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{| align="right" |
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| __TOC__ |
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==Zone Map== |
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{| class="wikitable" align="right" |
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|- align="center" |
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| style="height:40px" bgcolor="WhiteSmoke" | '''10''' |
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| bgcolor="mediumseagreen" | A |
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| bgcolor="lightgreen" | B |
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|- align="center" |
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| style="height:40px" bgcolor="WhiteSmoke" | '''9''' |
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| bgcolor="lightgreen" | C |
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| bgcolor="mediumseagreen" | D |
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|- align="center" |
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| style="height:40px" bgcolor="WhiteSmoke" | '''8''' |
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| bgcolor="lightgreen" | E |
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| bgcolor="lightgreen" | F |
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| bgcolor="lightgreen" | G |
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|- align="center" |
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| style="height:40px" bgcolor="WhiteSmoke" | '''7''' |
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| bgcolor="lightgreen" | H |
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| bgcolor="mediumseagreen" | I |
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| bgcolor="lightgreen" | J |
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| bgcolor="mediumseagreen" | [[#K. Knife Clan|K]] |
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| bgcolor="orchid" | Y |
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|- align="center" |
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| style="height:40px" bgcolor="WhiteSmoke" | '''6''' |
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| bgcolor="BurlyWood" | DD |
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| bgcolor="BurlyWood" | EE |
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| bgcolor="gainsboro" | L |
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| bgcolor="gainsboro" | M |
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| bgcolor="gainsboro" | N |
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| bgcolor="plum" | Z |
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|- align="center" |
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| style="height:40px" bgcolor="WhiteSmoke" | '''5''' |
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| bgcolor="BurlyWood" | FF |
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| bgcolor="gainsboro" | O |
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| bgcolor="lightsteelblue" | [[#P. Crossing|P]] |
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| bgcolor="orchid" | AA |
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|- align="center" |
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| style="height:40px" bgcolor="WhiteSmoke" | '''4''' |
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| bgcolor="BurlyWood" | GG |
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| bgcolor="BurlyWood" | HH |
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| bgcolor="gainsboro" | Q |
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| bgcolor="gainsboro" | R |
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| bgcolor="orchid" | BB |
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| bgcolor="plum" | CC |
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|- align="center" |
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| style="height:40px" bgcolor="WhiteSmoke" | '''3''' |
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| bgcolor="BurlyWood" | II |
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| bgcolor="Peru" | JJ |
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| bgcolor="BurlyWood" | KK |
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| bgcolor="lightsteelblue" | S |
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|- align="center" |
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| style="height:40px" bgcolor="WhiteSmoke" | '''2''' |
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| bgcolor="Peru" | LL |
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| bgcolor="lightpink" | T |
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| bgcolor="lightpink" | U |
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| bgcolor="lightpink" | V |
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|- align="center" |
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| style="height:40px" bgcolor="WhiteSmoke" | '''1''' |
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| bgcolor="lightcoral" | W |
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|- align="center" |
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| style="height:40px" bgcolor="WhiteSmoke" | '''0''' |
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| bgcolor="lightpink" | X |
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|} |
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'''Zoluren'''<br/> |
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<span style="background:#DCDCDC"> |
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[[#Knife Clan|L. Knife Clan]]<br/> |
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M. Dirge, Leucros<br/> |
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N. Promado Village<br/> |
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O. Wolf Clan<br/> |
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[[#Crossing|P. '''''Crossing''''' (Rolagi), Arthe Dale, Kaerna, Stone Clan]]<br/> |
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Q. '''''Leth Deriel'''''<br/> |
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R. Acenamacra<br/> |
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S. Manor Grounds (Asharshpar'i), Tamsine's Rest, '''''Ilaya Taipa''''', STR<br/> |
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<span> |
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'''Therengia'''<br/> |
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<span style="background:#98FB98"> |
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A. '''''Muspar'i''''' (Tabelrem), Velaka Desert<br/> |
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B. Hvaral, Fornsted, Seordmaors, Muspar'i Dock<br/> |
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C. Marauders<br/> |
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D. '''''Therenborough''''' (Dinegavren), Rossman's Landing, El Bain's Stop<br/> |
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E. Langenfirth<br/> |
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F. Kweld Andu, Mistwood Forest, Woodlands<br/> |
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G. Deer Trail, Kuniyo's Altar<br/> |
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H. Gwenalion Fens<br/> |
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I. '''''Riverhaven''''' (Taniendar), Tiv's Guild (Emalerje), Throne City Dock<br/> |
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J. Zaulfung, North of Caravansary<br/> |
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K. '''''Throne City''''' (Mintais)<br/> |
