Talk:Quest for Kanton's Dagger Loot: Difference between revisions

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:::Any info on the "special super awesome you-better-sign-up-in-July" item?--[[User:Pathian|Coralin]]
:::Any info on the "special super awesome you-better-sign-up-in-July" item?--[[User:Pathian|Coralin]]
::::The incidental treasures have a better chance of coming out with better stats (e.g. gavel and club). I think it's random, and the July 2011 runs have a better chance of the good stuff dropping. I believe the end treasure will be the same for all quest runs.--[[User:Nikpack|Zakuro/Pheer]] 05:24, 2 July 2011 (UTC)
::::The incidental treasures have a better chance of coming out with better stats (e.g. gavel and club). I think it's random, and the July 2011 runs have a better chance of the good stuff dropping. I believe the end treasure will be the same for all quest runs.--[[User:Nikpack|Zakuro/Pheer]] 05:24, 2 July 2011 (UTC)

Hrm, that's disappointing. Solomon's post says - "As an added Bonus, each player participating in the Special Quest Runs will be receive a <b>Very Special Item</b> at the end of the quest! (Note: The <b>Very Special Item</b> that is received will depend on how your group ends the quest, but everyone in the group will get one variety of the <b>Very Special Item</b>, even if your group doesn't achieve an "optimal" ending!)" - Led me to believe there would be an extra item worth paying the 50 bucks for....not just the usual quest rewards. Lame.--[[User:Pathian|Coralin]]
:Was the special item not added yet due to a GMs request? —[[User:TEVESHSZAT|TEVESHSZAT]] 18:55, 4 July 2011 (UTC)
::So I have confirmation that there is indeed an additional item. You leave the quest and apparently have a pouch containing the item in one of your hands. I won't say what it is, in case there is a hush order on it. However, we can all rest assured that there is a little extra something-something for the first runs. -- [[User:Pathian|Coralin]]

== Random Weapons ==

I have found out that the incidental weapons are randomly generated ala Diablo. They randomly combine an adjective, material, and weapon. I'm not sure how we want to handle these. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 20:50, 9 July 2011 (UTC)
:What I figured was keep the nicest (like glaes) of weapon type as example. I went ahead and did this once I found this out. Its perfectly reversible if not, but I think it will keep clutter down, and make it easier to tag as a random item as well. --[[User:Ysselt|Ysselt]] 21:48, 9 July 2011 (UTC)
::ETA - After deleting a couple, I stopped and left them. But removed all but the "nice" examples. Until we're sure what we want to do. Maybe mark, but not list all the others as Incidental Loot/Randomly Generated? There are literally thousands of combinations that can be generated like this so listing them all out seems ridiculous, but I also know that at some point people are going to come looking for "generic" stats. It's hard to determine what's the better course of action here. --[[User:Ysselt|Ysselt]] 22:01, 9 July 2011 (UTC)

Latest revision as of 16:17, 17 July 2011

I don't know if Elanthipedia wants to keep a loot list for a quest such as this, but here's what I saw from the July 1, 2011 run.--Zakuro/Pheer 04:08, 2 July 2011 (UTC)

Indeed, we very much do. -Moderator Caraamon Makdasi(talk) 04:25, 2 July 2011 (UTC)
Awesome. I added what I could, including looks and taps. Sorry it's not as pretty and finalized--Zakuro/Pheer 04:58, 2 July 2011 (UTC)
Any info on the "special super awesome you-better-sign-up-in-July" item?--Coralin
The incidental treasures have a better chance of coming out with better stats (e.g. gavel and club). I think it's random, and the July 2011 runs have a better chance of the good stuff dropping. I believe the end treasure will be the same for all quest runs.--Zakuro/Pheer 05:24, 2 July 2011 (UTC)

Hrm, that's disappointing. Solomon's post says - "As an added Bonus, each player participating in the Special Quest Runs will be receive a Very Special Item at the end of the quest! (Note: The Very Special Item that is received will depend on how your group ends the quest, but everyone in the group will get one variety of the Very Special Item, even if your group doesn't achieve an "optimal" ending!)" - Led me to believe there would be an extra item worth paying the 50 bucks for....not just the usual quest rewards. Lame.--Coralin

Was the special item not added yet due to a GMs request? —TEVESHSZAT 18:55, 4 July 2011 (UTC)
So I have confirmation that there is indeed an additional item. You leave the quest and apparently have a pouch containing the item in one of your hands. I won't say what it is, in case there is a hush order on it. However, we can all rest assured that there is a little extra something-something for the first runs. -- Coralin

Random Weapons

I have found out that the incidental weapons are randomly generated ala Diablo. They randomly combine an adjective, material, and weapon. I'm not sure how we want to handle these. -Moderator Caraamon Makdasi(talk) 20:50, 9 July 2011 (UTC)

What I figured was keep the nicest (like glaes) of weapon type as example. I went ahead and did this once I found this out. Its perfectly reversible if not, but I think it will keep clutter down, and make it easier to tag as a random item as well. --Ysselt 21:48, 9 July 2011 (UTC)
ETA - After deleting a couple, I stopped and left them. But removed all but the "nice" examples. Until we're sure what we want to do. Maybe mark, but not list all the others as Incidental Loot/Randomly Generated? There are literally thousands of combinations that can be generated like this so listing them all out seems ridiculous, but I also know that at some point people are going to come looking for "generic" stats. It's hard to determine what's the better course of action here. --Ysselt 22:01, 9 July 2011 (UTC)