view?beginning_post_id=1&ending_post_id=4814&page=229