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<span> |
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'''Ilithi'''<br/> |
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<span style="background:#FFB6C1"> |
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T. Horse Clan, Gryphons<br/> |
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U. Gondola, Undergondola, Fayrin's Rest, Darkmist Moor<br/> |
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V. Chyolvea Tayeu'a<br/> |
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W. '''''Shard''''' (Marendin), Steel Claw Clan, Adan'f<br/> |
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X. Corik's Wall, Darkling Wood<br/> |
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<span> |
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'''Qi'Reshalia'''<br/> |
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<span style="background:#DDA0DD"> |
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Y. '''''Aesry Surlaenis'a''''' (Auilusi)<br/> |
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Z. '''''Ratha'''''<br/> |
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AA. Taisgath (Erekinzil)<br/> |
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BB. '''''Mer'Kresh''''' (Besoge), '''''M'riss'''''<br/> |
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CC. Hara'jaal<br/> |
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<span> |
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'''Forfedhdar'''<br/> |
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<span style="background:#DEB887"> |
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DD. Hunter's Glade<br/> |
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EE. Cleric Guild, Vela'tohr Wood, Hag's Crag<br/> |
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FF Boar Clan, North Hawkstaal<br/> |
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GG. Middle Hawkstaal<br/> |
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HH. Archer's Ford, South Hawkstaal<br/> |
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II. '''''Hibarnhvidar''''', Himineldar Shel<br/> |
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JJ. Trabe Plateau (Dor'na'torna)<br/> |
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KK. '''''Ain Ghazal''''', Ilaya Taipa Dock, Himineldar Dock<br/> |
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LL. Raven's Point (Tamigen), Black Spire <br/> |
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<span> |
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==Basics== |
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===Basic Concepts=== |
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*Each room in the game is designated as part of a "zone" |
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*This zone designation is what is used to calculate distance and direction between any two rooms in the game. |
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*This is used for such things as gweth ranges, moon gate calculations, shifting, and familiars, among other things. |
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*Everything on this page is based on player observation about how the system works. As such it is only an approximation, albeit a good one, of how distance and direction between two rooms is determined. |
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*The zones were determined primarily by triangulation using two characters and the BEFRIEND list. Confirmation of distance in many cases was done by using Locate based shifts and Moon Gating. |
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:''Note: Ocean squares are not included in the above map since the normal methods of finding direction and distance do not work while on ships.'' |
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===Direction=== |
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{| class="wikitable" align="right" |
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|+Visual Representation of Distance Calculation |
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|- |
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|bgcolor="red"|10||bgcolor="red"|10||bgcolor="red"|10||bgcolor="red"|10||bgcolor="red"|10 |
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|- |
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|bgcolor="tomato"|9||bgcolor="tomato"|9||bgcolor="tomato"|9||bgcolor="tomato"|9||bgcolor="tomato"|9||bgcolor="red"|10||bgcolor="red"|10 |
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|- |
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|bgcolor="orange"|8||bgcolor="orange"|8||bgcolor="orange"|8||bgcolor="orange"|8||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10||bgcolor="red"|10 |
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|- |
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|bgcolor="yellow"|7||bgcolor="yellow"|7||bgcolor="yellow"|7||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="tomato"|9||bgcolor="red"|10 |
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|- |
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|bgcolor="yellowgreen"|6||bgcolor="yellowgreen"|6||bgcolor="yellowgreen"|6||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10||bgcolor="red"|10 |
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|- |
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|bgcolor="green"|5||bgcolor="green"|5||bgcolor="green"|5||bgcolor="green"|5||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10 |
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|- |
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|bgcolor="lightblue"|4||bgcolor="lightblue"|4||bgcolor="lightblue"|4||bgcolor="green"|5||bgcolor="green"|5||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10 |
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|- |
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|bgcolor="mediumslateblue"|3||bgcolor="mediumslateblue"|3||bgcolor="mediumslateblue"|3||bgcolor="lightblue"|4||bgcolor="green"|5||bgcolor="green"|5||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10 |
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|- |
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|bgcolor="blueviolet"|2||bgcolor="blueviolet"|2||bgcolor="blueviolet"|2||bgcolor="mediumslateblue"|3||bgcolor="lightblue"|4||bgcolor="green"|5||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10 |
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|- |
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|bgcolor="violet"|1||bgcolor="violet"|1||bgcolor="blueviolet"|2||bgcolor="mediumslateblue"|3||bgcolor="lightblue"|4||bgcolor="green"|5||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10 |
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|- |
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|bgcolor="grey"|0||bgcolor="violet"|1||bgcolor="blueviolet"|2||bgcolor="mediumslateblue"|3||bgcolor="lightblue"|4||bgcolor="green"|5||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10 |
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|} |
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*Primarily used by the BEFRIEND and severe weather systems. |
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*Any zones in the same row or column as a given zone are said to be due north, east, south, or west of that zone. |
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*Any zones not in the same row or column as a given zone are said to be either northwest, northeast, southwest, or southeast of that zone. |
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===Distance=== |
