User:Evran/Sandbox: Difference between revisions
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==Zone Map== |
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| style="height:100px" bgcolor="WhiteSmoke" | 10 |
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| bgcolor="lightsteelblue" | Muspar'i<br/>(Tabelrem)<br/>Velaka Desert |
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| bgcolor="gainsboro" | Hvaral<br/>Fornsted<br/>Seordmaors<br/>Muspar'i Dock |
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| style="height:100px" bgcolor="WhiteSmoke" | 9 |
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| bgcolor="gainsboro" | Marauders |
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| bgcolor="lightsteelblue" | Therenborough<br/>(Dinegavren)<br/>Rossman's Landing<br/>El Bain's Stop |
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| style="height:100px" bgcolor="WhiteSmoke" | 8 |
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| bgcolor="gainsboro" | Langenfirth |
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| bgcolor="gainsboro" | Kweld Andu<br/>Mistwood Forest<br/>Woodlands |
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| bgcolor="gainsboro" | Deer Trail<br/>Kuniyo's Altar |
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| style="height:100px" bgcolor="WhiteSmoke" | 7 |
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| bgcolor="gainsboro" | Gwenalion Fens |
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| bgcolor="lightsteelblue" | Riverhaven<br/>(Taniendar)<br/>Tiv's Guild<br/>(Emalerje)<br/>Throne Dock |
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| bgcolor="gainsboro" | Zaulfung<br/>North of Caravansary |
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| bgcolor="lightsteelblue" | Throne City<br/>(Mintais) |
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| bgcolor="lightsteelblue" | Aesry Surlaenis'a<br/>(Auilusi) |
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| style="height:100px" bgcolor="WhiteSmoke" | 6 |
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| bgcolor="gainsboro" | Hunter's Glade |
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| bgcolor="gainsboro" | Cleric Guild<br/>Vela'tohr Wood<br/>Hag's Crag |
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| bgcolor="gainsboro" | Knife Clan |
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| bgcolor="gainsboro" | Dirge<br/>Leucros |
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| bgcolor="gainsboro" | Promado Village |
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| bgcolor="gainsboro" | Ratha |
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| style="height:100px" bgcolor="WhiteSmoke" | 5 |
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| bgcolor="gainsboro" | Boar Clan<br/>North Hawkstaal |
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| bgcolor="gainsboro" | Wolf Clan |
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| bgcolor="lightsteelblue" | Crossing<br/>(Rolagi)<br/>Arthe Dale<br/>Kaerna<br/>Stone Clan |
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| bgcolor="lightsteelblue" | Taisgath<br/>(Erekinzil) |
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| style="height:100px" bgcolor="WhiteSmoke" | 4 |
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| bgcolor="gainsboro" | Middle Hawkstaal |
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| bgcolor="gainsboro" | Archer's Ford<br/>South Hawkstaal |
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| bgcolor="gainsboro" | Leth Deriel |
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| bgcolor="gainsboro" | Acenamacra |
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| bgcolor="lightsteelblue" | Mer'Kresh<br/>(Besoge)<br/>M'riss<br/> |
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| bgcolor="gainsboro" | Hara'jaal |
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| style="height:100px" bgcolor="WhiteSmoke" | 3 |
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| bgcolor="gainsboro" | Hibarnhvidar<br/>Himineldar Shel |
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| bgcolor="lightsteelblue" | Trabe Plateau<br/>(Dor'na'torna) |
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| bgcolor="gainsboro" | Ain Ghazal<br/>Ilaya Dock<br/>Himineldar Dock |
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| bgcolor="lightsteelblue" | Manor Grounds<br/>(Asharshpar'i)<br/>Tamsine's Rest<br/>Ilaya Taipa<br/>STR |
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| style="height:100px" bgcolor="WhiteSmoke" | 2 |
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| bgcolor="lightsteelblue" | Raven's Point<br/>(Tamigen)<br/>Black Spire |
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| bgcolor="gainsboro" | Horse Clan<br/>Gryphons |
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| bgcolor="gainsboro" | Gondola<br/>Undergondola<br/>Fayrin's Rest<br/>Darkmist Moor |
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| bgcolor="gainsboro" | Chyolvea Tayeu'a |
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| style="height:100px" bgcolor="WhiteSmoke" | 1 |
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| bgcolor="lightsteelblue" | Shard<br/>(Marendin)<br/>Steel Claw Clan<br/>Adan'f |
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| style="height:100px" bgcolor="WhiteSmoke" | 0 |
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| bgcolor="gainsboro" | Corik's Wall<br/>Darkling Wood |
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==Basics== |
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===Basic Concepts=== |
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*Each room in the game is designated as part of a "zone" |
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*This zone designation is what is used to calculate distance and direction between any two rooms in the game. |
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*This is used for such things as gweth ranges, moon gate calculations, shifting, and familiars, among other things. |
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*Everything on this page is based on player observation about how the system works. As such it is only an approximation, albeit a good one, of how distance and direction between two rooms is determined. |
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*The zones were determined primarily by triangulation using two characters and the BEFRIEND list. Confirmation of distance in many cases was done by using Locate based shifts and Moon Gating. |
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:''Note: Ocean squares are not included in the above map since the normal methods of finding direction and distance do not work while on ships.'' |
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===Direction=== |
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{| class="wikitable" align="right" |
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|+Visual Representation of Distance Calculation |
