Multi Opponent skill: Difference between revisions
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{{obsolete}} |
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Your '''Multiple Opponent skill''' is what dictates how much of a penalty is applied to your character when engaged in combat against multiple creatures. The more Multiple Opponent skill you have the lower the penalty. |
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'''Multiple Opponent [[page type is::skill]]''' no longer exists, because in its old incarnation it was difficult to train and harder to write fun abilities for. The skill checks that used to depend on MO will mostly now use [[Defending_skill|Defending]]. |
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The multi penalty is assigned based on the number of creatures you are engaged with and their '''distance''' from you, but ''''not''' their position around you (facing, flanking, etc). Effectively only creatures at melee teach multi well. |
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{{RefAl|r=y}} |
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Training Multiple Opponent can be tricky and dangerous for many characters. The trick is to find the maximum number of creatures you can hunt safely without taking any direct hits. In a high multi situation, parry is penalized the least followed by shield and then evasion. The penalty to evasion in multi-situations can be up to 4x greater than the penalty to other defenses. Evasion is very effective, but if you're in a situation where you're going to get hit or find yourself in a negative position [prone, stunned, etc] that's when parry and shield shine. |
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Also referred to as '''multi''' or '''multi ops'''. |
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[http://www.play.net/forums/messages.asp?forum=20&category=11&topic=1&message=146 GM Post] |
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{{cat|Weapon Skillset}}{{cat|Skills}} |
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[[page type is::skill| ]] |
Latest revision as of 23:59, 31 August 2015
Multiple Opponent skill no longer exists, because in its old incarnation it was difficult to train and harder to write fun abilities for. The skill checks that used to depend on MO will mostly now use Defending.