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*Distance between any two given zones is calculated by using the Pythagorean Theorum. |
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*Since the game deals in integers, the result is rounded down. |
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::d = floor [ sqrt ( x ^ 2 + y ^ 2 ) ] , where x is the horizontal displacement and y is the vertical displacement between the zones. |
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*For those who don't wish to do the math, the table on the right shows the distances in a visual format. |
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==Specific Uses== |
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===Telepathic Range=== |
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*Telepathic items and abilities all have a maximum range given in numbers of zones: |
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{| class="wikitable" |
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|- |
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! Ability |
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! Max Range |
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|- |
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| Jadeite Gweth || align="center" | 0 |
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| Kyanite Gweth || align="center" | 1 |
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|- |
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| Albredine Crystal Ring |
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Colorless Albredine Ring |
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| align="center" | 3 |
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|- |
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| Thoughtcast || align="center" | Unlimited based on Skill and Mana |
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|} |
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===Shifting via Locate=== |
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*This feat is limited to a distance of 1 zone. |
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*Distance is calculated between your location and that of your Locate target. Your moonbeam's location does not factor in at all. |
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*It requires a hard minimum of 100 {{skill|Lunar Magic}}, but does not improve with either mana or skill. |
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====Shifting Oddities==== |
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*Shortcut: Ilaya Taipa <---> Hibarnhvidar <---> Ain Ghazal |
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:*Both the dock in Ilaya Taipa and the dock in the Himineldar just east of Hibarnvidar are in the same zone as Ain Ghazal, allowing a locate shift of effectively 2 to 4 zones. |
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*Shortcut: Throne City <---> Riverhaven, Knife Clan |
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:*The dock just outside Throne City is in the same zone as Riverhaven making it possible to reach these two areas via a Locate shift without needing to use the turtle and running down to Langenfirth. |
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*Shortcut: Muspar'i <---> Hvaral, Fornsted, Therenborough, Rossman's Landing, El'Bains Stop, Marauders |
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:*The docks on the Muspar'i side are in the same zone as Hvaral and Fornsted making it possible to Locate shift to and from all the listed zones. |
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*Shortcut: Dirge <---> Throne City |
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:*Easy shifting access from Throne City proper to the Crossing area. |
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*Shortcut: Ratha <---> Mer'kresh, M'riss, Hara'jaal |
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:*The permanent Moongate in Phelim's Temple on Ratha takes you directly to Taisgath putting you within Locate shift range of the above islands. Handy way to avoid a long boat trip. |
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*Shortcut: Knife Clan <---> Gwenalion Fens |
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:*Easy shifting access between Langenfirth/Therenborough and the Crossing area. |
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:*An alternate option is to travel to the south side of the Riverhaven Ferry. |
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*Barrier: Road between Shard Ranger Guild and Gryphons |
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:*There is a 2 zone break along this road just before arriving in gryphons that makes it impossible to Locate shift across it. |
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:*This barrier is there even if you and your target are right at the breakpoint and can peer at eachother in the next room over. |
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===Moongating=== |
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{| class="wikitable" align="right" |
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|+Maximum Ranges for Given Skill and Mana |
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|- |
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! Minimum Skill |
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(80mana) |
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! Mastery Skill |
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(10mana) |
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! Mainland |
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! Islands Only |
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! Mainland to Islands |
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|- |
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| 241 || 381 || 2 || n/a || n/a |
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|- |
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| 341 || 481 || 3 || 2 || n/a |
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|- |
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| 441 || 581 || 4 || 3 || n/a |
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|- |
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| 541 || 681 || 5 || all || n/a |
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|- |
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| 641 || 781 || 6 || all || 2 |
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|- |
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| 741 || 881 || 7 || all || 3 |
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|- |
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| 841 || 981 || 8 || all || 4 |
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|- |
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| 941 || 1081 || 9 || all || 5 |
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|- |
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| 1041 || 1181 || all || all || 6 |
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|- |
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| 1141 || 1281 || all || all || 7 |
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|- |
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| 1241 || 1381 || all || all || 8 |
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|- |
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| 1341 || 1481 || all || all || 9 |
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|- |
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| 1441 || 1581 || all || all || all |