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|bgcolor="red"|10||bgcolor="red"|10||bgcolor="red"|10||bgcolor="red"|10||bgcolor="red"|10 |
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|bgcolor="tomato"|9||bgcolor="tomato"|9||bgcolor="tomato"|9||bgcolor="tomato"|9||bgcolor="tomato"|9||bgcolor="red"|10||bgcolor="red"|10 |
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|bgcolor="orange"|8||bgcolor="orange"|8||bgcolor="orange"|8||bgcolor="orange"|8||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10||bgcolor="red"|10 |
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|bgcolor="yellow"|7||bgcolor="yellow"|7||bgcolor="yellow"|7||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="tomato"|9||bgcolor="red"|10 |
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|bgcolor="yellowgreen"|6||bgcolor="yellowgreen"|6||bgcolor="yellowgreen"|6||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10||bgcolor="red"|10 |
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|bgcolor="green"|5||bgcolor="green"|5||bgcolor="green"|5||bgcolor="green"|5||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10 |
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|bgcolor="lightblue"|4||bgcolor="lightblue"|4||bgcolor="lightblue"|4||bgcolor="green"|5||bgcolor="green"|5||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10 |
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|bgcolor="mediumslateblue"|3||bgcolor="mediumslateblue"|3||bgcolor="mediumslateblue"|3||bgcolor="lightblue"|4||bgcolor="green"|5||bgcolor="green"|5||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10 |
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|bgcolor="blueviolet"|2||bgcolor="blueviolet"|2||bgcolor="blueviolet"|2||bgcolor="mediumslateblue"|3||bgcolor="lightblue"|4||bgcolor="green"|5||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10 |
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|bgcolor="violet"|1||bgcolor="violet"|1||bgcolor="blueviolet"|2||bgcolor="mediumslateblue"|3||bgcolor="lightblue"|4||bgcolor="green"|5||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10 |
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|bgcolor="grey"|0||bgcolor="violet"|1||bgcolor="blueviolet"|2||bgcolor="mediumslateblue"|3||bgcolor="lightblue"|4||bgcolor="green"|5||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10 |
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*Primarily used by the BEFRIEND and severe weather systems. |
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*Any zones in the same row or column as a given zone are said to be due north, east, south, or west of that zone. |
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*Any zones not in the same row or column as a given zone are said to be either northwest, northeast, southwest, or southeast of that zone. |
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===Distance=== |
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*Distance between any two given zones is calculated by using the Pythagorean Theorum. |
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*Since the game deals in integers, the result is rounded down. |
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::d = floor [ sqrt ( x ^ 2 + y ^ 2 ) ] , where x is the horizontal displacement and y is the vertical displacement between the zones. |
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*For those who don't wish to do the math, the table on the right shows the distances in a visual format. |
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==Specific Uses== |
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===Gwethdesuans, Albredine Rings & Thoughtcast=== |
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*Telepathic items and abilities all have a maximum range given in numbers of zones: |
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{| class="wikitable" |
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! Ability |
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! Max Range |
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| Jadeite Gweth || align="center" | 0 |
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| Kyanite Gweth || align="center" | 1 |
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| Albredine Crystal Ring |
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Colorless Albredine Ring |
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| align="center" | 3 |
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| Thoughtcast || align="center" | Unlimited based on Skill and Mana |
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|} |
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===Shifting via Locate=== |
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*This feat is limited to a distance of 1 zone. |
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*Distance is calculated between your location and that of your Locate target. Your moonbeam's location does not factor in at all. |
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*It requires a hard minimum of 100 {{skill|Lunar Magic}}, but does not improve with either mana or skill. |
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====Shifting Oddities==== |
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*Shortcut: Ilaya Taipa <---> Hibarnhvidar <---> Ain Ghazal |
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:*Both the dock in Ilaya Taipa and the dock in the Himineldar just east of Hibarnvidar are in the same zone as Ain Ghazal, allowing a locate shift of effectively 2 to 4 zones. |
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*Shortcut: Throne City <---> Riverhaven, Knife Clan |
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:*The dock just outside Throne City is in the same zone as Riverhaven making it possible to reach these two areas via a Locate shift without needing to use the turtle and running down to Langenfirth. |
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*Shortcut: Muspar'i <---> Hvaral, Fornsted, Therenborough, Rossman's Landing, El'Bains Stop, Marauders |
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:*The docks on the Muspar'i side are in the same zone as Hvaral and Fornsted making it possible to Locate shift to and from all the listed zones. |
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*Shortcut: Dirge <---> Throne City |
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:*Easy shifting access from Throne City proper to the Crossing area. |
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*Shortcut: Ratha <---> Mer'kresh, M'riss, Hara'jaal |
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:*The permanent Moongate in Phelim's Temple on Ratha takes you directly to Taisgath putting you within Locate shift range of the above islands. Handy way to avoid a long boat trip. |
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*Shortcut: Knife Clan <---> Gwenalion Fens |
