Missile Mastery skill: Difference between revisions

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Missile Mastery gives you a bonus when using that kind of weapon - This is especially helpful during backtraining. The best way to train the Mastery skills is to train multiple weapons of that type. You can mind lock a Mastery skill using just one weapon, but you're better off training multiple weapons.
Same thing as [[Melee Mastery skill]] except with relation to missile weapons.

==Spells and abilities that boost Missile Mastery==
{{#ask:[[Boosts::Missile Mastery skill]]
|?guild association is
|format=ul
|headers=hide
|default=None
}}

==Spells and abilities that decrease Missile Mastery==
{{#ask:[[Debuffs::Missile Mastery skill]]
|?guild association is
|format=ul
|headers=hide
|default=None
}}

==Effective Skill Formula==
Reverse engineering has been performed on years of game data and determined that the effective weapon ranks with regards to mastery use this formula:

(.75 * weapon ranks) + (.25 * mastery skill) = effective weapon ranks

*NOTE: This is a base formula, and does not account for the bonuses provided to the character from stats, buffs, and bonuses.

{{RefAl}}
{{RefAl}}
{{Cat|Weapon Skillset,Experience 3.0 Skills,Skills}}
{{Cat|Weapon skillset,Experience 3.0 skills,Skills}}[[page type is::skill| ]]

Latest revision as of 01:02, 21 July 2020

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Missile Mastery gives you a bonus when using that kind of weapon - This is especially helpful during backtraining. The best way to train the Mastery skills is to train multiple weapons of that type. You can mind lock a Mastery skill using just one weapon, but you're better off training multiple weapons.

Spells and abilities that boost Missile Mastery

Spells and abilities that decrease Missile Mastery

None

Effective Skill Formula

Reverse engineering has been performed on years of game data and determined that the effective weapon ranks with regards to mastery use this formula:

(.75 * weapon ranks) + (.25 * mastery skill) = effective weapon ranks

  • NOTE: This is a base formula, and does not account for the bonuses provided to the character from stats, buffs, and bonuses.


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