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|} |
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*Moongating requires holding an amount of mana ('m') based on {{skill|Lunar Magic}} ('S') and the ''effective'' distance ('d') travelled. |
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:*It always requires at least 10 mana regardless of skill and distance. |
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:*Moongate caps at 80 mana effectively limiting the maximum range based on skill. |
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*Distance for these calculations is modified by an amount ('i') based on travel within, into or out of [[P4]]. |
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:*i = 0 if both endpoints are on the mainland |
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:*i = 1 if both endpoints are on the islands |
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:*i = 4 if one endpoint is on the mainland and the other is on the islands. |
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*Mana: |
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:m = ceiling [ (100(d + i) + 201 - S) / 2 ], d >= 2 |
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::*if m <= 10 then m = 10 (i.e. it always requires a minimum of 10 held mana regardless of skill.) |
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::*if m > 80 then you cannot gate that distance with the given skill. |
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*Skill: |
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:S = 100(d + i) + 201 - 2m, 10 <= m <= 80, d >= 2 |
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*Distance: |
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:d = floor [ (S + 2m - 201) /100 ] - i, 10 <= m <= 80 |
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*For values of d < 2, the required held mana is 10 and the required skill is 100. |
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*For those who don't wish to do the math, the table at the right lists common breakpoints. |
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===Shifting via Directions=== |
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*Shifting by using GESTURE <direction/portal> can be done at any range. |
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*The distance is calculated between your location and your moonbeam's location. |
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*The distance is also modified by the same island factor that modifies Moongating. |
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*''Need formulae for mana, distance, skill.'' |
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===Astral Plane=== |
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*Grazhir shards are marked on the Zone Map by dark borders around the zone. |
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*The name of each Grazhir shard is surrounded by parenthesis for easy identification. |
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*The background color of each zone indicates which Grazhir shard you will end up at when using the 100th Circle Moon Mage ability. {not implemented yet} |
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*Exceptions: |
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:*e.g. Haven vs. Tiv's Guild |
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===Familiars=== |
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*The distance a familiar will be able to travel is based on both its type and the Warrior Mage's circle. |
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{| class="wikitable" |
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|- |
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! Circle |
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! Small |
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! Large |
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! Dark |
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! Fir |
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|- |
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| || || || || |
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|- |
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| || || || || |
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|} |
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==Zone Details== |
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===Zone 1=== |
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*Major Landmarks |
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*Notable Features (e.g. shifting oddities or shortcuts) |
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*Links to maps contained in the Zone. |
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===A. Muspar'i=== |
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===B. Hvaral=== |
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===C. Marauders=== |
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===D. Therenborough=== |
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===E. Langenfirth=== |
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===F. Mistwood Forest=== |
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===G. Deer Trail=== |
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===H. Gwenalion Fens=== |
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===I. Riverhaven=== |
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===J. Zaulfung=== |
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===K. Throne City=== |
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===L. Knife Clan=== |
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===M. Dirge=== |
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===N. Promado Village=== |
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===O. Wolf Clan=== |
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===P. Crossing=== |
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===Q. Leth Deriel=== |
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===R. Acenamacra=== |
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===S. Ilaya Taipa=== |
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===T. Horse Clan=== |
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===U. Fayrin's Rest=== |
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===V. Chyolvea Tayeu'a=== |
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===W. Shard=== |
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===X. Corik's Wall=== |
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===Y. Aesry=== |
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===Z. Ratha=== |
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===AA. Taisgath=== |
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===BB. Mer'Kresh, M'riss=== |
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===CC. Hara'jaal=== |
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===DD. Hunter's Glade=== |
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===EE. Vela'tohr Wood=== |
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===FF Boar Clan=== |
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===GG. Middle Hawkstaal=== |
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===HH. Archer's Ford=== |
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===II. Hibarnhvidar=== |
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===JJ. Trabe Plateau=== |
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===KK. Ain Ghazal=== |
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===LL. Raven's Point=== |