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:*Easy shifting access between Langenfirth/Therenborough and the Crossing area. |
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:*An alternate option is to travel to the south side of the Riverhaven Ferry. |
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*Barrier: Road between Shard Ranger Guild and Gryphons |
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:*There is a 2 zone break along this road just before arriving in gryphons that makes it impossible to Locate shift across it. |
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:*This barrier is there even if you and your target are right at the breakpoint and can peer at eachother in the next room over. |
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===Moongating=== |
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{| class="wikitable" align="right" |
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|+Maximum Ranges for Given Skill and Mana |
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|- |
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! Minimum Skill |
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(80mana) |
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! Mastery Skill |
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(10mana) |
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! Mainland |
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! Islands Only |
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! Mainland to Islands |
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| 241 || 381 || 2 || n/a || n/a |
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| 341 || 481 || 3 || 2 || n/a |
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| 441 || 581 || 4 || 3 || n/a |
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| 541 || 681 || 5 || all || n/a |
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| 641 || 781 || 6 || all || 2 |
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| 741 || 881 || 7 || all || 3 |
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| 841 || 981 || 8 || all || 4 |
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| 941 || 1081 || 9 || all || 5 |
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| 1041 || 1181 || all || all || 6 |
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| 1141 || 1281 || all || all || 7 |
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| 1241 || 1381 || all || all || 8 |
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| 1341 || 1481 || all || all || 9 |
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| 1441 || 1581 || all || all || all |
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*Moongating requires holding an amount of mana ('m') based on {{skill|Lunar Magic}} ('S') and the ''effective'' distance ('d') travelled. |
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:*It always requires at least 10 mana regardless of skill and distance. |
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:*Moongate caps at 80 mana effectively limiting the maximum range based on skill. |
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*Distance for these calculations is modified by an amount ('i') based on travel within, into or out of [[P4]]. |
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:*i = 0 if both endpoints are on the mainland |
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:*i = 1 if both endpoints are on the islands |
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:*i = 4 if one endpoint is on the mainland and the other is on the islands. |
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*Mana: |
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:m = ceiling [ (100(d + i) + 201 - S) / 2 ], d >= 2 |
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::*if m <= 10 then m = 10 (i.e. it always requires a minimum of 10 held mana regardless of skill.) |
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::*if m > 80 then you cannot gate that distance with the given skill. |
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*Skill: |
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:S = 100(d + i) + 201 - 2m, 10 <= m <= 80, d >= 2 |
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*Distance: |
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:d = floor [ (S + 2m - 201) /100 ] - i, 10 <= m <= 80 |
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*For values of d < 2, the required held mana is 10 and the required skill is 100. |
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*For those who don't wish to do the math, the table at the right lists common breakpoints. |
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===Shifting via Directions=== |
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*Shifting by using GESTURE <direction/portal> can be done at any range. |
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*The distance is calculated between your location and your moonbeam's location. |
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*The distance is also modified by the same island factor that modifies Moongating. |
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*''Need formulae for mana, distance, skill.'' |
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===Astral Plane=== |
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*Grazhir shards are marked on the Zone Map by dark borders around the zone. |
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*The name of each Grazhir shard is surrounded by parenthesis for easy identification. |
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*The background color of each zone indicates which Grazhir shard you will end up at when using the 100th Circle Moon Mage ability. {not implemented yet} |
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*Exceptions: |
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:*e.g. Haven vs. Tiv's Guild |
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===Familiars=== |
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*The distance a familiar will be able to travel is based on both its type and the Warrior Mage's circle. |
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{| class="wikitable" |
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|- |
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! Circle |
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! Small |
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! Large |
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! Dark |
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! Fir |
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==Zone Details== |
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===Zone 1=== |
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*Major Landmarks |
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*Notable Features (e.g. shifting oddities or shortcuts) |
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*Links to maps contained in the Zone. |