Tailwind (2.0): Difference between revisions

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{{spell
{{OSpell
|name=Tailwind
|name=Tailwind
|abbrev=TW
|prereqs=[[Zephyr]]
|minprep=8
|minprep=8
|castcap=70
|castcap=70
|abbrev=TW
|validtarget=Self
|validtarget=Self
|desc=The Tailwind spell shifts the winds to the target's favor, increasing his accuracy with a bow or throw weapon while decreasing the accuracy of other people or creatures in the area.

If cast when at the surface of deep water, the Tailwind spell can not form fully and will not aid ranged weaponry. Instead, the winds can only gain enough power to create a pocket of air around the caster's head, but this can prove useful below the waves. You'll need to be near the surface of the water for this to work.
|messaging=
|guild=Warrior Mage
|guild=Warrior Mage
|spellbook=Air Manipulation
|spellbook=Air Manipulation
|prereqs=[[Zephyr]]
|magictype=Elemental
|desc=The Tailwind spell shifts the winds to the target's favor, increasing his accuracy with a bow or thrown weapon while decreasing the accuracy of other people or creatures in the area.

If cast when at the surface of deep water, the Tailwind spell can not form fully and will not aid ranged weaponry. Instead, the winds can only gain enough power to create a pocket of air around the caster's head, but this can prove useful below the waves. You'll need to be near the surface of the water for this to work.
|messaging=You gesture.<br />
The wind begins to shift until it blows gently from behind your back.

Your Tailwind spell continues to gently blow from behind you.

The shifting winds in the area begin to die down.

The shifting winds in the area return to normal.
|spelltype=Buffing
|spelltype=Buffing
|tier=second
|scroll=No
|target=No
|held=No
|planned=No
|magictype=Elemental
}}
}}
Duration for a capped Tailwind is about 18 minutes.
==Notes==
[[Category:Second Tier Spells]]

Latest revision as of 05:10, 23 January 2013

Wm thumb.jpgWarrior Mage Guild
Tailwind
Abbreviation: TW
Prerequisites: Zephyr
Minimum Prep: 8
Casting Cap: 70
Valid Spell Target: Self
Description: The Tailwind spell shifts the winds to the target's favor, increasing his accuracy with a bow or thrown weapon while decreasing the accuracy of other people or creatures in the area.

If cast when at the surface of deep water, the Tailwind spell can not form fully and will not aid ranged weaponry. Instead, the winds can only gain enough power to create a pocket of air around the caster's head, but this can prove useful below the waves. You'll need to be near the surface of the water for this to work.

Example Messaging: You gesture.

The wind begins to shift until it blows gently from behind your back.

Your Tailwind spell continues to gently blow from behind you.

The shifting winds in the area begin to die down.

The shifting winds in the area return to normal.

Duration for a capped Tailwind is about 18 minutes.